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phoenix240

HERO Member
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phoenix240 last won the day on April 20 2013

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About phoenix240

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    Millennial Master

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  1. phoenix240

    Supers Image game

    Congratulations, ScrewySquirrel!
  2. phoenix240

    Supers Image game

    Congratulations, Death Tribble!
  3. phoenix240

    Supers Image game

    I'm going to give it to wcw43921's Smoke!
  4. phoenix240

    Supers Image game

    I think its Storn Cook?
  5. phoenix240

    Supers Image game

  6. phoenix240

    Supers Image game

    Best wishes to your father!
  7. phoenix240

    Supers Image game

    How about this one:
  8. phoenix240

    Westworld's Hosts in Hero System terms

    Hosts seem to take "dramatic damage" like some film zombies. They can ignore damage until its dramatically appropriate so sometimes they're bullet sponges and other one shot take them out. It can be difficult to deal with effects like that in the context of a rpg.
  9. phoenix240

    Tips for conversion from Mutants and Masterminds to Hero

    Do you mean multiply M and M Stamina by 10 to get Hero 5th Constitution?
  10. phoenix240

    Tips for conversion from Mutants and Masterminds to Hero

    I'm still not certain about Speed. For the moment I'm just eyeballing it, assigning it according to the 'type' of character, relative power level and intended campaign standard. I think I made Hardbody's too high for the game he might appear in. Active Defenses are an interesting difference. Mutants and Masterminds breaks them in down in a more granular fashion across two different characteristics and a couple of values.
  11. phoenix240

    Tips for conversion from Mutants and Masterminds to Hero

    My Preliminary and in complete draft so far. Hero 5th Str: 15/60 Dex: 12 Con: 14/24 Bod: 14 Int: 12 Ego: 10 Pre: 12 Com: 15 PD: 28 ED: 28 Spd: 3 Rec: As Figured End: 48 Stun: As Figured Powers: Augmented Strength:+45 Strength Augmented Stamina: +? Power-lifting: +20 Strength No Figured Characteristics, only for Lifting/throwing Hardbody: Resistant on PD/ED Impervious: Hardened PD/ED Multipower: (Strength Tricks):? Cut Loose: Armor Piercing on 60 Strength Thunderclap: Area of Effect on 60 strength, damage only, gestures (Must have arms free) Makeshift handholds: Clinging 60 strength, max 90 Degree incline, damages surface Bracing: +40 Strength, only to resist being moved, Knocked back, No Figured chars Skills: PS: Construction Worker +1 Power: (Strength Tricks +4 Martial Maneuvers: (Brawling/Boxing/Wrestling) Takedown Defensive Strike Offensive Strike In my defense, it is a WIP and done quickly from memory.
  12. phoenix240

    Tips for conversion from Mutants and Masterminds to Hero

    What would you make of this character in Champions 5th from Mutants and Masterminds 3rd? He's a player character of a friend offered up as an example to be worked out.
  13. phoenix240

    Tips for conversion from Mutants and Masterminds to Hero

    This is more involved than I first thought
  14. phoenix240

    Tips for conversion from Mutants and Masterminds to Hero

    Did you have a formula in mind? Or would you suggest more eyeballing it, using the M and M numbers as guidelines?
  15. phoenix240

    Tips for conversion from Mutants and Masterminds to Hero

    How do you handle characteristics rated 0 in M and M? Conceptually they seemed be to that equivalent of 8-10 in Hero as in "Typical to slightly 'heroic' human.
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