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About Norm

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    Seattle, USA area
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    Not so sure anymore.

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  1. Norm

    Browsing through the HERO store

    I am not currently playing HERO. Since another person wanted to try GM'ing for a while and was not comfortable GMing without a module/adventure pre-built, we are playing Pathfinder. If I was running a Fantasy Hero would probably grab the Wonderous Item collections. They include the HD packs. That for me is worth a lot even if I would only use a couple per book.
  2. Norm

    Cool Guns for your Games

    Kazei 5 (page 100) actually has stat blocks for this in 14.5x114mm, 20x83.5mm, and 20x110mm.
  3. Norm

    Questions regarding running HERO Fantasy

    Ideas for a Group: A group that finished a multi-year stint in some country's military (army, King's/Queen's highway guard, etc) . They are like a foreign legion which would allow for different races/builds. The reason for the military gig was to get them the first level of citizen rights in the country. Something like 'Latin Rights' in the Roman Empire. See https://en.wikipedia.org/wiki/Latin_Rights What Christopher and RDU Neil said above. Espeically RDU Neil's numbers 4 and 5. I did that when bringing new people to fantasy hero. Only one or two people really want to drastically change their character on me. I still let it happen and they kept all of their current experience points. We kept the spells/powers to already published things (Fantasy Hero, HERO System Grimoire, etc) in the beginning to make things easier. As above, if they wanted to tweak things later, it was easier to do it after they had some game sessions to see how things worked. Not sure if it really helped, but I manually created sections in their character sheets that listed weapons (with STR bonuses), sectional armor, spells, etc to make things easier for them. It was some work for me. But once set up, was easily maintained. I also ripped out all point values. I did not want to worry them about all of the points. They seemed to like the character sheets. I attached some examples. Glaive.HTML Ghoral.HTML Jarlyn.HTML Kross.HTML
  4. I will also bump this thread as the last update from the project was the end of April.
  5. Norm

    Product question

    I have not played it, but Kazei 5 has a section on Mecha. It is in the Star Hero section of the store. https://www.herogames.com/forums/store/category/11-star-hero/
  6. Norm

    Module Conversions

    I will also add my thanks for doing this. It also reminds me that I need to vote with my money and look over some of your (and other) Fantasy Hero stuff in the store.
  7. Norm

    How to create a weapon sheet with picture

    Payback, I may have also thought of a similar, but different way than Simon's #1. You can also overwrite the text of the Power or Equipment item with HTML. I did this for our Fantasy Hero game years ago. For example, on one of the paladin's spells to heal, i overwrote the default text in HERO Designer of: <i>Hands of the Healer:</i> Healing BODY 4d6; Increased Endurance Cost (x3 END; -1), Concentration (0 DCV; -1/2), Extra Time (Full Phase, -1/2), Requires A Roll (Skill roll; -1/2), 8 Charges (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) With the following: Healing BODY 4d6; Concentration: 0 DCV, 8 times a day<BR>- Range: Touch</BR><BR>- Time: Full Phase</BR><BR>- Faith Roll -4</BR> My solution has an issue. Since the default text was overwritten, the text is not updated if you modify the power. As a result, you would manually have to update your text. However, if things are pretty static, you could make a prefab that can be used for all character files. That is if the overwritten text can be saved in a prefab and remains when added to a character. Also, adding to Simon's #2.... I think that you could also have a combat record with all of your items loaded and create an item list with pictures. I hope I am making sense. I am working on lack of sleep and it has been almost 5 years since I delved into HERO Designer. My group has been playing Pathfinder. Trying to get them back to HERO. Norm.
  8. Norm


    Sorry about that. I forgot that you mentioned 5th edition in your second post. Lets see if I can strike out. Fallout 4, 5th Edition, now limb only.... I used a Dice Probability Calculator (https://anydice.com/ with the 'Normal' and 'At Most' buttons) to figure out how I would come up with the limitation Limbs Only. I am going with limbs defined as location 6-9 (hands, arms, shoulders) and 14-18 (thighs, legs, feet). 4.63+6.94+9.72+11.57+6.94+4.63+2.78+1.39+.46=49.06% That is closest to a 10- (50%) Activation Roll and therefore a -1.25 limitation. If you do not want shoulders and thighs... Locations 6-8, 15-18... 4.63+6.94+9.72+4.63+2.78+1.39+.46=30.55%. That is a closest to a 8- (25.93%). So a -2 limitation. Is that something like you were looking for?
  9. Norm


    The Deadly Blow (6E1 p113) and Weaponmaster (6E1 116) talents add 3 DC. You could probably ratio them down to 2 DC. For the Limbs Only... I would go the route of how armor is treated by using the Requires a Roll (Activation roll) limitation. Sorry. Too late in the night for me to try to figure out the dice percentages using hit locations and comparing it to the dice percentages on an activation roll. Someone mad e a percentage chart a long time ago, but I cannot find it in google right now. I hope that I am making sense.
  10. Norm


