Jump to content

Sketchpad

HERO Member
  • Content Count

    4,379
  • Joined

  • Last visited

  • Days Won

    2

Sketchpad last won the day on December 23 2005

Sketchpad had the most liked content!

2 Followers

About Sketchpad

  • Rank
    Sketchpad Studio Supremor
  • Birthday 02/06/1971

Contact Methods

  • AIM
    Hellfyre D
  • Website URL
    http://sketchpad-d.deviantart.com/

Profile Information

  • Gender
    Not Telling
  • Biography
    I was born in the coldness of Upstate NY, where I now reside with my wife, two daughters and cat.
  • Occupation
    Freelance Illustrator & Writer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Couldn't agree more. I remember going into the local shop and grabbing everything I could for Hero.
  2. Sketchpad

    Mentors for Sidekicks

    It depends on the campaign. In the past, I've ran mentors that are similar to Batman, or Bruce Wayne from Batman Beyond, to Charles Xavier or even Cable. For active mentors, I use them as regular NPCs that help drive the Player Heroes, and offer not only advice, but resources and training. In one campaign, the mentor (a Batman type with a splash of Captain America) worked with the team as a strategist, suggesting tactics and helping them with research as needed. The mentor had excellent contacts that he'd use to help the team whenever it came up. In an older game, the mentor I used was more of a Patron and not as active in the team's activities. In this case, he served as a resource the players purchased as an ally. In turn, they had the Watched Disad (along with Media Star, because cameras followed them everywhere). Mechanically, when the mentor came into play, I would often have the players make the rolls needed from him. This allowed them to have more of a stake in his fate, while also gaining some insight into what he would do for them. In the rare instance that the mentor would take action, I would continue to let the players make certain rolls to involve them in the combat. Worked out well.
  3. Sketchpad

    DearMr. Greenwade:

    Messages sent.
  4. Sketchpad

    DearMr. Greenwade:

    From Bob Greenwade: "Invasion of the Gweenies is available in EZ Hero #5, available for $5 from select e-book sellers."
  5. The easiest way to transfer between M&M and Hero is to not look for hard guidelines. Use the basic concept to recreate the character in Hero. A general rule is that a PL10/150pp character should be around a 400 point beginning character. So a power at 10 might be around 75 AP in Hero, making a ranged damage 10 blast around a 15d6 blast. If you want to simplify it even more, that 10 damage could be a 10d6 blast. EDIT: I'll note that some of the AoV villains began their life as Hero characters. I remade them in M&M by just working with the concept.
  6. Sketchpad

    Leroy

    Wasn't he in the the old Champions comic? IIRC, they have his stats there.
  7. Sketchpad

    Tips for conversion from Mutants and Masterminds to Hero

    When converting Speed, I would start most M&M Characters at SPD 4 and increase based on factors like Improved Initiative or Takedown (which should've been added in to the character above).
  8. Sketchpad

    Tips for conversion from Mutants and Masterminds to Hero

    How about something like... Hard Body Val Char Cost Roll Notes 60 STR 50 21- Lift 102.4tons; 12d6 [6] 10 DEX 0 11- OCV: 6/DCV: 5 32 CON 22 15- 15 INT 5 12- PER Roll 12- 10 EGO 0 11- ECV: 3 - 5 15 PRE 5 12- PRE Attack: 3d6 6 OCV 15 5 DCV 10 3 OMCV 0 5 DMCV 6 2 SPD 0 Phases: 6, 12 7+10 PD 5 Total: 7/17 PD (0/10 rPD) 7+10 ED 5 Total: 7/17 ED (0/10 rED) 11 REC 7 50 END 6 14 BODY 4 36 STUN 8 Total Characteristic Cost: 148 Movement: Running: 20m/40m Leaping: 16m/256m Swimming: 4m/8m Cost Powers END 30 Hard Skin: Resistant Protection (10 PD/10 ED) 0 12 Improvised Weapons: Blast 6d6; OAF: Object of Opportunity (-1), Limited Power Actual Damage Based On Object of Opportunity's DEF (-½) 3 8 Life Support: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 ½) [1 cc] 13 Like Hitting a Brick Wall: Blast 2d6 (standard effect: 6 STUN, 2 BODY), Area Of Effect (1m Surface; +¼), Armor Piercing (+¼), Constant (+½) (20 Active Points); No Range (-½) 2 10 Power Lifting: +20 STR; Limited Power Only for Lifting (-1) 2 45 Strength Tricks: Multipower, 45-point reserve 3f 1) Cut Loose!: Armor Piercing (x2; +½) for up to 60 Active Points of Strength 3 4f 2) Thunderclap: Hearing Group Flash 12d6 (standard effect: 12 Segments), Area Of Effect (10m Radius Explosion; +¼) 4 2f 3) Bracing: Knockback Resistance -25m; Limited Power Must Be In Contact with Ground (-¼) 0 1f 4) Makehift Handholds: Clinging (75 STR) 0 8 Super-Running: Running +8m (20m total) 1 21 Super-Leaping: Leaping +12m (16m forward, 8m upward) (x16 Noncombat) 2 Brawling Maneuver OCV DCV Notes 3 Basic Strike +1 +0 14d6 Strike 5 Defensive Block +1 +3 Block, Abort 5 Defensive Strike +1 +3 12d6 Strike 3 Flying Tackle +0 -1 12d6 +v/10 Strike; You Fall, Target Falls; FMove 5 Offensive Strike -2 +1 16d6 Strike 3 Takedown +1 +1 12d6 Strike; Target Falls Talents 6 Attractive: +2/+2d6 Striking Appearance (vs. all characters) 12 Ultimate Effort: Combat Luck (6 PD/6 ED) Skills 16 Brawler: +2 with HTH Combat 6 Knows His Own Strength: +2 with Strength Tricks 5 Deduction 13- 11 Interrogation 16- 5 PS: Construction 14- 9 Streetwise 15- Total Powers & Skill Cost: 251 Total Cost: 399 400+ Matching Complications 20 Psychological Complication: Feels He Has to Live Up To Kids' Expectations (Common; Total) 15 Psychological Complication: Protective of Family (Common; Strong) 10 Social Complication: Public Identity Frequently, Minor 15 Social Complication: Responsible Frequently, Major 15 Social Complication: Poor Frequently, Major Total Complications Points: 399 effect: 12 Segments) HEROJULY2018.hdc
  9. Sketchpad

    Equipment Guide Issue

    Awesome! Thanks, Dan.
  10. Sketchpad

    Equipment Guide Issue

    When I try and enter skill bonuses like the on the Utility Belt (H6eEG 188), I get an error that doesn't allow such things in a Multipower? Is there some way to override this?
  11. Sketchpad

    Calling your Power Armor

    I would go with the "Only in Secret ID" option rather than a Focus.
  12. Sketchpad

    We lost a good one.....

    Sorry to hear about his passing. He was a great guy to talk games with and will be missed.
  13. Sketchpad

    Advice

    His Optic Beams being "Always On" would be more of a Physical Complication than a Limitation on his powers.
  14. Sketchpad

    Decorating the VIPER's Nest

    How about Ultron? Or one of the Iron Man drones from AoU? Maybe an android from Westworld? Or Hector from Saturn 7? Iron Giant? Baymax? Chopper or KS20? Skeets? One of the bots from Metalhead (Black Mirror)? ABC Warrior? Spider-Slayers? Zenyatta, Orisa or Bastion from Overwatch? Gort?
  15. Sketchpad

    How does one become the Archmage?

    Isn't that also how you get a bunch of spell books on tape?
×