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JasonPacker

HERO Member
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About JasonPacker

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  1. JasonPacker

    Building a Light spell is harder than I thought

    I'm not sure how to stat that using 6e - there's no option that I recall for minor environmental effect. Might be an idiosyncrasy of the version though.
  2. JasonPacker

    Building a Light spell is harder than I thought

    FWIW, in my own game, I think I'll go back to the old ways: Change Environment: +4 to PER rolls for Normal Sight, Area Effect (4m, +1/4), 10 active points Even that's pretty steep, but a few handy limitations and it's in cantrip territory for a fantasy game, or you can go with the 16m line instead of the area and it's a flashlight.
  3. JasonPacker

    Building a Light spell is harder than I thought

    The standard build in Hero 6th, at least everywhere I've encountered it including Champions Powers, is the Images build: Game Information: Images to Sight Group, +4 to PER Rolls, Area Of Effect (16m Radius; +¾) (38 Active Points); Only To Create Light (-1). Total cost: 19 points. Which, fine, sure, it gets the job done but sure feels like an "official kludge" to me. GURPS ran up against a similar thing, with people trying to argue over how much energy you needed to Create with the Create power to generate enough light to see by. So they did an official kludge as well and made it a one-point perk. My gut definitely says it should be a Change Environment power for all the reasons folks have listed above, and it was at least as far back as 4th edition, though to be fair Change Environment was super loosey-goosey back then. CHANGE ENVIRONMENT A character with this Standard Power can cause minor changes in the environment. The character could, for example, create light in a certain area, change the temperature, or set up an intense (but non-damaging) magnetic field. But also... Change Environment cannot be used to duplicate existing effects (like Darkness); moreover, it does not have any direct effect on combat. However, Change Environment can be used to affect Power Limitations or character Disadvantages like Susceptibilities. At the GM’s option, Change Environment can have a slight effect on combat (small minuses to PER Rolls, OCVs, etc.), according to the special effect and the exact circumstances. Clear as mud, and essentially boiling down to "ask your GM..."
  4. JasonPacker

    Building a Light spell is harder than I thought

    Does the "Images to Normal Sight" build take into account the "flashlighting" effect - that is, something outside if your radius you might not be able to see, but by god they can see you and you're a really juicy target for a ranged attack from surprise?
  5. JasonPacker

    Fantasy Hero Complete Now Available

    I, too, have sung the praises of this (and Champions Complete) far and wide. It's a wonderful distillation of the rules into something more manageable for a newcomer, with les space invested in covering every possible corner case, and a general focus on the specific genre of Fantasy role play. Can't recommend it enough
  6. JasonPacker

    Genre-crossover nightmares

    Yes, an occasionally interesting and always strongly opinionated blog, if I recall correctly.
  7. JasonPacker

    Genre-crossover nightmares

    I know I'm late to the party (333 pages!) but has anyone done anything with Dungeons and Drag Queens yet?
  8. JasonPacker

    What Have You Watched Recently?

    Doctor Who - all seven seasons of the modern edition, over a span of about three weeks. Moments of brilliance in there amongst the still-cheesy monsters and time travel shenanigans.
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