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About Norm

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    Powerful Hero

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    Seattle, USA area
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    Not so sure anymore.

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  1. I loaded it on my iPad 3 when it first came out for tablets. From what I remember, it was more like an interactive character sheet. It looked really nice, but was not usable on my old tablet. Depending on your phone, it may work well for you. Please tell me what you think after trying it. Link below. https://wiki.roll20.net/Roll20_for_iPad_and_Android Norm.
  2. Norm

    Regeneration and Endurance

    Hi BlindGuyNW. I did something like this a while ago. I may have even gotten some of the ideas from the The Apocalypse Troll. It has been a long time since I read the book. But maybe you can use some of the ideas. I may have even grabbed this from the boards a long, long, time ago. This was also back when I was playing 5E. I found an old html export from 2013 on my computer: Can't poison me: Life Support (Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents); (Side effedt: Only on dangerous poisons; -3/4) Side Effect - Body Slow Down: Drain STR and CON 2d6, Side Effect, Two Powers Simultaneously (+1/2), Delayed Return Rate (5 pts per Day; +1 1/2) Long-lived: Life Support (Extended Breathing 1 END per Turn; Longevity Immortal) Fast Healing: Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Day (-2 3/4), Self Only (-1/2) Toughened Body: +6 BODY; Side Falls into death-like sleep, Side Effect occurs automatically whenever Power is used (-1), No Figured Characteristics (-1/2), Only to stave off Death (Not figured in any roles) (-1/4) Side Effect - Death-like Sleep: Invisibility to Detect Life Signs/Paramedics and Mental Groups , Infravision, No Fringe, Side Effect; Linked (???; -1/2) plus Healing 1 BODY, Side Effect; Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Must eat 1 meal/body when awakened, Side Effect occurs automatically whenever Power is used (-1/2) I am not sure if even half of it is legal. I did not try to link it as a focus (Symbiot). Basically, I played the toughened body that it kicked in when the character 'died' when they lost their normal body. I figured that having 12 extra body to prevent true death was enough in the game. If they needed more than there, there were other problems. I think that I also played it that the 1BODY/hr healing stayed on until they were at 1 Body. That was when the Fast Healing would kick in. Good luck. Norm.
  3. I bought HCM the other day. Installing it was easy. No issues getting it to work on my Linux machine. The launcher created is not working, but I am going to have to play with that. I started to play with it right away and ran into several issues. I mean, who needs manuals when you have YouTube? Turns out it was an EBKAC error (Error Between Keyboard And Chair). At first I was getting import errors because of the strict parsing of HTML/XML. To make things easier to understand for my players, I had replaced the display text of spells with some simple HTML. It complained that I did not close the <BR> with a </BR>. Correcting that and adding all of the fantasy hero character's armor/equipment as a secondary stat, things worked great. I ran into another issue that turned out to be embarrassing on my part. It was easily solved. I must say, I am impressed. Thank you for making it. I know that this will help me run some combats. Now I just need to find all of the Hero Designer files I got through various purchases or Kickstarters to load NPCs/enemies. Norm.
  4. Norm

    Armor Encumbrance

    I doubt that this is what you are looking for, but you can make it part of your economy. I ran a game where metal was scarce. Additionally, blacksmith/weapon-smith/armor-smith were mainly for the nobles or upper merchants. Metal weapons were 10x to 50x the cost. Most people used quarterstaff or various sized clubs. Daggers were for getting through armor. Armor was mainly leather types. Studded leather if you were well off. Metal armor was at least 100x the cost. Due to the amount of metal needed for armor, most invested in metal weapons. I do not have my notes, so some of the info will be off, but you get the idea. If metal is not scarce in your world, how about making refined metals scarce. You can have low, good, excellent qualities for anything metal. Not sure if that would help your situation though.... For me.... As mentioned above, I would just use the encumbrance rules. That can be pretty harsh. Minuses to DCV, Dex rolls, and movement along with extra endurance per turn. Although, it adds to the book keeping.
  5. Your Kickstarter went live. You have my $80.
  6. May sound silly, but the leaning 'A' in the video is distracting to me. Prefer the 'A' in "After" at 8 seconds in the video. Stretch goals or even add-ons comments/thoughts: Note - Parent with little free time. 1. Adventures - My one big wish for anything HERO is adventures/modules. I see that there is one mini-adventure in the stretch goals. Possible to get more? 2. Integration into Roll20 or some other Virtual Table Top? Or maybe maps, tiles, scenery, etc for VTT? 3. I like the mobi and epub stretch goals. I think that it is neat. I know that I have a large number of RPG docs on my tablet. Questions: 1. At extinction event pledge level ($80): 1a. Do you get the special book and the at cost POD code? 1b. Also does the permission to use the publisher files allow for use in VTTs like Roll20 or campaign sites like Obsidian Portal? 2. Will the Hero Designer files include export formats to match the write-ups in the book? Maybe in HTML/RTF formats? Now i have to wait until the 18th to spend some money.
  7. Norm


