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starblaze

HERO Member
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About starblaze

  • Rank
    Millennial Master
  • Birthday 08/05/1963

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    Store Associate

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  1. starblaze

    80's Man

    He might look like this guy.
  2. starblaze

    Amelia Earhart mystery

    https://www.msn.com/en-us/news/us/new-amelia-earhart-mystery-solved/ar-BBJE2Dy?li=BBmkt5R&ocid=spartandhp Looks like this old mystery may be finally solved.
  3. starblaze

    Good Pulp Movies to watch

    The original 1933 King Kong is very pulpy. The Peter Jackson one is good too.
  4. starblaze

    New Champions Video

    My favorite top ten 4th edition Champions supplement.
  5. starblaze

    Wild Wild West (TV Series)

    Robert Conrad himself said that it was just as well that the show got cancelled because someone was likely to end up dead eventually.
  6. starblaze

    Golden Age Champions

    Got to start working on the bad guys
  7. starblaze

    What's the second-best superhero RPG?

    Me too. In fact it is the only supers that I play anymore.
  8. starblaze

    Deadman's Heromachine Archive

    Think you can do the 4th edition Champions? Seeker, Quantum, Obsidian, Defender, Jaguar and Solitaire?
  9. starblaze

    Golden Age Champions

    Here is the last member of the G.O.S.H. team. G.I.A.N.T. Sgt. Mike McCoy VAL CHA Cost Roll Notes 50 STR 10 19- HTH Damage 10d6 END [2] 18 DEX 16 13- 13 CON 3 12- 15 INT 5 12- PER Roll 12- 13 EGO 3 12- 20 PRE 10 13- PRE Attack: 4d6 6 OCV 15 3 DCV 0 4 OMCV 3 4 DMCV 3 5 SPD 30 Phases: 3, 5, 8, 10, 12 7 PD 5 7 PD (0 rPD) 7 ED 5 7 ED (0 rED) 6 REC 2 26 END 2 13 BODY 3 20 STUN 0 Movement Cost Meters Notes RUNNING 0 42m/84m END [1] SWIMMING 0 4m/8m END [1] LEAPING 0 4m 4m forward, 2m upward Characteristics Total: 115 Cost Powers Tank Battlesuit, all slots OIF Bulky (-1) - END= 5 1) Sight Group Flash Defense (10 points) (10 Active Points); OIF Bulky (-1) - END=0 5 2) Power Defense (10 points) (10 Active Points); OIF Bulky (-1) - END=0 4 3) Radio Perception (8 Active Points); OIF Bulky (-1) - END=0 22 4) Growth (+15 STR, +5 CON, +5 PRE, +3 PD, +3 ED, +3 BODY, +6 STUN, +1m Reach, +12m Running, -6m KB, 101-800 kg, +2 to OCV to hit, +2 to PER Rolls to perceive character, 2-4m tall, 1-2m wide), Persistent (+1/4), Reduced Endurance (0 END; +1/2) (44 Active Points); OIF Bulky (-1) - END=0 5 5) Life Support (Self-Contained Breathing) (10 Active Points); OIF Bulky (-1) - END=0 2 6) Infrared Perception (Sight Group) (5 Active Points); OIF Bulky (-1) - END=0 22 Multipower, 45-point reserve, (45 Active Points); all slots OIF Bulky (-1) - END= 2f 1) +30 STR, Reduced Endurance (0 END; +1/2) (45 Active Points); OIF Bulky (-1) - END= 2f 2) Running +30m (42m total), Reduced Endurance (0 END; +1/2) (45 Active Points); OIF Bulky (-1) - END= Powers Total: 69 Cost Skills 2 AK: The Front 11- 13 Combat Driving 18- 1 KS: Axis troops and tactics 8- 2 KS: Armored Calvery 11- 3 Mechanics 12- 2 PS: U.S. Army Tanker NCO 11- 2 WF: Small Arms 10 +1 with All Attacks Skills Total: 35 Cost Perks 2 Fringe Benefit: Sergeant Perks Total: 2 Value Complications 20 Psychological Complication: Torn between racial pride and military expediency. (Common; Total) 10 Hunted: G.O.S.H. Frequently (Mo Pow; Watching) 10 Distinctive Features: Black man in 1940's america (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 20 Hunted: Axis Military Frequently (Mo Pow; Harshly Punish) Complications Points: 60 Base Points: 300 Experience: 0 Experience Unspent: 0 Total Character Cost: 221
  10. starblaze

