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Sketchpad last won the day on December 23 2005

Sketchpad had the most liked content!


About Sketchpad

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    Sketchpad Studio Supremor
  • Birthday 02/06/1971

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    Hellfyre D
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  • Biography
    I was born in the coldness of Upstate NY, where I now reside with my wife, two daughters and cat.
  • Occupation
    Freelance Illustrator & Writer

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  1. Sketchpad

    Tips for conversion from Mutants and Masterminds to Hero

    When converting Speed, I would start most M&M Characters at SPD 4 and increase based on factors like Improved Initiative or Takedown (which should've been added in to the character above).
  2. Sketchpad

    Tips for conversion from Mutants and Masterminds to Hero

    How about something like... Hard Body Val Char Cost Roll Notes 60 STR 50 21- Lift 102.4tons; 12d6 [6] 10 DEX 0 11- OCV: 6/DCV: 5 32 CON 22 15- 15 INT 5 12- PER Roll 12- 10 EGO 0 11- ECV: 3 - 5 15 PRE 5 12- PRE Attack: 3d6 6 OCV 15 5 DCV 10 3 OMCV 0 5 DMCV 6 2 SPD 0 Phases: 6, 12 7+10 PD 5 Total: 7/17 PD (0/10 rPD) 7+10 ED 5 Total: 7/17 ED (0/10 rED) 11 REC 7 50 END 6 14 BODY 4 36 STUN 8 Total Characteristic Cost: 148 Movement: Running: 20m/40m Leaping: 16m/256m Swimming: 4m/8m Cost Powers END 30 Hard Skin: Resistant Protection (10 PD/10 ED) 0 12 Improvised Weapons: Blast 6d6; OAF: Object of Opportunity (-1), Limited Power Actual Damage Based On Object of Opportunity's DEF (-½) 3 8 Life Support: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 ½) [1 cc] 13 Like Hitting a Brick Wall: Blast 2d6 (standard effect: 6 STUN, 2 BODY), Area Of Effect (1m Surface; +¼), Armor Piercing (+¼), Constant (+½) (20 Active Points); No Range (-½) 2 10 Power Lifting: +20 STR; Limited Power Only for Lifting (-1) 2 45 Strength Tricks: Multipower, 45-point reserve 3f 1) Cut Loose!: Armor Piercing (x2; +½) for up to 60 Active Points of Strength 3 4f 2) Thunderclap: Hearing Group Flash 12d6 (standard effect: 12 Segments), Area Of Effect (10m Radius Explosion; +¼) 4 2f 3) Bracing: Knockback Resistance -25m; Limited Power Must Be In Contact with Ground (-¼) 0 1f 4) Makehift Handholds: Clinging (75 STR) 0 8 Super-Running: Running +8m (20m total) 1 21 Super-Leaping: Leaping +12m (16m forward, 8m upward) (x16 Noncombat) 2 Brawling Maneuver OCV DCV Notes 3 Basic Strike +1 +0 14d6 Strike 5 Defensive Block +1 +3 Block, Abort 5 Defensive Strike +1 +3 12d6 Strike 3 Flying Tackle +0 -1 12d6 +v/10 Strike; You Fall, Target Falls; FMove 5 Offensive Strike -2 +1 16d6 Strike 3 Takedown +1 +1 12d6 Strike; Target Falls Talents 6 Attractive: +2/+2d6 Striking Appearance (vs. all characters) 12 Ultimate Effort: Combat Luck (6 PD/6 ED) Skills 16 Brawler: +2 with HTH Combat 6 Knows His Own Strength: +2 with Strength Tricks 5 Deduction 13- 11 Interrogation 16- 5 PS: Construction 14- 9 Streetwise 15- Total Powers & Skill Cost: 251 Total Cost: 399 400+ Matching Complications 20 Psychological Complication: Feels He Has to Live Up To Kids' Expectations (Common; Total) 15 Psychological Complication: Protective of Family (Common; Strong) 10 Social Complication: Public Identity Frequently, Minor 15 Social Complication: Responsible Frequently, Major 15 Social Complication: Poor Frequently, Major Total Complications Points: 399 effect: 12 Segments) HEROJULY2018.hdc
  3. Sketchpad

    Equipment Guide Issue

    Awesome! Thanks, Dan.
  4. Sketchpad

    Equipment Guide Issue

    When I try and enter skill bonuses like the on the Utility Belt (H6eEG 188), I get an error that doesn't allow such things in a Multipower? Is there some way to override this?
  5. Sketchpad

    Calling your Power Armor

    I would go with the "Only in Secret ID" option rather than a Focus.
  6. Sketchpad

    We lost a good one.....

    Sorry to hear about his passing. He was a great guy to talk games with and will be missed.
  7. Sketchpad


    His Optic Beams being "Always On" would be more of a Physical Complication than a Limitation on his powers.
  8. Sketchpad

    Decorating the VIPER's Nest

    How about Ultron? Or one of the Iron Man drones from AoU? Maybe an android from Westworld? Or Hector from Saturn 7? Iron Giant? Baymax? Chopper or KS20? Skeets? One of the bots from Metalhead (Black Mirror)? ABC Warrior? Spider-Slayers? Zenyatta, Orisa or Bastion from Overwatch? Gort?
  9. Sketchpad

    How does one become the Archmage?

    Isn't that also how you get a bunch of spell books on tape?
  10. Sketchpad

    Mutant and Masterminds conversions

    Doc, that sounds much like games we used to play back in the mid-80s. At first we tried to do mechanical conversions using some of the documentation that hit magazines and such, but characters never converted properly. So we started working off the concept and using the other stats to eyeball where they should be.
  11. Sketchpad

    Mutant and Masterminds conversions

    DCV is an average of Dodge and Parry, while Will is DECV. Toughness gives you a rough estimate of how much damage a character should be able to take. So Toughness 10 might translate to 20rPD/rED. In all honesty, I would skip the direct conversion and work more on creating the concept with M&M stats acting as a blueprint.
  12. Sketchpad

    Villain Minifigs

    I'd love to see Hero Pawns like Pathfinder has.
  13. Sketchpad

    Tips for conversion from Mutants and Masterminds to Hero

    A lot of conversion is eyeballing it. Don't look for a steady formula, but rather look for the feel of the character.
  14. Sketchpad

    Power Armory

    Well, technically, Tony Stark is Everything Man as he's usually written. And whether it's Multiform or VPP, the character would have the same issues. I think the magic here is to limit it in-game. Slow down the transformation, RSR, etc. Is there a better option?
  15. Sketchpad

    Power Armory

    I was playing around with a few ideas and was wondering how folks build a Power Armory akin to what Iron Man has. Would you use Multiform to represent the various armors?