    I have been looking into doing some sort of Fallout/Marrow Project game for my group. I have been getting distracted by life and other things. Not quite what to do about Traits and Perks. Not really feeling the need to recreate everything or keep it all in cannon. I know that you said 5th edition, but there is an old thread you may be interesting in: The Legendsmiths conversion has moved - http://www.legendsmiths.com/adaptations/fallout Some of the other items you can find using the wayback machine (https://archive.org/web/) Good luck.
  8. Norm

    Con survival pack

    I do not host any games, so my list is simpler. notebook note cards a variety of jerky downloaded copies of Con maps and schedules on my cell phone. Sometimes cell reception can get congested. It has been a couple of years since I have really worried about it, but I keep the paranoia alive. A lot of my list for travelling is preparing for the worst, but hope for the best. I get silly if I am travelling and it is in the summer (Gen Con). I hate the heat and sweat a lot. So I take: Tablet downloaded/cached movies. I am glad that Amazon and Netflix have this now. lighter than a laptop. Gaming books. Love those PDFs. 2 extra sets of clothes in case I shower a second time in a single day. Maybe even more shirts. I have a gaming t-shirt issue also. depending on how the taste of the water at the Con compares to the hotel, I could be lugging around two to four 1 liter water bottles a decent amount of cash so I can buy something if Square or whatever credit card transaction company has communication issues lots of Sudafed. Allergies up the wazoo. I am sure that there is more, but as I said above.... been about 5 years since I have been to a Con. Needs to go back to Gen Con sometime and also check out some local Cons (Seattle) again.
  9. Looks good to me. I have been on a post-apoc kick lately (just finished Fallout 4). If the artwork of the book is similar to the website, I will be happy. I really liked the scenery work on the website and your Sigil artist page (Ace3). Will you have an all digital package (PDF and hero designer)? I have been going digital for the past year or two. I think that the Monster Hunter International was the last HERO kickstarter I pledged for a physical book. Good luck! Norm. PS. Since you are an artist, have you thought about stretch goals/add-ons? Things like: character portraits (like Fallout 1/2 and Wasteland) that can be used in Hero Designer characters sheets; some scenery/maps that can be imported into virtual table tops (Roll20, Fantasy Grounds, etc). For all I know, I could be in the minority since we game using Roll20.
  10. Norm


    Hi Spence. I had forgotten about that site. According to the wayback machine, it was last indexed in 2013. However, it was stating that the site was down due to some old hacking issues. There is an email address on the page if you want to try to reach out. The aroooo dot com site is actually still up and running. https://web.archive.org/web/20130519003819/http://www.starherofandom.com:80/ You have to go back to 2008 to get any of the content. I tried a couple of the links/pages and they worked. Not sure what all you are looking for. https://web.archive.org/web/20080517043436/http://www.starherofandom.com:80/ Take it easy. Norm.
  11. I thought that I would write my thoughts after reading through the rules (and only skimmed through the maneuvers). One of the things that frustrate me on any forum is when people ask questions or help but do not summarize their plans/thoughts at the end. At this time, I plan on using the kingdom rules for organizations and to simulate the interaction between these organizations where the PCs are not involved. I will have to think on it more. I am hoping that this will give the world/campaign a more living and changing feel. Less structured plot. This could allow for the re-use of the setting, just in different locations. From what little I can tell of the Fallout universe, even though there are Brotherhood of Steal (yes, misspelled on purpose) are in most places, they seem to be more of a feudal system. The individual Elders are given a lot of leeway on how they run things and how they pursue their goals. We will have to see how much time it adds. If I can get this working, I hope to re-use the idea in other campaigns. For example, worlds/homeworlds in Star Hero, actual kingdoms in Turakian Age. and prominent families/clans in Valdorian Age. We will have to see. Thank you for responding Assault and Megaplayboy. Norm.
  12. I am tinkering with the idea of running a Fallout/The Morrow Project type of game for my group. It looks like I have a 6 months to a year, so no pressure in designing it. I have heard of The Morrow Project and just bought it to mine some ideas. Additionally, I have played through about 3/4 of the Fallout 4 video game. One of the main ideas/missions in Fallout 4 is the creation, building, upkeep, defense, and/or subjugation of settlements. I was wondering how to represent a settlement other than the classic size of town/base/camp, types of inhabitants, and special features/loot/weapons. I then remembered that I bought the 'The Ultimate Base' a long time ago. Never read it, but it mentioned Kingdom Rules in the jacket/write-up. I am starting to look at them right now. I was wondering if many people have used those rules and how they liked them. I am looking at the rules with regard to the following thoughts: 1. Use Kingdom rules in combat. Could I speed up combat buy having the PCs classified as a unit and attack the town/base? Would this simplify things a little too much? Maybe bore the players.... 2. Should I just use this to organize and cement the idea of the towns, organizations/groups, and bases? 3. Would using something like this push the PCs to actually scout an area and not just go in guns blazing? Would it actually change the perception of the towns, etc? So I am coming to the forum for advice on if I should use the Kingdom rules and how to use them if I do. Norm.
  13. Norm

