I did a quick search to see if this had been discussed before, but didn't find anything (my search-fu may be weak today)
I'm currently running a game with a table full of folks who have little or no Hero System experience, which has caused me to look at the rules a little bit different;y myself. I've been toying with an idea to flip the number for dice rolls as a way to possibly make things easier (for some reason, subtractions slows people down more than addition).
What to change when creating a character
After character creation, add 11 to DCV and MDCV. Subtract 11 from all Skill Rolls, Stat Rolls, PER Rolls, etc to get the new Skill Value.
What's different in game play
When making Skills checks and smilier actions, roll 3d6 and add skill value. 11 is the target for a base success (modify target up or down to reflect difficulty modifier)
For combat rolls, roll 3d6 and OCV (or MOCV). If it exceeds the target's DCV or MDCV, you hit.
Thoughts? Better for newbies? Worse? Potential problems?