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bluesguy last won the day on October 18 2016

bluesguy had the most liked content!

About bluesguy

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    Very Powerful Hero - Opinions vary :-)
  • Birthday November 26

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  1. bluesguy

    The Turakian Age is Seriously Underrated

    I agree 100%. My son wanted to run a campaign when he was in High School after playing in my campaign for a while. I got him a copy of TA and it worked very well. There was enough detail that the world felt real, plus a ton of space so he could make it his own.
  2. bluesguy

    Hero Does It Better

    Or you don't play those "old school" RPG campaigns. My recollection of those kinds of games from the late 70's and early 80's were dungeon crawls in a place that pretty much made no sense at all. Often Fighter A, killed in session 18, was the same as Fighter B, killed in session 23, played by the same player. The 'characters' were more like chess pieces rather than actual characters like you might read in a novel or see in film/TV. So pretty much what does it matter if Fighter A dies due to dumb luck, roll up a new one and you are ready to go once the party finds you in room 32 all tied up and few hit points down and your stuff in room 38 (he/she is ready to go). The people I have gamed with over the years invest time into a backstory and actually role play a character for 20 or 30 sessions are not going to be happy if they die because of a bad die roll. Maybe the people you game with don't mind that happening and just roll with it (pun intended). Who says Fantasy or Sci-Fi are grittier genres than comics. How many main characters died in: In any Star Trek show? None in TOS. One in TNG (but they recycled the actress to play an alternate timeline daughter). DS9 had one death which was Jadzia Dax. VOY, I believe the only main character who dies is Kes. LoTR: Lots of deaths and I would argue that at least 75% were to move the story along vs. 'bad luck (dice roll)' If you want a grittier game then Hero can give you all the grit you can possible stand. I can easily see a Hero game where characters (PC & NPC) are regularly mamed (temporarily or permanently) or killed (every few sessions).
  3. bluesguy

    Hero Does It Better

    I think it is harder (not impossible) to kill PCs in Hero because the original source material was designed around comic books. Death of a comic book hero was extremely rare. Comic book heroes that were knocked out and came back into the fight a bit later happens all the time. Hero by using PD/ED/DCV/Stun and Body lowers the likelihood of a character being one shot killed and still includes the likelihood of being stunned and/or knocked out in a single shot. I think Matt's video has something much more important to communicate than the value/history/purpose of hit points. PC death, how lethal is the campaign, how dangerous are the villains, and how as a GM you can help make sure that PC deaths are meaningful (if/when they happen). When he talks about his friend tracking all the hit points, I thought about my tool, Hero Combat Manager (shameless plug) because that is one of the things you can see at a glance to know how bad off characters are. I also like the whole magnet idea. We used the plastic colored rings that are on soda bottles, milk bottles, etc to do the same thing when we played at the table.
  4. bluesguy

    AD&D (1st Edition) Conversion - The Thread

    I am interested in seeing how this turns out. I would never use it because I created my own campaign world and magic to go with it using Hero.
  5. bluesguy

    "Underworld Channels"

    Actually it could be the Internet and Google... In 1983 ARPAnet transitions to TCP/IP... Maybe Oversight, who just arrived, but could have been monitoring Earth for a while, decided to intervene. Global communications network that humans build and 'think they design' but that Oversight has actually designed to provide it with the communication tools it needs. Also DNS is invented in 1983 which allowed ARPAnet move from a purely academic exercise to something that could become commercialized.
  6. bluesguy

    Hero Ports - AD&D/ShadowRun/DragonLance/CoH

    You should start a new thread in the general Hero forum since this subforum is specifically for questions about using Hero Designer
  7. This just came up in my Fantasy Hero Campaign. Persuasion can be used to lie or detect if someone is lying. We all know when we have been lied to and we all know how to lie. A certain class of mages, mainly focused on mercantilism (they also have some telekinetic type spells so they can defend and attack) have a spell called Truth Seeking. It is a 5d6 telepathy with the caveat that it can only be used to tell if someone is lying. It won't reveal what the lie is. I will allow resistance to be used as a mental defense for this spell. This forces the characters to come up with good questions and then use the appropriate skills (or spell if they have access to it) to determine if the answer is the truth or a lie.
  8. bluesguy

    Help with first character?