    Looking For Input On Potential New Fantasy Product

    Re: Looking For Input On Potential New Fantasy Product Great..... Jason asks another question while work was getting in the way of me replying to his last one... Jason, I think that I agree with teh bunneh. If kickstarter is the death of distribution, maybe you should not go that route. Maybe some supplements could be done by kickstarter. Especially if you are trying to bring in more people. How is Champions Complete doing? Could you use a ratio from 5E and 6E sales of both Champions and Fantasy Hero, then compared to Champions Complete to see if it is worth your while to do this? If this a stand alone book sign me up for two or three. I know that it does not really help. I have heard that the writing, editing, art, and such are the main costs of books. If you did it yourself, would it be possible to do pre-orders to help with the print run estimates. Hell, if it helps with the distributors, could you go back to the old model of a delay in selling the books on the Hero site? Maybe two weeks? Good luck in this Jason, I really hope that it succeeds. Norm.
  14. Norm

    Looking For Input On Potential New Fantasy Product

    Re: Looking For Input On Potential New Fantasy Product Sorry for posting late in the game. I will pretty much be restating some ideas already mentioned before.... As far as why I play Fantasy Hero: Character development/customization - Most of our group started our current game by choosing from Race, Profession, and Cultural templates. However, as the game progressed they were able to choose how their character grew. If they wanted a wizard that learned to fight with a rapier, they could. That is how I pretty much introduced Fantasy Hero to three new people in our group. Unified rules for skills and combat. While we mainly play Fantasy, I like that we can easily play Future, Post-Apocalyptic, and Modern without needed to learn new rules. I know that this is against the idea of Fantasy Hero Complete, but it is the main reason that I have kept gaming with Hero. I also wanted to say thank you to both Spence and Lord Liaden for their wonderful posts on page 3 of this thread. Spence's post includes a description of a customer (and yes, I am only one customer) who will not buy products that are Champions related. I own almost all of 5E, but at 6E I only started to buy things that I may play (Star Hero, Fantasy Hero). There are some exceptions here and there due to their content. Book of the Empress is an example because it could easily be used for Star Hero. I did not buy Champions Complete and will not buy this product if it is depended upon CC. I already have all of the core library. If this were to be an stand-alone item, I would definitely buy it and a couple more for my group to use as reference. I really like Spence's idea of having things distilled/filtered/transformed for use in the fantasy genre. Keep the book in the fantasy feel - change bugging to eavesdropping, etc. Basically love his summary at the end. Lord Laiden's post excited me because I am one of those people that have been begging and pleading for more details in the Turakian Age. It is a very rich world that covers a very broad scope. I feel that I do not have the time to fill in all of the details. I know that this was stated a couple of more places in this thread. With the Internet, all sorts of information is available about today's world for use in modern (or recent) day Champions game. Always been a little jealous of that. Right now, I am buying world info and adventures from Paizo and Kobold Press. Less time to read their material and shoe-horn them into Turakian Age. As an ending point, a member of our group wants to GM. We have been playing Fantasy Hero for two years and he is proficient with it. However, he is working 50 hours a week, has three kids, two of them are going through boy scouts (which he volunteers a lot for). At the same time, his kids have expressed interest in RPGs. He does not have time to build worlds and develop campaigns. Therefore, he is going to use PathFinder because he can buy the rules, world, and campaign for one complete system.
  15. Re: MYTHIC HERO: What Do *You* Want To See? I know that you keep on saying that you want a big book and do it right. How has your other PDFs (magic, books of undead, Acquitaine) done on this site? Basically I am asking if there was enough movement on your other items to get you to even consider the idea of selling Mythic Hero in chapters/mythoi? The only other thing that I can think of to try get it published is to redo a Kickstarter that would be to have some cheaper levels to offer PDFs of mythoi groupings or sub-sections of the book. The question is... would you would get more people paying a lesser price (and hopefully more overall money) or would you end up slitting your own throat by losing people that would pay the full PDF (and maybe book) level to get their favorite mythoi?