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Netzilla

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Netzilla last won the day on April 19 2017

Netzilla had the most liked content!

About Netzilla

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    SETAC-Powered Hero
  • Birthday 08/22/1971

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    http://www.facebook.com/profile.php?id=1301571328&ref=profile

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    Male
  • Location
    St. Louis, MO
  • Occupation
    Telephony Programmer

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  1. Netzilla

    Worst action movie clichés

    When people are actively trying to kill you is the best time to profess/reaffirm your love and make out.
  2. Netzilla

    Worst action movie clichés

    Long drug-out unarmed fight where hero and villain are perfectly matched, until the villain pulls out a knife (or other weapon). Then the hero is suddenly untouchable. AKA, Never Bring a Knife to a Fist Fight.
  3. Netzilla

    Worst action movie clichés

    Likewise for pumping a shotgun.
  4. Netzilla

    Worst action movie clichés

    All explosions are gasoline explosions. To be honest, though, this doesn't bother me much as movies are a visual medium and a lot of real explosions wouldn't look like much on camera.
  5. Netzilla

    Continuous Power Attacks

    That's why Continuous/Constant plus Reduced END is a big red flag.
  6. Netzilla

    Worst action movie clichés

    Insubstantial shrapnel.
  7. Netzilla

    Worst action movie clichés

    You can whack someone upside the head with a baseball bat/pipe wrench/other heavy blunt object, and you only temporarily KO them at most. A car can flip 15 times, skid upside down, and crash into a tree and the passengers will only be dazed for a few moments and have a few superficial injuries. No matter how far you fall, so long as you land in water, you're fine.
  8. Netzilla

    Quote of the Week from my gaming group...

    Our Heroes: Amon-Ra: Archaeologist who found an artifact that is a conduit to an ancient god. Diamondback: Exposure to a strange crystal gave her immense strength and durability. Double-Time!: Given incredible running speed during a lab accident. Faceless: FBI agent with the ability to assume the shape of any person he sees. Ka-Pow!: 17 year old boxer and mechanic who's a bit more than human. Professor Polar: Discoverer of "cold energy". Shard: Exposed to the same crystal as Diamondback, but instead has the ability to grow and control similar crystals. Tarraingteacht: Agent Carter's skills with Polaris's powers. Zoltan the Magnificent: Stage magician who also knows real magic. *** Zoltan -- We're as clandestine as a bomb that goes off in your headquarters. *** Prof Polar -- I’m pretty sure that if I keep messing with that generator, I can probably blow it up, which is probably what they’re afraid of. Zoltan -- I’m a little afraid of that too. Shard -- I wanna blow it up. Zoltan -- Nooo. Diamondback -- Not while we’re in here. *** Double Time! -- Use geometry in a sentence. An acorn wakes up one morning and says, “Gee, I’m a tree.” Whole Group -- Groans and sounds of pain. GM -- And, on the utterance of that joke, the whole group takes. . . Zoltan -- Noooo! Just him! Just him! GM [rolls dice] -- . . . 10 Stun. Double-Time! -- NND, defense is lack of ears or lack of an IQ above 5. *** Zoltan [to Terraigntacht] -- We’re going to have to Americanize your name. You’re now “Daring Duck.” [of course, the name stuck for the whole evening] *** Diamondback -- My sister is annoying, but you don’t get to shoot at her. *** GM -- Her magnetic powers are really going to screw with a hand-held walkie. Prof Polar [OOC] -- Until you pay points for it. . . {Inigo Montoya}. . . which I have.{/Inigo Montoya}. *** After all the heat-ray damage, players started referring to Amon-Ra as Amon-Well-Done. *** Zoltan -- The teeny one. GM -- The 40 foot tall teeny one. Zoltan -- Perspective is an amazing thing. *** Faceless [OOC] -- You can’t use a lead pipe to kill somebody. Don’t you know that you could get lead poisoning?
  9. Netzilla

