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Wardsman

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  1. This meaningless without context. What constitutes an Arch-Mage depends your setting and magic system. D&D for better or worse has certain assumptions on power level, what constitutes a high power spell, etc that not everyone likes. Nor does it translate well into most skill based systems Nor do their ideas of what is a high level spell always work. The golden oldie is the Wish spell. In AD&D it took a Wish (9th level) to raise a stat permanently. How about Cacodaemon (8th I think)? That can be a much lower level spell in Hero. In fact the whole spell level concept has to have special rule in Hero, Haven't found one for Wizard level I like I don't use Wish spells BTW. There are better ways of simulating if it is needed at all. I'm running into this with Harn as well. What might be a a Level X power in Harn Master is level Y in Hero unless I want jigger the rankings. Would you say a Rune Rank (Priest, Rune Lord or full sorcerer) in RQ is weak? Runequest shies away from twinkle twinkle and twenty orcs die in its magic. Though a Sorcerer with high enough multi-spell could pull it off. But their High level characters are dangerous in their setting. D&D makes assumptions in world setting and style of play that doesn't always translate well into other systems . We discussed this in the paladin thread. I've tried tell people this in Rune Quest. If you want play a wandering Rogue you don't play an initiate to a Thief God. Those gods are city specific. Wandering Rogues initiate as Trickster. His shrines are everywhere and yes he has Thief and Murder aspects as well as Jester. Thieves running with Paladins? Really? I Always stated that since Dwarves tend to be Lawful Good and their thieves suck a picking pockets and sneaking, that Dwarven Thieves are Locksmiths. System matters as well. How damage works plays a part. Go read the threads on mimicking saving throws . My question is why bother? Why have two classes that based on European crusading knights(except one can't use a sword)? Why can't mages heal? Why is someone mucking around in a cave in full plate? Now there is a game designer who has never been caving.
  2. Dude don't you know? As Hero system gurus we all have differential calculus at 18 or less?
  3. Wardsman

    Harn Hero 2016

    need social limitations and perks for social status thrall, serf, slave freeman. Yes there is a distinction between slave and serf. Thrall is nordic and kind of inbetween. What is interesting is that it is a true medieval setting and a lot common fantasy weapons are chivalric and cannot be carried unless you are the proper status (well born).
  4. Melting or dissolving kryptonite(an element, isotope of iron in DC) would not stop its radiation effects.
  5. Wardsman

    Classic Swords

    Which version? Arturus the saxon trying rebuild roman culture sword would be different the high medieval or renaissance fantasy that most people see Arthur as .
  6. Wardsman

    Distinctive Features: Pure Soul

    That reminded me the punchline of this episode of Young Justice. The Sword required the "Pure of Heart". "The legend said the heart must be pure, not pure good" http://www.dailymotion.com/video/x2gg9nn
  7. Wardsman

    Distinctive Features: Pure Soul

    Define "Pure Soul"
  8. Wardsman

    Transhuman Traveller

    Very good point. It also begs what makes traveller what is too you. One thing I never got about Traveller is how you could misjunp farther than you normally move.I remember a tournament where we misjumped our way through the scenario. Traveller at the basic level looks like baselines or NEBs of the fringe of Architect territory. It also brings how to model higher sophic beings in Hero. People who can predict your reactions like you can predict a child's. It It occurs to me I might need speedzone rules for those faster thinking Transapients..
  9. Wardsman

    Transhuman Traveller

    http://www.orionsarm.com/xcms.php?r=oa-intro What is "Orion's Arm" you might ask? That is an excellent question, and in a nutshell here is your answer: Orion's Arm is: The next step in the evolution of science-fiction A collective hard science fiction world building endeavor A space opera A communal background for science fiction stories A universe ready to be brought to life through illustration A forum for cutting edge science A roleplaying setting A transhumanist projection of what the future might look like A bunch of semi-sane sentients having fun together Why are we here? The answer to that question can be found in our Statement of Purpose: STATEMENT OF PURPOSE:Our purpose is to inspire writers, artists and thinkers. To create a vision of the future that is plausible at every level, internally consistent and abides by the accepted facts and theories in the physical, biological, and social sciences. We embrace speculative ideas like Drexlerian assemblers, mind uploading, posthuman intelligence, magnetic monopoles, wormholes and the technologies, and developments that will make all this possible. To quote Arthur C. Clarke's Second Law: The only way to explore the limits of the possible is to venture a little way past them into the impossible. Our task is to create an ever evolving universe that is interesting, inspiring and provocative - to theorize on a future that may, or may not, come to be. Our purpose is to inspire writers, artists and thinkers. To create a vision of the future that is plausible at every level, internally consistent and abides by the accepted facts and theories in the physical, biological, and social sciences. We embrace speculative ideas like Drexlerian assemblers, mind uploading, posthuman intelligence, magnetic monopoles, wormholes and the technologies, and developments that will make all this possible. To quote Arthur C. Clarke's Second Law: The only way to explore the limits of the possible is to venture a little way past them into the impossible. Our task is to create an ever evolving universe that is interesting, inspiring and provocative - to theorize on a future that may, or may not, come to be.
  10. Wardsman

    Transhuman Traveller

    Respectfully disagree. Orion's Arm is one the richests setting out there. But it takes a while to digest. Though I not a fan of the Current landing page.
  11. Wardsman

    Transhuman Traveller

    Think Orion's Arm or the Culture sprinkled into traveller. Has anyone done this? First decision whether to allow Jump and Wormholes or just pick one FTL tech.
  12. Wardsman

    Traveller Hero is BACK!!!!

    http://www.freelancetraveller.com/features/rules/convert/travhero.html So which traveller rules should I pick up? I may or may not have the originals still.
  13. Wardsman

    Harn Hero 2016

    Been thinking on this some more. I think a simplified way of doing yet this while keeping some of the mechanics from Harn is to base Power Skill Shek-Pvar on Aura which is a new primary stat X1. But allow each convocation to have unique complimentary skill related to convocation.
  14. My 2 pence worth. As a player I like a setting where the GM has done the work and set up hooks that I can hang my character on. As a GM, especially in Hero with its Disads , Limitations, or complications, I expect something similar from my players as a GM. Now it may take a little negotiation to tweak those Disads and Limitations so they fit my world. Maybe I'm odd but I come from a D&D and RQ crowd that ran Central Casting then adjusted the results to our game system and setting. I'm thinking of using the Harn Master rolls in a similar fashion for my next FH game. They still pay for everything and can adjust things. But use the rolls to start the the design juices flowing so to speak.
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