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SteveZilla

HERO Member
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    9,190
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SteveZilla last won the day on October 7 2013

SteveZilla had the most liked content!

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About SteveZilla

  • Rank
    Oh, no! There goes Tokyo!
  • Birthday 08/18/1966

Contact Methods

  • Website URL
    http://www.herogames.com/forums/showthread.php?t=50780
  • ICQ
    86243391

Profile Information

  • Gender
    Male
  • Location
    Texas
  • Interests
    Mutually-shared storytelling, programming, astrophysics, quantum physics, science in general.
  • Biography
    Gaming is Life, the rest is just details.
  • Occupation
    Self Employed Crisis Management Expert
  1. SteveZilla

    Resourcing Hero games on Roll20

    Do you have any API scripts already in place? I need to read up on how to access them as I don't see it off the bat.
  2. SteveZilla

    Resourcing Hero games on Roll20

    Cool, thanks!
  3. SteveZilla

    Resourcing Hero games on Roll20

    One thing I would like to look into is somehow implementing temporary adjustments to the character sheet. Not only for adjustment powers, but for the allocation of skill levels, and the bonuses/penalties from various maneuvers to CV. I would like my macros for martial arts to be able to make those adjustments automatically instead of having to remember.
  4. SteveZilla

    Resourcing Hero games on Roll20

    I am just starting to dabble with macros/abilities in Roll20 to make the Hero experience less painful there. I've written an API script that (for now) enables people to send a text message in chat as a command for it to roll X dice for normal damage (other types of roll to be added later). My GM has the upgraded account for doing APIs, so I will have to wait for him to test it for me. I am new to Javascript (for the API), but experienced in coding, so I expect any errors to be minor syntax ones, if that. I would like to join this also, so maybe I can do my own testing and "sandbox learning". I can share my script here if you want, DD.
  5. SteveZilla

    We lost a good one.....

    😢
  6. SteveZilla

    6E Martial Art extra DCs and NND attacks

    For some reason I was thinking it was 4:1 (DCs to NND dice) in 4E/5E. So 8 DCs would add 4, making it a 6D6 NND? Wow.
  7. In 6E, I can't seem to find where the rules state the ratio of Martial Art DCs to gain extra damage on Nerve Strike/Choke Hold maneuvers that do NND damage. For example, Mr. Artist has bought Choke Hold (2D6 NND), and then buys four Damage Classes with his art. How much damage does his Choke Hold now do? (Also, it was kinda difficult just to find the rules on *buying* extra Martial DCs...)
  8. SteveZilla

    Haymaker and Abort

    Doesn't grabbing an object to use as a weapon take a half-phase attack action?
  9. SteveZilla

    Martial Art(s) for a Batman-esque Character

    I'm sorry I wasn't clear. If possible I'd like to keep the build to using just a single Art to avoid having to buy multiple KS. It does translate back, which is why I'd like to entertain suggested Arts to pick from. I can say that the art would likely not be overly "showy", and would be (as I understand it) an 'external/hard' art and one from the "Jutsu" category (HSMA, p16). I want to avoid the (possible) mistake of picking Martial Art "X", and then writing his background as learning it in region "Y" - which is why I'd like to narrow the list of possibles before I flesh out a background.
  10. SteveZilla

    Martial Art(s) for a Batman-esque Character

    To avoid buying multiple KS, I would like to keep it within a single Art if possible.
  11. SteveZilla

    Martial Art(s) for a Batman-esque Character

    I'll have to check out what those are. Thanks for the tip! I was thinking about a similar (but different) list of maneuvers, but my question was aimed more at what *kind* of real-world art would be workable for such a character? Kung-Fu? Karate? Krav Maga? Something else? I *can* read all of the 6e HSMA book, but I was hoping to shorten the build process by tapping the knowledge of other Heroites...
  12. I am looking for suggestions for a (preferably) singular Martial Art for a character I am building. Currently I have 27 points available for maneuvers (points for Extra DCs have already been allocated). This is for a Standard Superheroic game, 6th Ed. Also, is it a requirement to purchase a KS: <name of martial art> as part of the overall Martial Art purchasing?
  13. SteveZilla

    Toy Boy: Help Wanted

    I thought that was a "Boy Toy"?
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