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CTaylor

HERO Member
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About CTaylor

  • Rank
    Millennial Master
  • Birthday 12/09/1965

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  • Website URL
    http://www.kestrelarts.com

Profile Information

  • Occupation
    Freelance artist and writer
  1. I'm reasonably certain that Raimi's script and idea for the third Spider-Man movie was the Sandman story, and the studios forced Venom on him for extra moichendizing.
  2. I post em as they come in the book, unless it says otherwise in the post - he has no personal immunity on his explosion punch in the book, so I didn't give him one in the writeup. The only consistent change I make is a lot of the time I'll skip 1/2 END on 3rd edition or earlier because everything costs half as much endurance from 4th edition on anyway. But hey, don't use them if you don't want to, this is just for fun and to help increase interest in old Hero products. Its not like its costing you anything. If you want to change something, download the attached hero designer file and tweak it. Now for Fusion, Dr Megaton's lackey Fusion Val Char Cost 10 STR 0 20 DEX 20 18 CON 8 18 INT 8 18 EGO 8 15 PRE 5 7 OCV 20 7 DCV 20 6 OMCV 9 6 DMCV 9 30 PD 18 rPD 10 (With Gauntlets PD 36; rPD 16) 30 ED 18 rPD 10 (With Gauntlets PD 50; rPD 30) 5 SPD 30 10 REC 6 35 END 3 10 BOD 0 24 STN 2 12m RUN 0 4m SWIM 0 4m LEAP 0 Characteristics Cost: 184 Cost Power 20 Armored Costume: Resistant Protection (10 PD/10 ED) (30 Active Points); OIF (-1/2) 12 Reinforced Gauntlets: Resistant Protection (6 PD/20 ED) (39 Active Points); Requires A Roll (8- roll; Must be made each Phase/use; -1 3/4), OIF (-1/2) 10 Visor: Sight Group Flash Defense (10 points), Hardened (+1/4), Impenetrable (+1/4) (15 Active Points); OIF (-1/2) 34 Fly: Flight 60m (60 Active Points); OIF (Gauntlets; -1/2), Double turn mode penalties (-1/4) 100 Fusion Blasts: Multipower, 150-point reserve, (150 Active Points); all slots Requires a roll 14- (must roll every use/phase) (-1/2) 5f 1) Fusion Blast: Blast 12d6, Area Of Effect (52m Cone; +1) (120 Active Points); No Range (-1/2), 8 Charges (-1/2), Requires a roll 14- (must roll every use/phase) (-1/2) 7f 2) Fusion Lance: Blast 12d6, Area Of Effect (96m Radius; +1 1/2) (150 Active Points); 8 Charges (-1/2), Requires a roll 14- (must roll every use/phase) (-1/2) Powers Cost: 188 Cost Skill 3 PS 12- Skills Cost: 3 Total Character Cost: 375 Pts. Complication 10 Hunted: Hero Group Infrequently (Mo Pow; Mildly Punish) 10 Hunted: US Government (NRC) Infrequently (Less Pow; NCI; Harshly Punish) 15 Psychological Complication: Over eager, clumsy in his haste (Common; Strong) 20 Psychological Complication: Anxious to please and impress Dr Megaton (Very Common; Strong) 15 Psychological Complication: Thrill Seeker (Common; Strong) 15 Psychological Complication: Will not harm innocent bystanders (Common; Strong) 10 Social Complication: Secret Identity Infrequently, Major 10 Susceptibility: Each use of powers without gauntlets 2d6 Stun damage Instant (Uncommon) 10 Susceptibility: Each use of powers without gauntlets 2d6 Body damage Instant (Uncommon) 20 Susceptibility: Intense Magnetic Fields 2d6 damage per Phase (Uncommon) 10 Unluck: 2d6 Complication Points: 145 Fusion.hdc
  3. Having some problems logging into Hero Games, I did a password reset and the password that is sent to me... doesn't work. I tried it twice So here's tomorrow's post, assuming I can log in Maelstrom
  4. Re: Fantasy Codex If anyone wants to order a copy I have the full Codex in various forms (hardcover, color, soft cover, black and white, etc) along with other products at Lulu.com
  5. Re: 6E Rules changes confirmed so far RJCurrie Steve Long is a big boy, he doesn't need you leaping in to his defense constantly, does he?
  6. Re: 6E Rules changes confirmed so far I liked the concept behind TORG better - the world setting and why it worked that way - than Rifts, which was sort of generic. Almost everything in my opinion works better with Hero, but I'm always finding new and interesting concepts in other games that I import to my game, like the career path and goal ideas from Aces & Eights.
  7. Re: 6E Rules changes confirmed so far Sure, but the presentation was different; we got hints of really neat stuff but no super controversial stuff until after the book came out. I don't think Mr Long's agenda is to keep things fresh, just for the sake of freshness. Gamma World got left behind for lack of support and crappy game mechanics. It was a pretty sucky game with a neat world concept. Hero doesn't suffer from terrible game mechanics or age (its pretty fresh still). I think the "agenda" if any is something like this: 1) Capitalize on the MMOG release to freshen and expand sales of Hero Games 2) Touch on some things he's always wanted to do (e.g. de-figure figured characteristics) 3) Update the rules with things that have come up in questions and discussion on here and with friends.
