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Netzilla

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Netzilla last won the day on April 19 2017

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About Netzilla

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  • Birthday 08/22/1971

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  1. Not much to add other than the fact that I'm currently running my own Golden Age campaign. So, my answers to some of the issues this thread has raised. Why isn't WWII just one big super-being battle? For one thing, I kept the campaign at the Low Powered Supers level (300 points no resistant DEF over 10), which means that the heroes are still slightly vulnerable to small-arms fire and very vulnerable to anti-tank fire. In addition, the countries involved view their supers as much as propaganda tools as anything else and so only use them defensively, when it's relatively "safe" (such as the Germans unleashing their supers in France only after the tanks and infantry had already done the bulk of the work and all that was left was mopping up) or for 'special-ops' type missions. For my British super-team, I'm going to put this behind a spoiler block as SCUBAHero is in my campaign.
  2. Our Heroes: Amon-Ra -- An archaeologist who discovered a magical helmet that was a conduit for an anchient god of wisdom. Faceless -- A shape-shifting FBI agent who doesn't remember what he really looks like. Diamondback -- A wealthy socialite infused with increadible strength and toughness due to a disasterous science experiement. Shard -- Sister to Diamondback and the author of aforementioned disasterous experiment which gave her the ability to grow and manipulate crystals. Double-Time! -- A young lab worker who was accidentlly exposed to strange chemicals granting him increadible speed. Professor Polar -- A scientist who discovered "cold energy" and accidentally infused himself with it. Zoltan the Magnificent -- A stage magician who happens to also know real magic. *** GM [summarizing the previous session] -- . . .and Shard and Diamondback were going to go investigate the house of the old man who had brought over the package before the cult arrived. Shard -- We were? GM -- Well, that’s what you said you were going to do. Shard -- Well, who said that was a good idea? GM -- I never said anything about it being a good idea, that’s just what you said you were going to do. *** Prof Polar -- I’m great at talking to rational people. Double-Time -- Have you found any of those yet? *** Prof Polar -- He’s tough enough to run for his life if he needs to. *** Prof Polar -- Being a fairly recent immigrant, he’s probably doesn’t have a family graveyard yet. GM -- Seems unlikely. Double-Time -- We start one! Amon-Ra -- That’s what I wanted to do last night but you wouldn’t let me! GM -- No, you wanted to start a crematorium, there’s a difference. Zoltan -- In the church! *** GM -- And you do have Sleight of Hand on your character sheet. Zoltan -- I do? GM -- Twelve or less. Zoltan [looking] -- Huh. So I do, I missed that. Double-Time -- He also has Concealment. *** Zoltan -- The enemy of my enemy is still my enemy, nothing more. Prof Polar -- The enemy of my enemy is a tool in my hand. GM -- The enemy of my enemy is still an a-hole. *** Double-Time [OOC]-- I know we barely know each other, but someday I will have extra E.P.s. *** Shard -- People keep telling me that it’s not right that I sleep with men-- I mean next to. *** Shard -- Can I call [Double-Time’s] boss and pretend to be his relative? GM -- I’m sure you’re capable of it. Whether or not it’s a good idea, I’m not going to say. Prof Polar -- I have an issue with the way you phrased that. Yes, she’s capable of making the call, but I’m not certain she’s capable of pretending to be his relative. Shard -- Hey, I did a great job pretending [to Double-Time's boss] to be his girlfriend. GM -- Which is going to complicate the whole pretending to be a relative thing. *** Felix Stauf -- You are proving to be an incredible nuisance. Zoltan -- Why thank you. I thought I was merely a good nuisance. *** Amon-Ra -- When I catch up to the car, I’m going to put up a barrier in front of it so be prepared to teleport out. Zoltan -- Right. He’s casting spells and I’m trying to stop him. And he can hear everything I say! *** Zoltan -- When he cast the spell did he have to use any gestures or incantations or anything? GM -- He spoke the spell. Zoltan -- Ah ha! Unfortunately, I don’t have anything to silence him. Prof Polar -- Yes you do. Put your hands around his neck and squeeze. GM -- Strangle the driver. Great idea! Prof Polar -- So far, strangling the driver has been the safest suggestion I’ve heard for stopping the car. *** Prof Polar -- I head towards the commotion, because I know that’s where [my teammates] are. *** Amon-Ra -- And I’m the dangerous one, eh? I was just going to take out a building. She’s taking out pedestrians. Prof Polar -- Just take out a BUILDING?! *** Zoltan -- I just get the feeling I should be somewhere else; screwing things up there. *** Prof Polar [OOC] --- I want to by Transport Familiarity: Humanoids. *** GM -- My poor blind demons. *** GM -- Teamwork, it’s not just for the heroes. Double-Time -- Yes it is. *** Zoltan -- Got your staff back? Amon-Ra -- Yes, I do. Zoltan -- You know, most of us don’t let go of our staffs. Shard -- [groan] GM -- Not everyone feels the need to handle their staff all the time, either. Double-Time -- Speak for yourself. GM -- Well, certainly not in public! Shard -- You guys are gross. *** Prof Polar -- I don’t want to kill him. I want to humiliate him. I can’t let you kill him because I can’t humiliate him if he’s dead.
