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cptpatriot

HERO Member
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About cptpatriot

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    Friend of the Hero System & Kickstarter Supporter
  • Birthday 05/02/1966

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    cptpatriot

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    Male
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    Brooklyn, NY, USA
  • Interests
    Superhero Roleplay with the Hero System & the Mighty Protectors

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  1. cptpatriot

    "Always On" Mental Power build help (5th Ed)

    This solution works for both 5th & 6th. Try buying the ability to turn off as a separate power. Figure out the cost of that Always On power but without the Always On limitation/complication. That, in essence, is you buying off Always On. Use that cost as a separate power then buy Cost Endurance on that power. So you have: * The Always On power * Points to buy Always On off, Costs Endurance(-1/2) You can use this for other things also like ghosts that are always Desolid and need to become corporeal to attack.
  2. cptpatriot

    Discord Channel

    https://discord.gg/PFwcuJg
  3. cptpatriot

    How would you do these powers?

    You don't need to link a DCV increase to the Shrinking power. The SFX of the DCV is simply the character rapidly shrinking and returning to normal size during the course of the fight. I would, however, limit it to attacks you are aware of. A sniper's bullet should not be so easily dodged unless you are aware of it or have senses to detect such an action.
  4. cptpatriot

    VPP questions....

    Now, in Hero Designer(HD), you have two numbers to enter for the VPP framework: the Pool Points & Control Cost. The way HD costs the VPP framework is 1 CP for each point in the Pool Points & 1 CP for every 2 points in the Control Cost field. So, assuming you are using 85 pool points and the control cost controls the full quantity of the pool. The cost of the full VPP is: 85 Character Points for the 85 Pool Points 43 Character Points for the Control Cost to control the full 85 points of the Pool Points before limitations The use of a bulky spell book to change the powers in the Variable Power Pool is covered under the rules as VPP Powers Can Be Changed Only In Given Circumstance(-1/2). You add this using the Add VPP-only Modifier. The final cost for this VPP is 85 for the Pool Points + 43/(1.5) or 28 Character Points. As for the cost of the 'spells' in the VPP, you have two things to look at. Take the Real Cost of the powers. The total cost of all the powers has to fit within the Pool Points. The Active Cost of the powers has to be lower than the number in the Control Cost field. Please keep in mind, the number in the Control Cost field can be higher than your Pool Points. I seriously hope this answers all your questions. Edit: Oh, the use of the Power skill to enable manipulating the VPP hasn't really changed but under normal circumstances, you only need the skill to change the powers in combat conditions.
  5. cptpatriot

    Advice

    The whole default slot business seems too hokie, try this: You buy the entire multipower on the assumption that you have the Visor focus, not always on, controlled, but buy the Side Effect as the out of control blast that can potentially hit anyone. While he could potentially use the abusively powerful side effect against his attackers, any attempt to visually perceive his attackers would result in hurting others or serious collateral damage. Using the OP's multipower it would look like this: Optic Blast: Multipower, 80-point reserve, all slots Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Focus (Ruby Quartz Glasses), Side Effect Optic Blast 15d6 (75 Active Points); Killing Attack - Ranged 3d6, Armor Piercing (x3; +3/4) (79 Active Points); Beam (-1/4) Wide Angle Optic Blast 5d6, Area Of Effect (80m Cone; +1 1/4) (56 Active Points) Multiple Optic Force Blast 3d6, Autofire (5 shots; +1/2) (22 Active Points); Ricochet Force Blast 10d6 (50 Active Points); Requires A Roll (Skill roll; -1/2) Keep in mind that you should be able to use Combat Skill Levels to Bounce the attack off an object within the RAW.
  6. cptpatriot

    Advice

    If I may interject, I think you could have the slot that simulates his out of control blast as always on, a sort of default slot..The other slots can be bought with the Focus limitation. But you can buy off the Always On limitation of that slot as a separate power, add the appropriate Focus limitation. This way you can operate your multipower normally, but losing the Visor forces the default slot to fire.
  7. cptpatriot

    Damage of the Mariana Trench

    When looking up the surface area of a human, I got 1.9 square meters. That translates to: 1.9 square meters = 2945.006 square inches That means at that depth, the victim is being subjected to 46,383,844.5 pounds of force or 21039.358 metric tons That's the equivalent of a 98 STR, so 19.5d6 every segment.
  8. When using a Change Environment power that forces a Strength Roll, do the players targetted by that CE need to expend END for the Strength used in making that roll?
  9. cptpatriot

