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Steve Long

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Steve Long last won the day on July 10 2014

Steve Long had the most liked content!

About Steve Long

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    Decuple Millennial Master
  • Birthday 11/27/1965

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  1. The starting Characteristics for Vehicles and Bases (see 6E2 186, 189) are "free" in the sense that you don't account for them when adding up the cost of a Vehicle/Base to determine what it costs a character in Character Points -- the character just pays for the costs for Characteristics beyond those starting totals. Thus, in your example, you build a Vehicle with 12 BODY. Since Vehicles start with 10 BODY, you've only spent 2 Character Points, so that Vehicle costs you (2 / 5 = 0.4) = 1 point (since, as you point out, the minimum cost of anything in the HERO System is 1 point).
  2. When characters exposed to high or low Temperature Levels lose REC as discussed on 6E2 145. Treat the REC as being “permanently” lost until the character spends time in an area that’s at the Comfort Zone — every 20 minutes spent at the Comfort Zone allows him to regain one lost increment of REC. For example, suppose that a character spends 40 minutes in Temperature Level -3 conditions. That means he’s lost -6 REC (and -6 END, though that doesn’t matter for purposes of this question). Fortunately, he finds shelter that maintains Comfort Zone temperatures. After 20 minutes in this shelter he regains 3 REC; after 40 minutes he regains the remaining -3 and is now at full REC.
  3. Steve Long

    Stun Aid Loss

    In both cases the answer is no. The loss of STUN due to the fading of an Adjustment Power isn't the same thing as inflicting STUN damage, and cannot Stun the target.
  4. Steve Long

    Lost Sleep

    See APG2 112 for optional rules regarding sleep and sleep deprivation.
  5. Steve Long

    character hologram build

    OK, now anyone can respond. I don't want to get too bogged down providing a complete answer, but here are a few ideas: 1. Since the character can interact with the physical world -- at STR 3 -- and doesn't seem to get any non-defensive benefit from being an intangible hologram, I wouldn't spend points on an expensive Desolidification build. I'd sell back 7 points of the character's STR (giving him STR 3), and then define his "intangibility" by looking at what it really does for him: it makes him really hard to hurt. I'd buy as much Damage Negation or Damage Reduction as I could afford with the Limitation Doesn't Affect Hit Location 18 (-0) -- in this case the GM allows the player to define his character's Hit Location 18 as the emitter rather than the Foot. Trying to hit the emitter directly would entail a severe OCV penalty (at least -8, and probably more like -10 or -12). 2. The other effects of the emitter getting hit (he's automatically stunned, temporarily loses his 3 STR, whatever you and the player decide) you can define with a Physical Complication. The need to "recharge" the emitter on a daily basis is probably best defined using the Dependence Complication. 3. My last piece of advice is: be leery of taking character ideas from ST: VOYAGER, since DEEP SPACE NINE will provide far better inspiration.
  6. Steve Long


    Assuming you are using the Size Templates from 6E1, then you can think of each level of Growth as adding one Template’s worth of size to whatever you start with. (Similarly, Shrinking subtracts one Template’s worth.) A dwarf or halfling is built with a Size Template that’s one level down from the default “Human” size, so one level of Growth would make him Human size, two levels of Growth would make him Large (up to twice Human size), and so on. If you’re not using the 6E Size Templates, then it’s up to the GM to answer this question, based on how he wants larger and smaller than normal characters to be built in his campaign.
  7. APG 96 has some information and rules that are pertinent to these questions, so I’ll refer you there to start. Beyond that, I can provide some general answers, but otherwise my best advice is to rely on your common and dramatic sense. It’s certainly possible for a character to Transmit false information, if he has the means to do so. For example, he could say over the radio that the enemy is at Point A, when the enemy is really at Point B. But if for some reason a character is Transmitting what someone else is saying or doing, he’d need some sort of Images-based power to “falsify” what the people receiving the transmission see and hear. Depending on the circumstances, the GM might allow the receiver some sort of roll (such as a Systems Operation roll, or an INT Roll) to determine that the transmission is false, or that it’s been tampered with. A character cannot “telepathically” Transmit his memories via radio. He could describe what he remembers orally and Transmit that, though.
  8. Unless noted otherwise by a more specific rule, when a character dies, all his powers stop functioning at the end of that Segment. (Regeneration with Resurrection is an obvious exception; by definition it has to work after the character is dead, or it would be useless.) As always, the GM should apply common sense when considering matters like this. For example, an Inherent Extra Limb (such as a tail) ceases functioning after death, but it doesn’t disappear — it’s a part of the character’s body and remains in (nonfunctioning) existence. The same would apply to, for example, an HKA defined as claws or fangs (which unlike an Extra Limb wouldn’t be bought as Inherent). I’ll consider the issue of “powers that linger beyond death” for inclusion in APG3.
  9. Steve Long

    MYTHIC HERO: What Do *You* Want To See?

    I'm sure that would be a lot of fun. Dean's so creative and knowledgeable that he always comes up with cool gaming stuff.
  10. Steve Long

    MYTHIC HERO: What Do *You* Want To See?

    In theory, yes it could. But I'm not covering the Abrahamic religions. That's too much extra work on top of the mountain of work I've already got on my Mythic Hero plate. If I want to cover "real world" demons and angels (from actual grimoires and tomes such as The Lesser Key Of Solomon or The Magus), there's enough material there for a whole book on its own. Hmmm... I already have an idea for one stretch goal. But in the highly unlikely event I need two stretch goals, a "Book of Demons and Angels" might not be such a bad idea. It's worth making a note in the file for later consideration, in any event.
  11. Steve Long

    MYTHIC HERO: What Do *You* Want To See?

    I've thought about it, and I haven't rejected it entirely, but I'm reluctant to chain myself to a schedule of having to produce material on a regular basis. The one way I might be able to make it work would be to release snippets of material taken from stuff I've already got written. For example, I could release one completed god, demon, monster, etc. per week. By rough count I already have about 275 more or less completed sheets, so in theory I could do that for over 5 years just with the material I have on hand now. But at that point I suspect a lot of people then wouldn't need to buy the book. I'll keep considering it, but somehow I can't imagine more than a couple dozen people signing up for something like that. But I suppose you never know until you try.
  12. Steve Long

    Priority of Held Actions

    If both characters want to act at DEX 15 in Segment 8, they engage in a DEX Roll Contest, as discussed in the bottom left column on 6E2 20. However, as noted there, if one of them (presumably Player 2) wants to take a defensive action (such as Aborting to Dodge again), that has priority and he automatically gets to act first.
  13. See APG 54 under "Adjusting Multiple Versions Of The Same Power; Awareness Of Adjusted Powers." The same logic applies to the situation you describe with Dispel.
  14. Not offhand, no. Designing mass combat rules for Fantasy, where the types of troops, attacks, technology, etc. involved is relatively easy to predict and plan for, isn't too hard. Trying to design something like that for Champions, where you have to deal with literally multiverses' worth of possible attacks, powers, opponents, weapons, vehicles, etc. would most likely require a lot more effort.