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Christopher R Taylor

HERO Member
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    6,969
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Christopher R Taylor last won the day on December 18 2017

Christopher R Taylor had the most liked content!

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About Christopher R Taylor

  • Rank
    Hoopty Dude
  • Birthday 12/09/1965

Contact Methods

  • Website URL
    http://alphawolf10.wix.com/kestrelarts2

Profile Information

  • Gender
    Male
  • Location
    Salem, Oregon
  • Interests
    Gaming, Theology, History, Music, Outdoors, Automotive and Airplane technology, Art
  • Occupation
    Author and illustrator

Recent Profile Visitors

1,224 profile views
  1. Christopher R Taylor

    Are we too hard on Wil Wheaton?

    Oh, there's a host of reasons, he's just one among many problems.
  2. Christopher R Taylor

    6th Edition Conversions

    ... two different areas, there. I don't even know why this discussion is taking place. I'm starting to regret even bumping this post at this point, every time I post here lately someone has a problem with what I say
  3. Christopher R Taylor

    Are we too hard on Wil Wheaton?

    Wheaton himself is kind of a putz like most actors, but his character on Next Generation was no more annoying to me than most of the others. At least, unlike most of the crew, he was relatively competent.
  4. Christopher R Taylor

    The Coming Epic Failure of the DC Movie Universe

    Honestly I liked his portayal of the Joker okay. At least it wasn't as bad as most of the rest of Suicide Squad.
  5. Christopher R Taylor

    The Coming Epic Failure of the DC Movie Universe

    I agree, he wasn't really the Joker, although he was a very interesting character.
  6. Christopher R Taylor

    Sniping a scope.

    -8 at least, probably lower. The size would give you a penalty of around -12 (+2 DCV for each halving of size) per the rules, but the scope is going to be reaaaally steady and stationary and the shooter both braced and set, so not as awful to hit as it might seem.
  7. Christopher R Taylor

    Things not covered/addressed in Hero

    I think Call of Cthulhu did a great job with building horror into the game, but the players do have to buy into it. The biggest problem is that in a horror genre, the characters are disposable, and players have to understand that from the beginning. Often, in these stories, characters do things that are unbelievably stupid and self-destructive, leading to a grisly end. I ran a game like that once on a Halloween, Camp Nunganhom (none go home). The players played kids at a summer camp and you had two options: you could do things intelligently and try to survive that way, or you could do idiotic crap they do in these movies all the time, and get a luck point for each time you did it. The luck point let you get out of a death. So it was a way to encourage people to do retarded stuff like back into a darkened room without turning the lights on, neglect to tell anyone about the body you found in the lonely corn field, etc. It worked pretty well.
  8. Christopher R Taylor

    6th Edition Conversions

    You misunderstand. I'm not saying "why spend points to pay for blocking at range" I'm saying "why buy blocking at range if its only to protect yourself?"
  9. Christopher R Taylor

    6th Edition Conversions

    I don't actually own high tech enemies, maybe someone who does could give it a shot
  10. Christopher R Taylor

    The Coming Epic Failure of the DC Movie Universe

    Anne was great to look at in the third but its overall a turd. The first one I love the mob boss, one of the best bad guys in cinema. He should have been given a lot more play.
  11. Christopher R Taylor

    6th Edition Conversions

    All the book says is this: So there's no rule that requires a focus to block ranged attacks, just a statement that GMs often say you need it. In the rules on blocking ranged objects, all it says is So its not really even part of the rules. All Deflection does is add range to that, and if the GM requires a focus, that's not necessary. Again, that reads pretty much like "protect others" since you can already block whatever's going to hit you in the rules, and its a the same penalty. So building your missile deflection around Deflect (particularly with a shield, negating the whole "you don't need one" bit) doesn't really make sense unless you want to protect others with it. At least, that's how I understand the rules. It seems kind of a pointless power except to fill a gap created by deleting Missile Deflection. Used to be you could buy it with range to protect others. Now you have to have a special power to do only that.
  12. Christopher R Taylor

    6th Edition Conversions

    But the write up for Deflection doesn't change the rules for blocking ranged attacks other than letting you do it at a distance. That's literally all it does; I'm not sure why its even a power. It doesn't change modifiers, it doesn't give the character the ability to block ranged attacks, its just "ranged" bought on block, for ranged attacks only.
  13. Christopher R Taylor

    6th Edition Conversions

    Well the reason I say that is because of this: As in, it doesn't do anything to make you deflect ranged attacks, the rules already presume everyone can do that. It just lets you do that at range. Which.... why would you pay points and spend END to do that for yourself?
  14. Christopher R Taylor

    6th Edition Conversions

    Deflection only works to protect others, doesn't it?
  15. Christopher R Taylor

    Things not covered/addressed in Hero

    There needs to be a system built for falling in love, infatuation, and heartbreak! Your girlfriend answered your text with "K" roll for betrayal.
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