  3. Our Heroes: Amon-Ra -- An archaeologist who discovered a magical helmet that was a conduit for an anchient god of wisdom. Faceless -- A shape-shifting FBI agent who doesn't remember what he really looks like. Diamondback -- A wealthy socialite infused with increadible strength and toughness due to a disasterous science experiement. Shard -- Sister to Diamondback and the author of aforementioned disasterous experiment which gave her the ability to grow and manipulate crystals. Double-Time! -- A young lab worker who was accidentlly exposed to strange chemicals granting him increadible speed. Professor Polar -- A scientist who discovered "cold energy" and accidentally infused himself with it. Zoltan the Magnificent -- A stage magician who happens to also know real magic. *** Diamondback: I like the idea of gathering more information before blowing something up. *** Faceless: I’m in charge of this investigation and that means I can do whatever I want. I just have to explain it to my superiors afterwards; which is the hard part. *** Prof Polar: If it gets to the point where there is a sacrificial victim on the altar about to be killed, then we can consider blowing it up or burning it down-- Diamondback [clarifying for certain team mates]: Not the victim! *** Prof Polar: So, we’re in the pre-catastrophe phase. *** Diamondback: He [Zoltan] freaked out so bad, even Double-Time noticed. *** Zoltan: I’m not having any more ideas at all tonight. *** GM: The altar stands about yea high and looks long enough to put a body on. Double-Time [OOC]: That’s a disturbingly specific measurement. *** Shard: Can I somehow forget it [the runes on the altar]? Prof Polar: I can find the specific neurons and kill them. It’s only a few cells of your brain, it won’t do any significant harm. Zoltan: Oh my. That’s a little harsh. Shard: For real? Prof Polar: Uhhhh. . .yeah. Diamondback: I’d just like to point out that he’s smart but he’s not a neurosurgeon. Prof Polar: Well, there’s these new things called x-rays. I’ll just adapt them for brain scanning. . Diamondback: You know, for as much as my sister and I argue, I feel I should stand up for her neurons. *** Zoltan: Amon-Ra may be better suited to protecting us as his powers tend to affect whole groups. Diamondback: Oh my God! He said Amon-Ra would be better at something. We must really be in trouble. *** [As Amon-Ra is communing with his patron and refuses the request to relinquish control of his body.] Diamondback: This is starting to sound like an abusive relationship. So, if you need help, just let us know. *** Faceless: Man, this is going to be a lot of paperwork later. Diamondback: We’re possibly facing an evil demon-god thing and you’re worried about paperwork? Faceless: Look, there’s only a couple of things I truly hate in this world: the thought of all of us dying (and that means humanity) and paperwork! *** Double-Time [OOC]: Sorry, I thought we were calling for the snack god. *** Double-Time: I punch a group. I run around so fast, that I hit everyone in the area. Diamondback: And you can’t pull for hitting your teammates? Double-Time: Nope. That’s why I have tough teammates. *** Zoltan: Elder gods aren’t allowed to testify in a court of law. *** GM: Shard, you have a Double-Time cowering behind you. He looks like he needs a hug. Double-Time: He needs a hug after we finish destroying the scary altar. Then he needs lots of hugs. *** [As the group fights the demon recently summoned by the cultists.] Amon-Ra: Before we kill the cultists, we need to question them. Prof Polar: WHAT?! Diamondback: Should we kill the cultists? Amon-Ra: Well, we need to ask-- Prof Polar: Discussion for later! Demon! *** Zoltan: Well, I wouldn’t want to tell the FBI agent how to do his