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Sean Waters

HERO Member
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Sean Waters last won the day on September 14 2017

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About Sean Waters

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    Glitch in the system
  • Birthday 02/15/1966

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    http://homepage.ntlworld.com/tcksgw/tcksgw/Welcome%20to%20my%20homepage.htm
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    inhumer

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  1. Sean Waters

    Hardened Defences

    That is the rule for a single defence, but why - what is the need for that rule?
  2. Sean Waters

    Removing the free Post Phase 12 Recovery

    Both, I'd say: he certainly regenerates fast but he recovers fast too.
  3. Sean Waters

    Reskinning Killing Attacks

    My take is this: if something is going to do more damage it should cost more AND if something is labeled a killing attack it should not be doing more STUN than a normal attack with any frequency, but a reasonable amount as getting cut up hurts. I have never liked the volatility of the KA mechanism, even as it is nerfed in 6e. I come back to the question "What is a KA for?" and the answer I have is to cause Body damage. There are plenty of mechanisms to do that in Hero without KAs and there are better mechanisms if we want something new: for example - you can buy your Killing dice to Penetrate or Damage for 4 points per 1d6, so for 60 points you could have 12d6 penetration and 3d6 damage, for example. If the penetration dice get through defences then the damage dice take full effect, otherwise it bounces. If the Stun is exceeded but not the Body, you only take Stun damage. E.G. Omnicide attacks Horus with the above attack. Horus has 20 DEF, 10 of which is resistant. Roll 12d6, it easily tops his normal and resistant defences so he takes 3d6 damage (3 Body and 10/11 Stun on average). With a 'current' 4d6 KA he would suffer 4 Body and 8 Stun on average, but that is highly variable. With a Normal attack he would suffer 0 Body and 22 Stun on average. Killing Attack Type: Attack Power Duration: Instant Target: Target’s DCV Range: 10m x base points Costs END?: Yes Cost: 4 points per die You may buy Killing Attack dice which you then divide into Penetration and Damage dice. The ratio is set at creation. You must allocate at least as many dice to Penetration as to Damage. If you buy an advantage for the power you must apply it to all dice. Using Killing Attack Roll your Penetration dice. If the total Body roll equals or exceeds the resistant defences of the target then all of the Damage dice apply. If the Body total is less than the resistant defence of the target no damage applies.
  4. Sean Waters

    Hardened Defences

    HS61.147 says that defences can not be bought part hardened. Can anyone see a good reason for that rule, especially as you can specifically buy different defences some of which are hardened?
  5. Sean Waters

    Removing the free Post Phase 12 Recovery

    REC complicates things in some ways, but allows you to build a Wolverine or Hulk like character who recovers incredibly quickly. I would not remove the PS12 recovery but I would and do make it take longer when you are unconscious - nothing is sillier than knocking the brick out only for him to spring up again next phase. Doesn't happen in the funny papers, why should it here? If you WANT to be able to bounce back from unconsciousness you can buy healing triggered by going unconscious.
  6. Sean Waters

    Enos Thanos

    You need to say his name in a Yorkshire accent, if you know what that sounds like.
  7. Sean Waters

    Reskinning Killing Attacks

    Ultimately it comes down to why you are doing this: if you want more 'realistic' guns then you can do that with character creation guidelines, no need for a new mechanic. The best reason to change things is to increase consistency.
  8. Sean Waters

    Reskinning Killing Attacks

    It uses the existing mechanics and an advantage which is hardly complicating matters, it gets rid of a legacy mechanic and replaces it with something that works. It is not AVAD, it is a different advantage entirely. The cost of 1d6 of damage remains the same, you then add an advantage so that is not a different cost structure any more than any advantage is. Even though, in heroic games, few characters will actually have resistant defences, in other genres they almost always will. In heroic genres, KAs should be scary. This idea balances for cost too, so there is that. It is consistent with the existing system (resistant defences being a +1/2 advantage on normal defences, in effect). The other way to do the same would be to make a KA cost 15 points per 2d6 but that feels messy and has cost implications of its own. As for add STR: fine, but you have to buy the same advantages for the STR, or pro rate the added damage. The big problem is that the cost of damage is wrong. It should be 3 1/3 points per DC plus advantages (like 'range' and 'can add STR'), or the cost of STR is wrong and should be, well, more, or broken down into individual cost units (lift/throw/direct apply).
  9. Sean Waters

    Enos Thanos

    Enos Thanos has Cumulative Mental Illusions and wants to attack Horus so that Horus does not realise that the illusion is not real, which requires +20. Cumulative normally allows you to keep rolling before the attack is applied. Horus has The All-Seeing Eye which, amongst other things, gives him Mental Awareness so he can see mental attacks. Question: Which trumps which? Can Enos Thanos trick Horus or will Horus see though it? Question 2: Would your answer be any different if Enos Thanos was using his Cumulative Telepathy instead, or his Cumulative Mind Scan (from out of immediate LOS)? Question 3: Would your answer be any different if the power were not Cumulative?
  10. Sean Waters

    Reskinning Killing Attacks

    DELETED
  11. Sean Waters

    Reskinning Killing Attacks

    I agree that the KA mechanism is not ideal but why have STUN defended as 'normal'? Balance? How about we just say Killing is a +1/2 advantage and is only defended against by resistant defences? Heroic: 6-8 PD, no resistant 6d6 punch does 21 Stun and 6 Body ( in practice no Body against another hero, probably, and maybe 13-15 Stun in a heroic game) 4d6 Kill attack does 14 Stun and 4 Body on average and it all goes through unless you have resistant defences (probably not in a heroic game unless you are suited up). Seems easy. In a superheroic game with much more resistant defence then KAs will be much less useful, which is why bullets bounce off Superman, even the first version. Superheroic 20 PD 10 resistant 12d6 EB does 42 stun and 12 Body (or maybe 22 Stun in a superheroic game) 8d6 KA does maybe 18 Stun and usually no Body, but may get the odd point through on a good roll, unless the target has lots of extra Resistant defence. Making KA an advantage also creates advantage synergies so you CAN make Wolverine type claws, at least sort of: 6d6 AP KA (61 points) gets 16 Stun and 1 Body through 10 rPD.
  12. Sean Waters

    "My wings are like a shield of steel."

    A 20 STR barbarian weighs 100kg and has the same casual STR as a 10 STR goblin that weighs 50kg. A 40 STR dragon weighs 6400kg and has the same casual STR as a 20 STR barbarian. 20 STR is 4x 10 STR. 40 STR is 16x 20 STR. It makes sense that a very lucky goblin could hold a barbarian, at least momentarily. It makes no sense that a barbarian could stop a dragon, but the rules on casual strength do not take into account the exponential nature of STR in Hero. They should.
  13. Sean Waters

    "My wings are like a shield of steel."

    The specific rule about characters is that a grab or entangle stops them moving (subject to breakout etc). I don't think the rules treat characters as objects. For balance.
  14. Sean Waters

    Improving Throwing Objects of Opportunity

    How much damage do you expect these objects of opportunity to usually cause and what would the damage range be?
  15. Sean Waters

    "My wings are like a shield of steel."

    I believe that there is inconsistency in the rules in the name of 'game balance'. If two people pay the same for their flight (30m) then they should get the same benefits and effects (or at least balanced ones). I do not like rules that are there for balance. I would prefer rules that simulate reasonable expectation and if my 800 kg 50m flight 60 STR brick is grabbed by a 100kg no flight 35 STR character standing on the ground, even if the casual breakout roll fails I would not expect the character to come to a dead stop. The problem is that is what the rules say happens.
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