    Golden Age Champions

    I am trying to put these in line with the rules. The rules are 'interesting'. They're not bad just a bit odd. Their builds vary from very powerful to really low powered.
  11. starblaze

    Golden Age Champions

    Here is my favorite flying glass cannon. American Beauty VAL CHA Cost Roll Notes 13 STR 3 12- HTH Damage 2 1/2d6 END [1] 18 DEX 16 13- 18 CON 8 13- 23 INT 13 14- PER Roll 14- 10 EGO 0 11- 15 PRE 5 12- PRE Attack: 3d6 6 OCV 15 6 DCV 15 3 OMCV 0 3 DMCV 0 5 SPD 30 Phases: 3, 5, 8, 10, 12 7 PD 5 7 PD (7 rPD) 7 ED 5 7 ED (7 rED) 7 REC 3 36 END 4 10 BODY 0 26 STUN 3 Movement Cost Meters Notes RUNNING 0 12m/24m END [1] SWIMMING 0 4m/8m END [1] LEAPING 0 4m 4m forward, 2m upward FLIGHT 10m/20m Characteristics Total: 125 Cost Powers 79 Multipower, 79-point reserve - END= 7f 1) Blast 10d6, Area Of Effect (20m Radius Explosion; +1/2) (75 Active Points) - END=7 5f 2) Blast 9d6, Personal Immunity (+1/4), Area Of Effect (20m Radius Explosion; +1/2) (79 Active Points); No Range (-1/2) - END=8 8f 3) Shrapnel: Killing Attack - Ranged 3d6, Armor Piercing (+1/4), Area Of Effect (20m Radius Explosion; +1/2) (79 Active Points) - END=8 7f 4) Concussions: Blast 7d6, Area Of Effect (20m Radius Explosion; +1/2), Double Knockback (+1/2) (70 Active Points) - END=7 4f 5) (Total: 42 Active Cost, 42 Real Cost) Hearing Group Flash 4d6 (Real Cost: 12) plus Sight Group Flash 6d6 (Real Cost: 30) - END=4 3 Resistant (+1/2) (3 Active Points) applied to ED - END= 3 Resistant (+1/2) (3 Active Points) applied to PD - END= 10 Flight 10m - END=1 10 Luck 2d6 - END=0 Powers Total: 136 Cost Skills 3 Acting 12- 3 Demolitions 14- 2 KS 11- 3 Linguist 2 1) Language: Algonquin (completely fluent) (3 Active Points) 2 2) Language: Arabic (Modern) (completely fluent) (3 Active Points) 2 3) Language: French (completely fluent) (3 Active Points) 2 4) Language: German (completely fluent) (3 Active Points) 2 5) Language: Italian (completely fluent) (3 Active Points) 2 6) Language: Japanese (completely fluent) (3 Active Points) 2 7) Language: Mandarin (completely fluent) (3 Active Points) 2 8) Language: Russian (completely fluent) (3 Active Points) 2 9) Language: Yiddish (completely fluent) (3 Active Points) 3 Scientist 2 1) Science Skill 14- (3 Active Points) 2 2) Science Skill 14- (3 Active Points) 2 3) Science Skill: Physics 14- (3 Active Points) 2 4) Science Skill: Rocket Science 14- (3 Active Points) 3 PS: Rocket Fuel Scientist 14- 15 +3 with Multipower 3 Persuasion 12- Skills Total: 61 Cost Talents 9 +3/+3d6 Striking Appearance (vs. all characters) Talents Total: 9 Value Complications 20 Psychological Complication: Law Abiding and Protect Innocents (Common; Total) 20 Psychological Complication: High Strung and nervous, tends to "go off". (Common; Total) 15 Social Complication: Secret ID Frequently, Major 5 Hunted: League of Superhero Decency Infrequently (Less Pow; NCI; Mildly Punish) Complications Points: 60 Base Points: 300 Experience: 31 Experience Unspent: 0 Total Character Cost: 331
  12. starblaze

