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About Norm

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    Powerful Hero

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    Seattle, USA area
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    Not so sure anymore.

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  1. Norm

    **FREE** Deckplan geomorphs

    Both. Full write-ups in the first book that I am looking through. Equipment, profession templates, racial templates, etc. For example, the K'kree template has 61 points in abilities and -40 points in disadvantages. When I bought it, I did not realize that it was 5th edition. I did not know you could buy them in the Hero Store (under 5E Star Hero). https://www.herogames.com/forums/store/category/15-star-hero/ Still glad I bought the CDROM.
  2. Mainly I am tired of subscriptions. Don't mind some of them, but I am starting to feel a bit overwhelmed. $10/month for this.... $15/month for that.... Anyway, I finally went through the store and bought around $30 of supplements and adventures. Things that I would like to see.
  3. If you find something, please tell me. Right now, I can only think of a mix of things. 1. roll20 for the VTT. It has 3 'stats' (red, blue, green bars) that can be easily kept track of in the token. I figure Body, Stun, Endurance. I have not tried their built in character sheet. Only a free member. Not sure if possible. Willing to try alternatives. 2. Hero Combat Manager for the GM. Already bought. 3. A HTML export template for Hero Designer that can be loaded into a browser. It could look like a normal character sheet, but have enough javascript/HTML5 to roll all of the skills and most of the combat rolls for you. Something like some of the built in character sheets for PCGen (pathfinder/d&d character generator). I have not looked over the export template area nor do I have the expertise to create one. The only export templates I created are based off of others and are a freaking Frankenstein. They worked for us, but were ugly.
  4. Norm

    **FREE** Deckplan geomorphs

    I bought it a long time ago as you Tech and Duke mentioned above. I will buy almost anything not Pulp nor Champions. Everything in one CDROM... PDFs and HeroDesigner files. At least I still have a linux box that can read it. 😇 That and it has power armor (BattleDress) write-ups.
  5. Norm

    Question on pathfinder

    It is funny..... I am pretty much the same way, but for Pulp/Champions/Super Hero games. I do not know what it is..... I can play it... even enjoy it if it is with the right people.... but will not seek out, nor buy super hero games. Which is funny as I love Hero. I love having a consolidated system. I never understood when people said that D&D/Pathfinder was easier than Hero. Have you seen all of the character options/feats/thinga-majigs in D&D/Pathfinder?!?! In High School I played Star Wars (West End Games), Cyberpunk, and others. It is the fact that I grew up during the "SATANIC PANIC!!!!" in corn and bean country that I never really played D&D until college. sheesh.... Maybe that is why I never burnt out on fantasy. After only two D&D games, I was introduced to Hero and never really looked back. When a game ended, our group talked about the next game. "What genre do you want to play today? Science fiction, fantasy, cyber-punk...." Same rules with minor tweaks/flavors. Great for a poor college student trying to pay his way without loans. When I moved to a different state, played 7th Sea for about 5 years. We had a GM that loved the system. He started running D&D, I bowed out and took a slight break from gaming. That GM moved away and I started to GM Hero. No one else stepped up. Ran Valdorian Age for 2 years then Turakian for 3. One of our players wanted to GM, but was afraid of running Hero without a canned adventure for some reason. But he still wanted fantasy... We were told that Pathfinder fixed a lot of D&D issues and it had better adventures/campaigns. Well.. we have been playing Rise of the Runelords for almost 5 years(!!!) and I am burnt out. We seem to look up and argue over the rules a lot. We are near the end and one of our other players wants to run 7th Sea 2E. I am curious how it will turn out. 2E seems more fluffy.... not sure I will like it, but willing to give it a shot. Which is funny.... I consider Pulp and Swashbuckler to be similar in feel. Man.... I cannot wait to return to Hero. Trying to come up with a Fallout/Morrow Project/Postman type of thing. I have some time as the 7th Sea game will be about 6 months. One of the reasons I am getting back on to the Hero forums.... Sorry for the long, winding, and morose post. Just trying to say that I understand how you can be not interested in a genre at all. I think it was you that said in another post that you are happy that discussions like this can happen on the forums without it degrading.
  6. Norm

    Armor with Body?

    Yes, it was part of a pack that was released by BlackWyrm when Star Hero 6E came out back in 2011. I did not realize it until I just looked... But they actually have the PDF version still in the Store. I was interested in some of them, so bought the books when they came out. https://www.herogames.com/forums/store/product/566-project-wyrmstar-seven-settings-for-star-hero-six-edition-pdf/ I love to reuse or get a starting point by begging, borrowing, or stealing ideas. One scientist's steam powered armor could easily be turned into some engineer's clockwork armor or some magician's metal golem. Seems like it is the only way I can get some things done now that I am married and have a kid. Great way to learn also.
  7. Norm

    Armor with Body?