job. Faceless: You’ve got to remember, I’m not an investigator. Prof Polar: What are you, an accountant? Amon-Ra: He’s their assault team. Faceless [OOC and looking at his character sheet]: Honestly, I don’t really know what he does for them. *** Prof Polar: Could I talk to this man alone for a minute before any of you psychos kill him? Amon-Ra: I wasn’t trying to kill him. Zoltan [imitating Amon-Ra]: I wasn’t trying to kill him. I was just trying to let his life-force out. *** Double-Time [OOC]: You said to control the crowd. I controlled them; they’re dead. I don’t see what the problem is. *** Double-Time [OOC]: Here [Zoltan’s player], here’s a die with a single pip on each side. [Mimics Zoltan’s player rolling the die] ‘Damn, I got a five’. *** Faceless: When I called the cops earlier, I told them we have a case going on here and we’re handling it. Don’t bother about the noise, it’s all under control. GM [imitating Faceless]: When things start blowing up and burning down; it’s fine. *** Zoltan [OOC]: I’m surprised you made your cultists quite breakable. GM: Yeah, well, they’re just cultists. Zoltan: Well, we weren’t expecting that. GM: Quite frankly, neither were they.
  4. Been a while since I last posted quotes from our Legends of the Golden Age campaign. I'm not really sure where I left off. Ah well, let's start at the beginning of the last story arc. Our Heroes: Amon-Ra -- An archaeologist who discovered a magical helmet that was a conduit for an anchient god of wisdom. Faceless -- A shape-shifting FBI agent who doesn't remember what he really looks like. Diamondback -- A wealthy socialite infused with increadible strength and toughness due to a disasterous science experiement. Shard -- Sister to Diamondback and the author of aforementioned disasterous experiment which gave her the ability to grow and manipulate crystals. Double-Time! -- A young lab worker who was accidentlly exposed to strange chemicals granting him increadible speed. Professor Polar -- A scientist who discovered "cold energy" and accidentally infused himself with it. Zoltan the Magnificent -- A stage magician who happens to also know real magic. **** Faceless: I’ve been able to do this [use his powers] since I was just a wee lad. Shard [excitedly]: Can I have a sample of your blood? *** Prof Polar: So, you kicked your servants out of their home and moved yourself in? GM: Well, her folks house doesn’t have nearly as many servants as it used to so they don’t need so much room. Shard: And my folks wanted me and my experiments out of the house. So, they moved me out and moved them in. . . You know, that sounds really bad. *** Diamondback [OOC]: Why do we have so many NPCs with f****d-up lungs? *** Diamondback: We’ve had a rather disturbing incident at one of our warehouses and I need your assistance. [OOC] I describe the incident to Zoltan. Zoltan: I see, I’m not much of an investigator, but I suppose I could try. GM: Actually, he [points to Zoltan’s player] wasn’t here for the description, so you’re going to have to give it to him. Diamondback [OOC]: I do. Prof Polar [OOC]: No, you need to explain to the player what happened. Diamondback [OOC; remembering that Zoltan's player arrived late]: Right! I have to actually say it. Gotcha. *** Diamondback [OOC]: So, here’s the story. I went to the first store because I wanted to get peanut butter M&Ms. However, they didn’t have peanut butter M&Ms. So, after I lit the store on fire for disappointing me. . . *** GM: I was not expecting this level of slapstick, quite frankly. *** Double-Time [OOC]: This is Vanguard, the Slapstick issue Prof Polar [OOC]: Well, there occasionally has to be a comedy issue. *** Prof Polar [to the Cultist they just captured]: Hey, how long have you served this 