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Sketchpad last won the day on December 23 2005

Sketchpad had the most liked content!


About Sketchpad

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    Sketchpad Studio Supremor
  • Birthday 02/06/1971

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    Hellfyre D
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  • Biography
    I was born in the coldness of Upstate NY, where I now reside with my wife, two daughters and cat.
  • Occupation
    Freelance Illustrator & Writer

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  1. Sketchpad

    We lost a good one.....

    Sorry to hear about his passing. He was a great guy to talk games with and will be missed.
  2. Sketchpad


    His Optic Beams being "Always On" would be more of a Physical Complication than a Limitation on his powers.
  3. Sketchpad

    Decorating the VIPER's Nest

    How about Ultron? Or one of the Iron Man drones from AoU? Maybe an android from Westworld? Or Hector from Saturn 7? Iron Giant? Baymax? Chopper or KS20? Skeets? One of the bots from Metalhead (Black Mirror)? ABC Warrior? Spider-Slayers? Zenyatta, Orisa or Bastion from Overwatch? Gort?
  4. Sketchpad

    How does one become the Archmage?

    Isn't that also how you get a bunch of spell books on tape?
  5. Sketchpad

    Mutant and Masterminds conversions

    Doc, that sounds much like games we used to play back in the mid-80s. At first we tried to do mechanical conversions using some of the documentation that hit magazines and such, but characters never converted properly. So we started working off the concept and using the other stats to eyeball where they should be.
  6. Sketchpad

    Mutant and Masterminds conversions

    DCV is an average of Dodge and Parry, while Will is DECV. Toughness gives you a rough estimate of how much damage a character should be able to take. So Toughness 10 might translate to 20rPD/rED. In all honesty, I would skip the direct conversion and work more on creating the concept with M&M stats acting as a blueprint.
  7. Sketchpad

    Villain Minifigs

    I'd love to see Hero Pawns like Pathfinder has.
  8. Sketchpad

    Tips for conversion from Mutants and Masterminds to Hero

    A lot of conversion is eyeballing it. Don't look for a steady formula, but rather look for the feel of the character.
  9. Sketchpad

    Power Armory

    Well, technically, Tony Stark is Everything Man as he's usually written. And whether it's Multiform or VPP, the character would have the same issues. I think the magic here is to limit it in-game. Slow down the transformation, RSR, etc. Is there a better option?
  10. Sketchpad

    Power Armory

    I was playing around with a few ideas and was wondering how folks build a Power Armory akin to what Iron Man has. Would you use Multiform to represent the various armors?
  11. Sketchpad

    Vixen from DC Comics?

    Unlike Animal Man, Vixen's not as dependent on the wildlife around her. I would go with a MP with ultra slots like "Flight of the Eagle", "Strength of the Gorilla", "Charge of the Elephant" etc. To my knowledge, she's never shapeshifted, but does have a totem aura that flashes around her (which would be a visible power effect). Her amulet would be the source of her powers (IAF, potentially with a gesture effect "must touch amulet to gain power"). Animal Man, on the other hand, would be more likely to have a VPP dependent on the animals around him.
  12. Sketchpad

    Mutant and Masterminds conversions

    I had originally looked at creating a power that mimics what Affliction does in Hero, but realized very quickly that it'd make no sense for the same reasons you cited. I wouldn't worry about tight conversions when doing your own.
  13. Sketchpad

    Mutant and Masterminds conversions

    Excellent choices. In some of the home games, they've been a pain for the heroes. I'm not sure if I want to start from the beginning with Champions conversions, or if it'll be a smattering when they come out. Still might be a bit though... I'm looking at formats and such.
  14. Sketchpad

    Mutant and Masterminds conversions

    Thanks, Pheonix! It's nice to hear when folks enjoy my supervillains. I've been tweaking a few and may release some for Hero in the semi-near future. When converting, I multiply the base numbers by 2.67 to get a rough point estimate budget before creating the characters. Then, when looking at powers, I work on a 1:5 ratio (using Damage vs. Blast as an estimate). I do agree with Doc, though, and think it's always better to model the character without worrying about points. This also allows you to gauge them well in comparison to your heroes. Just out of curiosity, which ones are you planning on using?
  15. Sketchpad

    Just a coincidence?

    The Heroic logo is more a play on the old FASERIP logos IIRC. The developer is a friend of mine and is creating a system for his comic line.