    Golden Age Champions

    Vanguard Jr. is up. I think some mistakes were made with the Martial Arts. Vanguard Jr. VAL CHA Cost Roll Notes 20 STR 10 13- HTH Damage 4d6 END [2] 23 DEX 26 14- 13 CON 3 12- 18 INT 8 13- PER Roll 13- 11 EGO 1 11- 13 PRE 3 12- PRE Attack: 2 1/2d6 8 OCV 25 8 DCV 25 4 OMCV 3 4 DMCV 3 5 SPD 30 Phases: 3, 5, 8, 10, 12 12 PD 10 12 PD (12 rPD) 12 ED 10 12 ED (12 rED) 7 REC 3 26 END 2 11 BODY 1 28 STUN 4 Movement Cost Meters Notes RUNNING 0 12m/24m END [1] SWIMMING 0 4m/8m END [1] LEAPING 0 54m 54m forward, 27m upward Characteristics Total: 167 Cost Powers 9 Hardened (+1/4), Resistant (+1/2) (9 Active Points) applied to PD - END= 9 Hardened (+1/4), Resistant (+1/2) (9 Active Points) applied to ED - END= 5 Power Defense (5 points) - END=0 25 Leaping +50m (54m forward, 27m upward) - END=2 Powers Total: 48 Cost Martial Arts 3 Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, 4d6 +v/10 Strike; You Fall, Target Falls; FMove 4 Bear Hug: 1/2 Phase, +0 OCV, +0 DCV, 8d6 Crush, Must Follow Grab 5 Jump On: 1/2 Phase, -2 OCV, +1 DCV, 8d6 Strike 4 Belt: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike 3 Arm Lock: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 30 STR for holding on 4 Duck: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort Martial Arts Total: 23 Value Complications 15 Social Complication: Secret ID Frequently, Major 20 Psychological Complication: Code of the Hero (Common; Total) 15 Psychological Complication: Hero Worships Dad (Common; Strong) Complications Points: 50 Base Points: 275 Experience: 0 Experience Unspent: 0 Total Character Cost: 238
  13. starblaze

    Golden Age Champions

    Next up, Vanguard Vanguard VAL CHA Cost Roll Notes 30 STR 20 15- HTH Damage 6d6 END [3] 18 DEX 16 13- 18 CON 8 13- 13 INT 3 12- PER Roll 12- 14 EGO 4 12- 18 PRE 8 13- PRE Attack: 3 1/2d6 6 OCV 15 6 DCV 15 5 OMCV 6 5 DMCV 6 5 SPD 30 Phases: 3, 5, 8, 10, 12 17 PD 15 17 PD (17 rPD) 17 ED 15 17 ED (17 rED) 18 REC 14 36 END 4 12 BODY 2 36 STUN 8 Movement Cost Meters Notes RUNNING -2 14m/28m END [2] SWIMMING 0 4m/8m END [1] LEAPING 0 44m 44m forward, 22m upward Characteristics Total: 187 Cost Powers 13 Hardened (+1/4), Resistant (+1/2) (13 Active Points) applied to PD - END= 13 Hardened (+1/4), Resistant (+1/2) (13 Active Points) applied to ED - END= 10 Power Defense (10 points) - END=0 20 Leaping +40m (44m forward, 22m upward) - END=2 4 Running +4m (14m total) - END=1 Powers Total: 60 Cost Martial Arts Alligator Wrestling 3 1) Slam: 1/2 Phase, +0 OCV, +1 DCV, 6d6 +v/5, Target Falls 4 2) Crush: 1/2 Phase, +0 OCV, +0 DCV, 10d6 Crush, Must Follow Grab 5 3) Stomp: 1/2 Phase, -2 OCV, +1 DCV, 10d6 Strike 4 4) Smash: 1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike 3 5) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 40 STR for holding on 4 6) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort Martial Arts Total: 23 Cost Skills 4 PS 13- 6 +2 with alligator wrestling Skills Total: 10 Cost Perks 20 Follower Perks Total: 20 Value Complications 20 Psychological Complication: Code of the Hero (Common; Total) 20 Psychological Complication: Ultra Superpatriot (Common; Total) 15 Social Complication: Secret ID Frequently, Major 10 Dependent NPC: Wife Infrequently (Normal) Complications Points: 65 Base Points: 300 Experience: 0 Experience Unspent: 0 Total Character Cost: 300
  14. starblaze

