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About Penthau

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  1. Some of the wording in the breakfall skill description make it appear to apply only to people who are standing up on the ground. After being knocked back in flight and being disoriented, can a flying character use breakfall to right themselves as a 0 phase action instead of a half phase action?
  2. I am sorry I didn't respond earlier, the forum was not letting me know that people were still posting. The 2 slots have been filled with characters. If openings occur in the future, I will grab players from here.
  3. Right now there is a flying brick, a sorcerer/mystic and a precog mentalist. I don't have any particular roles I am looking for, I just would like to avoid another flying brick for instance.
  4. I am just using the CoreRPG framework for FG, but I am mostly only using FG for the map and counters. I am tracking the combat in Hero Combat Manager.
  5. I am looking for 1-2 players for a Champions 6th edition game using Fantasy Grounds. We are currently playing on Thursday nights at 7 PM eastern until 10-11 PM. I have the Ultimate license for FG so all you will need is the free client. I use a Google group for email communications, Hangouts for voice during the game and Google Drive for sharing files and documentation about the campaign, so you will need a gmail account. The game is a standard superheroic game, 400 pts, set in the Champions Universe with the current team in Millennium City in 2010. It is similar in tone to Bronze Age comics from around the mid 70s through the 80s, with mostly clear morality, but some gray areas. The group is a classic team operating out of a base. The sessions tend to be episodic to try to accommodate players who can’t make every game. I do not accept completed characters. I want to first get a general concept of the character to make sure it is doable, fits the campaign and doesn’t step on existing character’s toes. Once we have an acceptable character, we will sit down with Hero Designer in Hangouts and build it. I work from a “tell me what the ability is and we will design the game mechanics” perspective.
  6. Penthau

    Resistant Defence vs. Damage Negation.

    It also subtracts dice from AP, Penetrating and AVAD attacks before they are applied to your defenses, even if you don't have the defense. So the standard +1 NND has dice subtracted (10 AP worth) from it instead of taking it all because you don't have that specific defense. The guy that reduces his dice to put AP and penetrating on his attack is going to be especially affected by damage negation. I don't allow it except as a special effect defense, like vs fire, magic or lasers, especially attacks that can have a variety of modifiers on them.
  7. Penthau

    New Champs Site

    Can you add an RSS feed?
  8. Penthau

    Fantasy Champions

    My plan was to have them be more like superheroes than the classic murder hobo fantasy group. They wouldn't be running dungeons as much as assaulting a base of operations of the big bad evil guy. I want to get their feedback on what they would like to do, but either something like protect the kingdom from marauding demons or dimension hopping in a spelljammer ship to stop major threats. Their opponents would be in the same league as they are, evil outsiders, aberrations, etc., along with their hordes of minions.
  9. Penthau

    Fantasy Champions

    I was thinking about starting a game of Fantasy Hero, but at a superheroic level. Instead of finding and/or stealing gear, they would pay for it with points. The magic system would be more freeform than the usual FH game. I see them as employees of a powerful patron or freelancers dealing with things that local soldiers can't handle. Has anyone tried this? Are there any pitfalls to avoid?