  8. Re: 6E Rules changes confirmed so far I think some of the opposition or dismay again comes from how this preview was handled. If before 5th edition came out, someone posted from a chat these tidbits: -Aid costs twice as much -Damage Shield requires continuous to stay on -Regeneration is no longer a power -Instant Change is gone as a power -Both are now folded into complex rule-bending constructs under Transform and Healing People would have been pretty dismayed too... because its out of context to all the other stuff 5th edition brought us that made people go oh cool! Some might have been happy, some might have even said "wow" but would most? The reactions, I suspect, would have been often quite negative, with some even just deciding they'd pass. So far, what we've been given isn't a very tasty preview, for many players. For some its so frustrating or annoying they've vowed not to even buy the new edition.
  9. Re: 6E Rules changes confirmed so far See I can't understand that. I dislike a few of the announced changes, but at the same time I haven't seen them implemented or how they'll be done. If it is true that the alternate framework can be used to re connect figured characteristics and that can be done easily with the same results, effectively that change will have been negated for me. And I can always use Comeliness anyway, just because the book ignores it doesn't mean it can't be put in any games. Its too soon to make any sort of declarations about the system or its changes. I'll be getting the book and then we'll see. Nothing about this smacks of the absurd deconstruction and MMOG-ification of D&D, for example.
  10. Re: 6E Rules changes confirmed so far I think that sometimes a lot of strongly conceived disads on characters can become intimidating because a good GM will want to play and involve all of those and if there's a lot, it becomes difficult to give any or all of them the justice and attention you might think they deserve.
  11. Re: 6E Rules changes confirmed so far It depends a whole lot on your character conception. Some builds just don't lend themselves to a lot of disads, some do. Sometimes the requirements of GMs tend to make people get a lot of filler just to have the points, sometimes people are really good at building a very flawed character and have more points in disads than they are required to have. It's pretty variable, in my experience.
  12. Re: 6E Rules changes confirmed so far Ambidexterity costs far too much for what it gives you, so I'm hoping that will be addressed in the coming new addition. Shrinking costs too much and gives too much of a bonus (half the bonuses and the cost and we've got a reasonable power). There's a lot that's not been said or touched on that could be really cool and I hope Mr Long gives us a bit more information about those changes to help sooth the concerns of some people who are unhappy with some of what's been announced so far.
  13. Re: 6E Rules changes confirmed so far The change in point level thing is really meaningless; you can make your campaign anything you want it to be, the point values are completely optional suggestions. See above on point values. The game you design is what determines points people need, not the rule book. There's nothing even remotely implied that these point levels are mandatory.
  14. Re: 6E Rules changes confirmed so far Well Steve started the threads saying "give me your thoughts on the 6th edition rules" and made it clear he was inclined to eliminate the stat entirely, I should think the conclusion is pretty obvious. What you infer is out of my control, but I simply feel bad for someone who thought comeliness served no purpose and did nothing whatsoever. In the rules the use of Comeliness was written up in several places and in the discussion there were dozens of examples how to use the stat in a game. Someone saying that it did nothing seems plainly to be the victim of poor GMing and/or role playing. I'm not trying to argue for the return of Comeliness, I just honestly do feel bad for people who were in games that seemed to miss the point of the stat so totally and miss out on all the gaming they could have done but apparently never were exposed to.
  15. Re: 6E Rules changes confirmed so far I think we can guess who some are based on comments on this board. Regarding hit locations: many creatures in my fantasy Hero game have no locations, such as blobs of goo, demons, etc. Hit them anywhere, its the same. No hit location chart for them even though its used in most other places in the game. Really Chris? You honestly aren't able to figure out the purpose of a compromise? Sure, and that's my point: they won't hurt as much now because you get your PD against the stun. They're less problematic than they used to be in many genres, using this new rule change. I feel sorry for people who played in games like that with such an uncreative GM and poor role playing by the players.
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