    Thank you everyone for responding. For some reason the way that the armor pieces work in Fallout 4 power armor was giving me a bit of analysis paralysis. I have been perusing various Hero System based books for examples of power(ed) armor. Star Hero pointed me towards Hero System Equipment guide. Hero System Equipment Guide has some good write-ups of powered armor. Kazei 5 have powered armor and mechs sections. The Widening Gyre has some steam-powered armor. Hey... they have great descriptions.... who doesn't want a set of Death Badger armor!?!? And yes... I was one of the people that got the multi-book (6 I think) set from BlackWyrm when Star Hero 6E was released. I have also been looking around the files area for Hero Designer on this site. There are write-ups for Traveller and Warhammer 40K conversions. Speaking of Traveller, I bought the Traveller Hero CDROM from Far Future (http://farfuture.net/) a while ago. I need to crack that open and look through it. No matter what I do, I plan on writing it up in Hero Designer and uploading it. Thank you again for your time and help.
  8. Norm

    Armor with Body?

    I actually plan to (hopefully) write up two different versions of power armor. Fallout 4 and pre-Fallout 4. Fallout 4 will be most likely based off of vehicles. I am thinking that this will be a good way of limiting things while still have the wow factor. Pre-Fallout 4 will be written up as armor with stat and other power bonuses.
  9. Norm

    Armor with Body?

    Wow. I did not notice physical manifestation. That is really neat. I was going to ask a weird question on it (about OCV/DCV), but looked in the 6E Errata and then answer was there. You zero'ed in on my worry. While finding a good way to write it up, I do not want to bog down the gameplay with complex things or having to keep track of a large number of things. Definitely one of my front running thoughts on how to do this. Nice videos. I need to watch more of their videos. Besides being too complex, another worry I have is how it will translate into a group setting. Hopefully I have about 6 months or more before I have to run anything. By then Fallout 76 will be in strong swing and I will get to see how they handle a multiplayer aspect. Hopefully, that will transfer well to a RPG group. Those are nice and simple. I never thought of just buying extra body with limited locations/coverage. Hmmm.... Even though I played mostly Fantasy Hero, we never even considered using breakage rules. I will have to look at that. I wonder if Star Hero has something like that also, but dealing with more futuristic materials.
  10. I am trying to recreate some of the aspects of Power Armor in Fallout 4. Right now, it is the armor pieces (arms, legs, torso, head) that attach to the power armor frame. In the video game, the armor pieces have a defense and can soak up a certain amount of damage before becoming useless. I thought about just using Ablative, but that does not really simulate the idea that the armor can soak up a certain amount of damage and then fail. The closest thing that I can think of is using barrier as armor. Recovery of Body would be the act of the PCs repairing the armor with salvaged resources. Is it even possible to use barrier as armor (with the mobile advantage)? Instead of anchoring to the ground, maybe anchor it to the power armor frame? Basically... Barrier - 2 meters, 9 rPD, 9 rED, 25 Body, Opaque (Sight), Restricted Shape I also think it would be neat to have the resistant defenses lessen as it takes damage. maybe 3 layers of 3 rED/rPD, with 8 body. nah... too complex. Sound like ablative would be easier. Have base armor and then an ablative layer on top of it. Am I overthinking this? Any help would be appreciated. Norm.
  11. Bummer. I figured after 5000 years, they would have gotten it to work.
  12. How about just increased damage with a limitation on it (soaking wet)? 2D6 Killing Ice Blast PLUS 1D6 Killing Ice Blast with limitation.
  13. hmmm... What megaplayboy said reminds me of Robert Asprin's Myth series. In one of the books, the party has to play something like a football game to win something. They were surprised when the game started because the people that made the deal (weak, skinny intellectuals) looked nothing like the players (small hulks). Turns out there was a selective breeding program over the centuries that cause the race to basically evolve into two different species. Sorry about being vague, read them about 20-30 years ago. Anyway..... Back to what megaplayboy made me think of.... Would a program described in the original post over the millennia develop specialized perfect humans? Perfect soldier, perfect scientist, etc. You could basically have starting templates for all of the different 'perfect' types. Or after having perfected each type, would the program then try to dovetail them back together for the ultimate human?
  14. Norm

    Critical Hits in the Hero System

    Player choice is what I was trying to go for..... If the player had something like a critical success, give them a choice on how to use it. Not just something automatic like max damage. I think that they were more excited to get the free XP. When I GM again, I will still probably use something like the above.... and try to come up with ideas for non-combat skills that give the players more freedom than 'You succeed very well'. Basically like Lucius said earlier. Wing it but have 2 or 3 examples ready for critical successes on skill rolls. Maybe even something completely different... "With that critical success in tracking you are easily able to follow your prey on the cobblestone street, but you also notice the tracks of what appears to be an imp. The clerics in town said that their wards would not let any demons into the city. How is this possible?!" Sidequest!!!!
  15. Norm

    Critical Hits in the Hero System

    I was introducing a couple of new people to Hero at the time and did not want to worry too much about critical hits. Since we were playing heroic level (Fantasy Hero), I did the following for (and against) them. They seemed to really like it at the time. Great to hit rolls: If a to-hit roll is made by 5 or more points, they can effect the hit-location by one in either direction. If a to-hit roll is made by 10 or more points, they may choose the following (but the decision has to be made before the hit-location and damage are rolled): they can effect the hit-location by two in either direction they can effect the hit-location by one in either direction and re-roll one damage dice. they can roll the hit-location and get max damage. On a roll of 3, I think that I have them one free XP to put towards that skill be it combat or non-combat. Stopped doing this after people received 10 or so free XP.