    Since you are using Fallout 4 as a source, how are you going to do the power armor? I like the idea of it but was never really sure on how to do it. Not even sure how I would write it up. Armor/protection options Have external armor pieces that absorb a certain amount of damage and then become useless? Straight resistant protection? Can a barrier work somehow? That is really what I would want. Some sort of defense that has a certain amount of body and then will be useless. Damage negation coupled with the pilots own armor? Vehicle or armor? Treat power armor as just a fancy suit of amor? Can it be a vehicle? Certain power armor models can then be fast or slow. The character then has to conform to the speed of the armor. Could you then allow characters to modify power armor as you would trick out a car. I have been thinking about having both types of power armor. Fallout 3/New Vegas style power armor - armor with strength augmentation and resistant protection. The Fallout 4 power armor as a vehicle (personal tank). I just have not figured out the armor/protection option that I want.
  11. I loaded it on my iPad 3 when it first came out for tablets. From what I remember, it was more like an interactive character sheet. It looked really nice, but was not usable on my old tablet. Depending on your phone, it may work well for you. Please tell me what you think after trying it. Link below. https://wiki.roll20.net/Roll20_for_iPad_and_Android Norm.
  12. Norm

    Regeneration and Endurance

    Hi BlindGuyNW. I did something like this a while ago. I may have even gotten some of the ideas from the The Apocalypse Troll. It has been a long time since I read the book. But maybe you can use some of the ideas. I may have even grabbed this from the boards a long, long, time ago. This was also back when I was playing 5E. I found an old html export from 2013 on my computer: Can't poison me: Life Support (Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents); (Side effedt: Only on dangerous poisons; -3/4) Side Effect - Body Slow Down: Drain STR and CON 2d6, Side Effect, Two Powers Simultaneously (+1/2), Delayed Return Rate (5 pts per Day; +1 1/2) Long-lived: Life Support (Extended Breathing 1 END per Turn; Longevity Immortal) Fast Healing: Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Day (-2 3/4), Self Only (-1/2) Toughened Body: +6 BODY; Side Falls into death-like sleep, Side Effect occurs automatically whenever Power is used (-1), No Figured Characteristics (-1/2), Only to stave off Death (Not figured in any roles) (-1/4) Side Effect - Death-like Sleep: Invisibility to Detect Life Signs/Paramedics and Mental Groups , Infravision, No Fringe, Side Effect; Linked (???; -1/2) plus Healing 1 BODY, Side Effect; Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Must eat 1 meal/body when awakened, Side Effect occurs automatically whenever Power is used (-1/2) I am not sure if even half of it is legal. I did not try to link it as a focus (Symbiot). Basically, I played the toughened body that it kicked in when the character 'died' when they lost their normal body. I figured that having 12 extra body to prevent true death was enough in the game. If they needed more than there, there were other problems. I think that I also played it that the 1BODY/hr healing stayed on until they were at 1 Body. That was when the Fast Healing would kick in. Good luck. Norm.
  13. I bought HCM the other day. Installing it was easy. No issues getting it to work on my Linux machine. The launcher created is not working, but I am going to have to play with that. I started to play with it right away and ran into several issues. I mean, who needs manuals when you have YouTube? Turns out it was an EBKAC error (Error Between Keyboard And Chair). At first I was getting import errors because of the strict parsing of HTML/XML. To make things easier to understand for my players, I had replaced the display text of spells with some simple HTML. It complained that I did not close the <BR> with a </BR>. Correcting that and adding all of the fantasy hero character's armor/equipment as a secondary stat, things worked great. I ran into another issue that turned out to be embarrassing on my part. It was easily solved. I must say, I am impressed. Thank you for making it. I know that this will help me run some combats. Now I just need to find all of the Hero Designer files I got through various purchases or Kickstarters to load NPCs/enemies. Norm.
  14. Norm

    Armor Encumbrance

    I doubt that this is what you are looking for, but you can make it part of your economy. I ran a game where metal was scarce. Additionally, blacksmith/weapon-smith/armor-smith were mainly for the nobles or upper merchants. Metal weapons were 10x to 50x the cost. Most people used quarterstaff or various sized clubs. Daggers were for getting through armor. Armor was mainly leather types. Studded leather if you were well off. Metal armor was at least 100x the cost. Due to the amount of metal needed for armor, most invested in metal weapons. I do not have my notes, so some of the info will be off, but you get the idea. If metal is not scarce in your world, how about making refined metals scarce. You can have low, good, excellent qualities for anything metal. Not sure if that would help your situation though.... For me.... As mentioned above, I would just use the encumbrance rules. That can be pretty harsh. Minuses to DCV, Dex rolls, and movement along with extra endurance per turn. Although, it adds to the book keeping.
  15. Your Kickstarter went live. You have my $80.