'Cult of the Naga' and how much do you know? Are you important? Cultist [ranting]: I serve the Great Serpent. I will be greatly rewarded when you are all destroyed! Prof Polar: Right, so you’re not that important. You’re just the local-- Cultist: I will have POWER beyond anything you could dream of! Prof Polar: Yeah. You’re the toenail trimmer. Got it. *** Amon-Ra: I’m going to need your tailor to change my skivvies. Diamondback: That’s an inappropriate use of our tailor. Amon-Ra: My costume doesn’t have pockets. So, I figured he could do something about that. GM [OOC]: Ancient gods of abstract concepts don’t really think of pockets.. *** Zoltan [imitating Amon-Ra]: I stole these magic artifacts fair and square. *** Faceless: I don’t even want to know where the pretty pink ribbons come from. Zoltan: You really don’t. . . You ever see what happens when a cat eats tinsel off a Christmas tree? *** Prof Polar: If I were to establish a cult like this, people who didn’t have the intelligence to keep their mouth shut about the cult would not be people I used for recruiting. I would enforce that by brutally murdering someone who had committed a small infraction. . . GM: But that’s how you want to deal with every problem employee. Prof Polar: Yes, but if I was organizing a cult to end the world, I wouldn’t just want to. *** Amon-Ra [reluctantly]: I promise not the burn the [abandoned church] down until we’ve gotten any innocents out. *** Prof Polar: We have murderers on the loose. I don’t like that. *** Double-Time [imitating Faceless] -- I’m going to need his clothes, the knife, some cocaine and 2 gallons of red paint. . . *** Diamondback [OOC]: “Samuel” sounds like a cultist name. If it were a cult of bros, I’d have gone with “Biff”. *** Amon-Ra: The ancient writings on the altar are likely a conduit of power to the Outer Dark. . . Zoltan: Condom of power? Shard: Did you say condom? Amon-Ra: Conduit! [and now we're completely OOC] GM: Condiment! A condiment from the Outer Dark. Zoltan: Yes, I’ll take the ketchup, please! Double-Time: No, we’re trying to put a condom on the conduit. Diamondback: Why is there a condom full of ketchup?! Double-Time: That’s not. . .ketchup. Diamondback: You should really see a doctor, then. Zoltan: I think that’s passed doctor stage! Diamondback: This scene went down-hill really fast. Prof Polar: Yes t did. [I wonder just how many of our sessions devolve into dirty Abbot & Costello routines?!] *** Double-Time [OOC]: We are the Vanguard of Prophylactics. GM [OOC]: We are the Prophylactics of Justice! *** Faceless: There ain't nobody in here except one scary-ass altar. Zoltan: Describe the altar. Double-Time: Scary-ass! Zoltan: But what kind of ass? Double-Time: Scary! Zoltan: Ah. Faceless: Yeah, that whole ‘burn it with fire’ thing? I’m down.
  5. When people are actively trying to kill you is the best time to profess/reaffirm your love and make out.
  6. Long drug-out unarmed fight where hero and villain are perfectly matched, until the villain pulls out a knife (or other weapon). Then the hero is suddenly untouchable. AKA, Never Bring a Knife to a Fist Fight.
  7. All explosions are gasoline explosions. To be honest, though, this doesn't bother me much as movies are a visual medium and a lot of real explosions wouldn't look like much on camera.
  8. That's why Continuous/Constant plus Reduced END is a big red flag.
  9. You can whack someone upside the head with a baseball bat/pipe wrench/other heavy blunt object, and you only temporarily KO them at most. A car can flip 15 times, skid upside down, and crash into a tree and the passengers will only be dazed for a few moments and have a few superficial injuries. No matter how far you fall, so long as you land in water, you're fine.