    Gravity Control: A Different Point of View

    Let me see if I can do this differently. As written, there is no power that can directly affect the mass of an object/character in the effort to simulate increased gravity, so the use of Transform is generally allowed. Density Increase cannot be used "increase another character’s weight without also increasing his STR (and other Characteristics that DI normally improves)" as indicated on 6E1 189. According to the RAW, a Minor Transform can impose up to 10 Character Points' worth of Complications upon a target and add a power to the character as long as it doesn't add more than the Complication it adds. In this case, from 6E1 446, Physical Complication: Weighty (Infrequently, Slightly Impairing) (10 points). In addition, it makes sense that such a heavy character would also get some benefit: Heavy: Knockback Resistance -4m (4 points). A Major Transform can impose up to 20 Character Points' worth of Complications upon a target. In this case, Physical Complication: Massive (Frequently, Greatly Impairing) (20 points). In addition, the massively heavy character would get the benefit: Heavy: Knockback Resistance -8m (8 points). A Severe Transform can impose Complications with more than the 20 CPs the Major Transform is limited to. In this case, Physical Complication: Colossal (Very Frequently, Greatly Impairing) (25 points). In addition, the massively heavy character would get the benefit: Heavy: Knockback Resistance -12m (12 points). I present Gravity Increase powers: 7G Gravity Field: Minor Transform 8 1/2d6 (standard effect: 25 points) (target into a Weighty target, Leaving Field Effect), Area Of Effect (4m Radius; +1/4), Constant (+1/2) (75 Active Points) 31G Gravity Field: Major Transform 3d6+1 (target into a Massive target, Leaving Field Effect), Area Of Effect (4m Radius; +1/4), Partial Transform (+1/2), Constant (+1/2) (74 Active Points) 64G Gravity Field: Severe Transform 2d6 (target into a Colossally Massive target, Leaving Field Effect), Area Of Effect (4m Radius; +1/4), Partial Transform (+1/2), Constant (+1/2) (67 Active Points) A character transformed this way must have the strength to move the mass being forced upon them by the Gravity Field or be unable to move at all, collapsing under their own weight. They have to pay ENDurance to use their Strength score. The Partial Transform advantage (6E1 308) on powers 2 & 3 also help by allowing partial gravity effects since you aren't as likely to completely transform a target on the 1st shot with those powers. Power 2, a Major Transform, can achieve Minor Transformation status with only 2/3 the BODY needed to fully Transform the target, allowing the 31G Gravity Field to subject the target with a smaller 7G Gravity Field until such time it can be fully transformed. Power 3, a Severe Transform, can achieve Minor Transformation status with only 1/2 the BODY needed to fully Transform the target and 3/4 the BODY to achieve Major Transformation. Now, if you wanted to impose Microgravity, 6E1 445 offers a guide for those Complications. You would need to add the advantage, Improved Results Group, to the Transforms and reword the effect on the Transform to "target to target under different gravity level". This also works to change the level of gravity you want to subject a target with, in the case you are concerned about the potential collateral damage a heavy target might have on floors or the ground. Negative Gravity is a different ball of wax and could be handled with a Severe Transform to avoid any issues, though others may argue that Flight, Usable As Attack fits the bill fine: Negative Gravity Attack: Flight 10m, x4 Noncombat, Ranged (+1/2), No Gravity Penalty (+1/2), Usable As Attack (x2 maximum weight per inanimate target; affects any character or any object of up to 200 kg; defense is Density Increase, Desolidification, Power Defense, or gravity-manipulation abilities; +1 1/2), Damage Over Time, Lock out (cannot be applied multiple times) (3 damage increments, damage occurs every Segment, can be negated by Flight; +1 1/2) (75 Active Points)
  10. cptpatriot

    Gravity Control: A Different Point of View

    It can be argued that the Earth is the nearest object that has gravity as a power properly written up on its character sheet. When you look at it that way, Aiding or Draining the Earth gravity power should be possible and allowed.
  11. cptpatriot

    Gravity Control: A Different Point of View

    So, essentially you are saying that since the Earth isn't a character, just treat the power purchased as you affecting the Earth to make the appropriate than try making gravity an ever present power the world uses against you?
  12. cptpatriot

    Gravity Control: A Different Point of View

    I'm talking strictly making people heavier and lighter by the character attacking the Earth under the character to increase/decrease gravity as opposed to attacking the target and just simulating some form of gravity manipulation.
  13. I've tried doing Gravity Control for a character a while back and a thought occurred to me: Could you increase or decrease the force of gravity the planet exerts on a target rather than affecting the target with something like a TK to simulate gravity? Perhaps as an Aid/Drain to the area in question? Your thought?
  14. cptpatriot

    COH builds

    What was your thought process behind not including Excalibur in the build? Just eye candy?
  15. https://m.facebook.com/story.php?story_fbid=10154956962436861&id=624951860 Sadly, I have to report the passing of another friend of ours, The Question Man, Eddie Blake. He suffered a cardiac episode in his sleep December 8th.
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