    No problem You are asking good questions. My answers: Hero Game System makes it very easy to create a mini-maxed character. The character you presented would be out of wack in my campaign and I wouldn't allow that character. Bricks are big, slower, easier to hit, suck up damage like crazy but when they connect with an opponent watch out. My wife has played a 'classic' brick character for years. She loves picking up things and smashing villains and their minions with them. Her character once used the axle from a semi-truck like a bat and swatted the main villain across what would become the Vikings Football stadium. Each GM sets the ground rules for their campaign. If in your GMs campaign the bricks are like what you described then you are in line with his vision. Here is the thread for 5e Champions Comic Book Characters built on 250 points (250 points was the common starting point with 5e, the equivalent 6e character would be close to 400 pts). Take a look at Captain America; he is suppose to be at human perfection. You mentioned some favorite superheroes. Here is my definition of what they are in Hero Game System Terms: Captain America - Perfect Human specimen so he can justify having normal human maximums (20 STR, DEX, CON, SPD=4 etc). Martial Artists/Detective. Lots of combat skill levels. Good OCV/DCV. Thor - Brick. He can fly and use his hammer to call on lighting. A starting character isn't going to have all of that. Wolverine - Semi Brick. That means 25 or 30 STR. Higher PD/ED than a normal character. He is either a 4 or 5 SPD. He has those nasty claws + he packs a nasty punch just from his Adamantium bones - extra dice for Hand to Hand. And regeneration. Plus some extra senses. Sabertooth - Just like Wolverine except no adamantium bones and I don't if he has regeneration. He also seems a bit stronger (+5 pts) and maybe a bit quicker (higher DEX) than Wolverine. Everyone one of these characters has strengths and weaknesses. None of them is perfect. A full blown brick can have some really cool abilities/powers. How about: Shockwave - Explosive AoE w/ Strength that only does knockdown and knockback and is no range. AoE w/ STR and with OIF (large objects in the area - light poles, cars, something big, etc) with no range (or maybe with range) that can be used to smash those pesky martial artists with their high DCVs Fastball special - Ability to pick up a team mate and throw them at a target opponent so they can do a move thru/move by. I played in a campaign where we had a character who controlled the wind and had telekinesis (high STR) and she would pick up a character called Armadillo (power armor that looked like an Armadillo) and through him at opponents. The move thru attacks were very effective. They both bought skill levels so they could pretty much nail villains.
  9. bluesguy

    Help with first character?

    As a long time GM I wouldn't allow this character into my campaign. The character has all the characteristics of a brick (super strong, lots of defenses) and the speed and accuracy of a martial artists (high OCV, high DCV, high SPD, lots of movement). Simple comparison between Colossus vs Angel Dust would be: Colossus: STR: 60 DEX: 15 or 18 PD/ED: 25 to 30 (mostly if not all resistant) OCV/DCV: 4 or 5, probably a couple of levels in Hand to Hand combat and maybe a few PSL to offset throwing things SPD: 3 or 4 (maybe a 5) Angel Dust: STR: 30 (max) DEX: 23 PD/ED: 20 or 25 (some resistant) OCV/DCV: 5, probably 2 to 4 levels in hand to hand SPD: 5 (no way 6; at least to start) Martial arts: If you have access to the HD martial arts package you can find something appropriate Lots of interesting skills Angel Dust uses martial throws, blocks, dodges, and strikes to do damage to Colossus. Colossus just tries to hit her. And in the whole fight he is holding back. He could pick up a car and use it like a baseball bat on her but he doesn't because he doesn't want to hurt her. In Marvel universe SPD 6 is reserved for characters who are pure martial artists. The closets I can find a quick clip for is Ultron fighting Captain America. Cap is either a 4 or 5 (depends on how much you think the super serum boasted his SPD - remember human max is 4 and the super serum is supposed to produce human max capabilities). If he is a 5, personally I think he is better than any other normal (non-mutant) human could be, then Ultron is pretty much able to deal out at least one good hit action more than Cap can. When we first started playing Champions we scoured Marvel material and built Marvel heroes and villains so we could help in building our own characters. There are a number of threads in the Champions sub-forum for which have write-ups for Marvel and DC heroes (mostly 5e write-ups).
  10. bluesguy

    Random Plot Generator

    Nice job.
  11. bluesguy

    Random Plot Generator

    I would highly recommend looking at the NBOS Software tool Inspiration Pad Pro which is specifically designed to let you create complicated tables that generate complicated results. You can create tables that can be 'called' by other tables.
  12. bluesguy

    How to make everything

    Funny my players were just involved in a place where the village was doing quite well from the malachite that was being mined from the nearby hills until they started mining to close to a Kobold lair. The kobolds and humans had gotten along for a long time but the miners stepped over a boundary and caused problems. There was also a large smelting operation in town smelting the malachite into copper.
  13. bluesguy

    Dealing with Killer Characters

    In my campaign all players take Code vs. Killing, at least Strong and most are Total. That doesn't mean the villains take Casual Killer either. He had many other options for taking this opponent down but he choose his most lethal option (i.e. Same DC as his KA but normal damage and would have probably knocked her out). Silver Age villains did kill. That is part of what made them villains. Silver Age heroes don't kill (there are exceptions).
  14. bluesguy

    Champions Creation Cards

    Brilliant. Where did you get the sleeves?