  10. Our Heroes: Amon-Ra: Archaeologist who found an artifact that is a conduit to an ancient god. Diamondback: Exposure to a strange crystal gave her immense strength and durability. Double-Time!: Given incredible running speed during a lab accident. Faceless: FBI agent with the ability to assume the shape of any person he sees. Ka-Pow!: 17 year old boxer and mechanic who's a bit more than human. Professor Polar: Discoverer of "cold energy". Shard: Exposed to the same crystal as Diamondback, but instead has the ability to grow and control similar crystals. Tarraingteacht: Agent Carter's skills with Polaris's powers. Zoltan the Magnificent: Stage magician who also knows real magic. *** Zoltan -- We're as clandestine as a bomb that goes off in your headquarters. *** Prof Polar -- I’m pretty sure that if I keep messing with that generator, I can probably blow it up, which is probably what they’re afraid of. Zoltan -- I’m a little afraid of that too. Shard -- I wanna blow it up. Zoltan -- Nooo. Diamondback -- Not while we’re in here. *** Double Time! -- Use geometry in a sentence. An acorn wakes up one morning and says, “Gee, I’m a tree.” Whole Group -- Groans and sounds of pain. GM -- And, on the utterance of that joke, the whole group takes. . . Zoltan -- Noooo! Just him! Just him! GM [rolls dice] -- . . . 10 Stun. Double-Time! -- NND, defense is lack of ears or lack of an IQ above 5. *** Zoltan [to Terraigntacht] -- We’re going to have to Americanize your name. You’re now “Daring Duck.” [of course, the name stuck for the whole evening] *** Diamondback -- My sister is annoying, but you don’t get to shoot at her. *** GM -- Her magnetic powers are really going to screw with a hand-held walkie. Prof Polar [OOC] -- Until you pay points for it. . . {Inigo Montoya}. . . which I have.{/Inigo Montoya}. *** After all the heat-ray damage, players started referring to Amon-Ra as Amon-Well-Done. *** Zoltan -- The teeny one. GM -- The 40 foot tall teeny one. Zoltan -- Perspective is an amazing thing. *** Faceless [OOC] -- You can’t use a lead pipe to kill somebody. Don’t you know that you could get lead poisoning?
  11. I've been running a Champions campaign for the last couple months and using HCM to help organize the combats. Overall, it's been working rather well and has way better functionality than the spreadsheet I used to use (no surprise). There's just a few things that I would like to see in a future iteration if at all possible. No idea what your road map looks like right now, but I thought I'd go ahead and throw these out there. Haymakers - Basically an additional attack option that will track when the Haymaker is declared and against which target and then pop up a dialog when the attack actually goes off at the end of the following segment. Currently I'm using the "Hold" action as a work around but a dedicated Haymaker would be clearer and more intuitive. Held Actions - There's been a number of occasions where I've gotten to the end of a Segment and implemented the action of the last character and had it move on to the next Segment only to have players with held actions shout, "I want to use my held action before the end of the Phase". Unfortunately, there's no way to back up and I realize that moving backward "in time" would likely be problematic to implement, there are a couple things that could help. First would be a basic reminder dialog that there are characters with held actions that pops up at the end of the Segment, giving the user the chance to not advance to the next Segment yet. The second would be to make sure the application doesn't skip empty Segments when there are held actions. For example, Player A has held his action on Segment 3 and his next action is on 5. Currently, at the end of three, the application skips to the top of 5 and it would be better if it instead stopped at the top of 4 while there is a held action. Knockback - Display the resulting knockback (after adjusting for Knockback Resistance) in the "Resulting status for. . ." box on the Calculate Results tab of the Attack dialog. Having the option to have it automatically roll KB damage (with input as to whether a vertical surface was hit or not) would also be handy. Thanks for the application, it does make running combats and tracking NPC status much easier.
  12. Our Heroes: Amon-Ra: Archaeologist who found an artifact that is a conduit to an ancient god. Diamondback: Exposure to a strange crystal gave her immense strength and durability. Double-Time!: Given incredible running speed during a lab accident. Faceless: FBI agent with the ability to assume the shape of any person he sees. Ka-Pow!: 17 year old boxer and mechanic who's a bit more than human. Professor Polar: Discoverer of "cold energy". Shard: Exposed to the same crystal as Diamondback, but instead has the ability to grow and control similar crystals. Tarraingteacht: Agent Carter's skills with Polaris's powers. Zoltan the Magnificent: Stage magician who also knows real magic. ** Diamondback [OOC] -- I don’t play these games for realism. *** Zoltan [in reference to hitting someone from behind] -- That would not be honorable. I’d wait until none of you were watching. *** Diamondback [while the group was still in New York] -- If you think you need to go through South America to get to the Vatican. . . *** Faceless -- This is a plan where our psych lims cannot get in the way.
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