    Golden Age Champions

    Here is Minuteman. Now that I have the GAC pdf I can get to work on more of these Minute Man VAL CHA Cost Roll Notes 20 STR 10 13- HTH Damage 4d6 END [2] 28 DEX 36 15- / 17- 23 CON 13 14- 10 INT 0 11- PER Roll 11- 10 EGO 0 11- 15 PRE 5 12- PRE Attack: 3d6 9 OCV 30 9 DCV 30 3 OMCV 0 3 DMCV 0 6 SPD 40 Phases: 2, 4, 6, 8, 10, 12/2, 3, 4, 6, 7, 8, 10, 11, 12 4 PD 2 4/19 PD (0/15 rPD) 5 ED 3 5/20 ED (0/15 rED) 9 REC 5 60 END 8 13 BODY 3 35 STUN 8 Movement Cost Meters Notes RUNNING 0 60m/1920m END [6] SWIMMING 0 4m/8m END [1] LEAPING 0 4m 4m forward, 2m upward FLIGHT 48m/96m Characteristics Total: 193 Cost Powers Super Speed Boost, all slots 1 Continuing Charge lasting 1 Minute (-1) - END= 47 1) (Total: 100 Active Cost, 47 Real Cost) +10 DEX (20 Active Points); 1 Continuing Charge lasting 1 Minute (-1) (Real Cost: 10) plus +3 SPD (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1) (Real Cost: 15) plus Running 0m (60m total), x32 Noncombat (20 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Linked (Running; -1/2) (Real Cost: 8) plus +3 OCV (15 Active Points); 1 Continuing Charge lasting 1 Minute (-1) (Real Cost: 7) plus +3 DCV (15 Active Points); 1 Continuing Charge lasting 1 Minute (-1) (Real Cost: 7) - END=0 48 Multipower, 48-point reserve - END= 5f 1) Running +48m (60m total) (48 Active Points) - END=5 4f 2) Flight 48m (48 Active Points); Only In Contact With A Surface (-1/4) - END=5 10 Increased Arc Of Perception (360 Degrees) with Sight Group - END=0 22 Resistant Protection (15 PD/15 ED) (45 Active Points); Linked (Running; -1/2), Costs Endurance (-1/2) - END=4 48 Killing Attack - Hand-To-Hand 3 1/2d6 (4d6+1 w/STR), Area Of Effect (1m Surface; +1/4), Constant (+1/2) (96 Active Points); Only vs. bindings, and pickable locks (-1) - END=10 Powers Total: 184 Cost Skills 1 KS: Axis Troops and Tactics 8- 2 AK: Campaign City 11- 3 Bureaucratics 12- 2 WF: Small Arms 2 KS: U.S. Army Air Force 11- 3 PS: Test Pilot/ Combat Pilot 15- (17-) 3 Tactics 11- 8 +1 with HTH Combat Skills Total: 24 Cost Perks 3 Fringe Benefit: Lieutenant Perks Total: 3 Value Complications 15 Psychological Complication: Super Patriot (Common; Strong) 15 Psychological Complication: Impatient, Hyperactive, Talkative (Common; Strong) 5 Hunted: Assorted Ex-wife's lawyers Infrequently (Less Pow; NCI; Mildly Punish) 25 Hunted by Nazis, Japs and Sometimes Commies: Frequently (Mo Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish) 5 Rivalry: Professional (Non-american flag-suited speedsters; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 10 Hunted: U.S. Army/Air Force Frequently (Mo Pow; Watching) Complications Points: 75 Base Points: 400 Experience: 4 Experience Unspent: 0 Total Character Cost: 404
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