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Surrealone

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About Surrealone

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  1. Surrealone

    Cool Guns for your Games

    Today I bring you the LMT CSW, an integrally-suppressed confined space weapon (CSW) chambered in .300 AAC. Your military-equipped personnel will appreciate the reduced recoil, muzzle flash, and noise levels that come with this 24inch OAL rifle when using it to defend confined spaces such as bunkers, ships, and similar locations. The platform easily meets SOCOM’s SURG ("suppressed upper receiver group") requirements and passes the SURG high performance stress test, offering rifle caliber force in a substantially smaller, suppressed profile. Spare no expense when it comes to the lives of your men; give them the equipment they need: the LMT CSW - for the ultimate defense in hyper-close/confined quarters. Starting at $3999 per unit...
  2. Surrealone

    'Get over here!' build question.

    Out of curiosity I took at look at both GRAB and STRETCHING, as I seemed to recall rules about moving a grabbed character in there somewhere. Here is the gem I was looking for. Per 6e1 p286: A character with Stretching can reach out, Grab a character or object that’s within the range of his Stretching, and pull it to him (assuming he has the STR to move it). (He cannot pull himself to the Grabbed character or object, he drags it to himself.) If the target is an object, this typically takes a Full Phase Action. It only requires a Half Phase Action if the total of (meters Stretched + meters the character has to pull the object) is less than or equal to half his Stretching and the object is non-resisting. If the target is a person or the like, the GM may rule that making the Grab ends the Stretching character’s Phase. However, since characters can Grab and Squeeze, Slam, or Throw, most GMs allow characters with Stretching to Grab and Drag To Myself as part of one Attack Action. The GM may allow a Grabbed character to have an Action that takes no time to brace himself or use STR to resist being dragged. The takeaway, here, should be that triggered UAA movement should not be needed so long as the attacker has enough STR to move the target to him/her (or enough STR to move him/herself to the target if allowed by the GM). IMHO, this bit of RAW also strongly suggests Stretching was likely intended to be able to model what Spidey does... As an aside, if the GM requires the Grab & Pull to take more than the Full (or potentially Half) Phase, then you're back to triggered UAA to build what you desire, but I can't imagine a GM requiring that given how cinematic and appropriate the single Grab & Pull activity tends to be.
  3. For the strap to break due to the effects of the power, I believe the holster/strap would need to be targeted, not the focus, itself. That's a much smaller target, by the way... You're spot-on with your OAF versus OIF analysis … and have provided a far more solid (RAW) justification as to why eepjr's approach of calling a holstered gun an OIF makes little sense -- since it's still an OAF per RAW unless it can't be grabbed/taken in combat.
  4. Surrealone

    'Get over here!' build question.

    I believe the SFX of webbing a target and pulling it to the character can be readily boiled down to a focus-based grab maneuver with a triggered UAA movement power (that's triggered by a successful grab using the focus). Thus, I think your stretching option makes the most sense, here.
  5. So female characters who carry purses in your games have to pay points for the retention/shoulder straps, then (lest there be a double-standard). Got it. And yes, I would consider that line of thinking too onerous to niggle with in a superheroic game. But if that's how you like it in your game, that's wonderful for you!
  6. No I haven't, as it's certainly not an IAF when it's in my hand. i.e. A Focus limitation doesn't miraculously change mid-game based on whether it's in-hand or stowed in a backpack, holster, or some other means that helps retain or carry it. When you buy a detective a gun, do you buy it based on its holstered state or its in-hand state when it comes to limitations? Most people do the latter, I suspect … even though the gun spends most of its time in a (retention, since that's what most departments issue) holster. Ninja-Bear has a solid idea, but most of the time when foci are purchased in superheroic games, niggling details like how a holster is constructed tend to get glossed over -- at least from what I've seen. (Now I can absolutely see Ninja-Bear's idea making sense at the heroic/agent levels of play -- but the Luck-based SFX that started this conversation is something I suspect to be more along the lines of superheroic.)
  7. Surrealone

    Cool Guns for your Games

    S&W 629 .44 Magnum Performance Center Edition (with a crappy UTG optic that comes with it; I think they should and could have done better than this). This one's for the modern-day gunslinger in your campaign...
  8. Surrealone