    Feature Requests

    I've been running a Champions campaign for the last couple months and using HCM to help organize the combats. Overall, it's been working rather well and has way better functionality than the spreadsheet I used to use (no surprise). There's just a few things that I would like to see in a future iteration if at all possible. No idea what your road map looks like right now, but I thought I'd go ahead and throw these out there. Haymakers - Basically an additional attack option that will track when the Haymaker is declared and against which target and then pop up a dialog when the attack actually goes off at the end of the following segment. Currently I'm using the "Hold" action as a work around but a dedicated Haymaker would be clearer and more intuitive. Held Actions - There's been a number of occasions where I've gotten to the end of a Segment and implemented the action of the last character and had it move on to the next Segment only to have players with held actions shout, "I want to use my held action before the end of the Phase". Unfortunately, there's no way to back up and I realize that moving backward "in time" would likely be problematic to implement, there are a couple things that could help. First would be a basic reminder dialog that there are characters with held actions that pops up at the end of the Segment, giving the user the chance to not advance to the next Segment yet. The second would be to make sure the application doesn't skip empty Segments when there are held actions. For example, Player A has held his action on Segment 3 and his next action is on 5. Currently, at the end of three, the application skips to the top of 5 and it would be better if it instead stopped at the top of 4 while there is a held action. Knockback - Display the resulting knockback (after adjusting for Knockback Resistance) in the "Resulting status for. . ." box on the Calculate Results tab of the Attack dialog. Having the option to have it automatically roll KB damage (with input as to whether a vertical surface was hit or not) would also be handy. Thanks for the application, it does make running combats and tracking NPC status much easier.
  10. Netzilla

    Quote of the Week from my gaming group...

    Our Heroes: Amon-Ra: Archaeologist who found an artifact that is a conduit to an ancient god. Diamondback: Exposure to a strange crystal gave her immense strength and durability. Double-Time!: Given incredible running speed during a lab accident. Faceless: FBI agent with the ability to assume the shape of any person he sees. Ka-Pow!: 17 year old boxer and mechanic who's a bit more than human. Professor Polar: Discoverer of "cold energy". Shard: Exposed to the same crystal as Diamondback, but instead has the ability to grow and control similar crystals. Tarraingteacht: Agent Carter's skills with Polaris's powers. Zoltan the Magnificent: Stage magician who also knows real magic. ** Diamondback [OOC] -- I don’t play these games for realism. *** Zoltan [in reference to hitting someone from behind] -- That would not be honorable. I’d wait until none of you were watching. *** Diamondback [while the group was still in New York] -- If you think you need to go through South America to get to the Vatican. . . *** Faceless -- This is a plan where our psych lims cannot get in the way.
  11. Netzilla

    Quote of the Week from my gaming group...

    Our Heroes: Amon-Ra: Archaeologist who found an artifact that is a conduit to an ancient god. Diamondback: Exposure to a strange crystal gave her immense strength and durability. Double-Time!: Given incredible running speed during a lab accident. Faceless: FBI agent with the ability to assume the shape of any person he sees. Ka-Pow!: 17 year old boxer and mechanic who's a bit more than human. Professor Polar: Discoverer of "cold energy". Shard: Exposed to the same crystal as Diamondback, but instead has the ability to grow and control similar crystals. Tarraingteacht: Agent Carter's skills with Polaris's powers. Zoltan the Magnificent: Stage magician who also knows real magic. *** Diamondback -- I'm actually saying this. I'm not just babbling. *** Diamondback -- I'm going to stop being an idiot. You should too. *** GM -- No plan survives contact with the PCs' Psych Lims.
  12. Netzilla

    Battle mat dimensions - your input appreciated

    if you're going hexless, then 2m to the inch is a pretty common scale and equivalent to Hero's historic scale of 2m per hex. By that measurement, 48 inches would get you 96 meters (slightly longer than a football field at 105 yards). 36 inches would be 72 meter (!79 yards).
  13. Netzilla

    Roll Low, Sweet Chariot

    This is how I've presented the to hit mechanic for over a decade. The export format I created for Hero Designer per-calculates the to hit target number automatically. You can see an example of the character sheet here and you'll find the combat values on the 3rd page.
  14. Netzilla

    Combat Record Export NPE

    Okay, so I tried moving everything to a temp folder on my C drive and got the same behavior so I did some experimenting. I loaded up the characters one at a time and did the export and was fine up through Faceless, Ka-Pow!, Prof Polar, Terraingteacht and Zoltan. As soon as I added Shard, I got the error. Next, I unloaded Shard and tried the export with no problems. Added Double-Time! and got the error again. Unloaded Double-Time! and loaded Diamondback and got the error again. After that I restarted HD and decided to try loading characters in a different order. I was good up through Amon-Ra, Diamondback, Double-Time!, Shard, Prof Polar, Faceless and Terraingteacht. Once I added Ka-Pow! I got the error. Unloaded Ka-Pow! and and still got the error. Finally, I copied all my stuff and moved it to a linux box I've got available. Everything worked fine there. So, I'm leaning towards blaming something in how Avecto Defendpoint handles security. Thanks for looking into it.
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