    Deadman's Heromachine Archive

    Getting paid to play again, I see.
  9. A full-sized pistol is an OAF, agreed? (Because it is obvious and quite accessible...) Now, put that pistol into a retention holster (which has a strap with snap button, or Velcro … to retain the holster while running, climbing, hanging upside down, etc.) and now what do you have? That's right, the pistol is still an OAF … it's just a holstered OAF … on which the aforementioned CE shouldn't force a DEX roll.
  10. I believe this makes good sense for Foci that are held/wielded, but not so much for those that are holstered, attached with molles, or strapped to the target a la a belt or somesuch (like, say, grenades). Key to this is that one shouldn't have to make a DEX roll to hang onto something that's already tethered to him/her. I realize that one might argue that untethering such things could be part of the special effect, but to that I would argue back that there's a reason targeting foci has a penalty and that it costs more for TK to have fine manipulation … and that I do not feel it should be free to just wave both of those types of things away claiming 'special effect' …. as that's a LOT of benefit … for no cost, at all. Thus, I think that for your (solid) idea to be justifiable, a limitation would be required that the power doesn't work on tethered/unwielded/worn foci … only on those that are 'in hand' (so-to-speak).
  11. As I see it, the trouble with your proposed approach is that it's all or nothing ... meaning it either works or it doesn't against all Focii … whereas you indicated what you wanted was something Lucky Lass was 'hoping to cause him to drop his rifle and have his belt and combat harness fall off him'. To me, your 'hoping to' qualifier was read as indicating the power should NOT be all/nothing … and that there should be a chance for an unlucky event to happen to each of the Focii, rather than it affecting all of them ... or none of them. Thus, instead of an AoE I would expect this to look something more like a Multiple Attack against each Focus (taking the penalty for targeting a Focus, of course … and the Multiple Attack penalty) … and using an appropriate power (TK? Martial Disarm? Whatever fits your special effects, really...) against each Focus you wanted to Disarm from the target. I definitely don't see Only to Disarm as -1 on the TK; more like -1/2 … but that's really up to your GM, I suppose.
  12. Surrealone

    Takes No Body

    Taking no BODY is ~not~ like taking no STUN because if you take enough BODY, you die … but you can take STUN ad infinitum and still live. For this reason they are VERY different things. The rates at which one naturally recovers BODY and STUN are also key differences -- one highlighted by the fact that Regeneration exists as a pre-built Power to allow for faster automatic BODY recovery. As for people thinking more generically -- your examples were presented as what you intended to build -- so we ran with that. It's not magically ~my~ fault that your examples were specific/limited. It's also not ~my~ fault that your example used Toon (a game I happen to have played) and that you neglected the fact that Toons do, in fact, take BODY damage, since hit points in Toon are that game's equivalent of BODY … and falling down is that game's equivalent of Death. Finally, sticking to your examples doesn't make anyone's mind in need of broadening or make Hero players vampiric. Instead, it means your examples were limited and your goal less clear than you apparently intended. That, sir, is on you … and only you. No one told you anything was stupid. No one told you to shut up. You, however, have condescended to others by indicating you believe your idea frightened someone -- and I don't think anyone here did anything that warranted that. Perhaps instead of using Toon as your example, it might help if you throw out a power build of your own … and provide your rationale for whatever cost you assign to it -- then we could actually see your concept for your new idea and provide feedback on it … rather than taking stabs at builds based on examples that apparently were only meant as a guideline (without anyone ever having indicated that in the original post). We don't read minds, you know... What say you?
  13. Surrealone

    Takes No Body

    Sure, but those are nits you're picking. I say that because when you return back to the context of the examples that were provided (Toon and getting bonked) regarding this topic, there's functionally no difference. How so? Well, in Toon, when you run out of hit points (as they are called) you just fall down instead of dying … and then you're out of the game for THREE MINUTES. So, being prone and taking time to Regenerate is absolutely appropriate to a Toon simulation and getting bonked. If Mr. Taylor actually wanted to stick to the 3 minute timeout imposed by Toon when one is bonked, his Regeneration level could either be lower (less BODY) or slower … or some combination of the two in order to bring the cost down. But no matter how you slice it, the cartoon character should be taking the equivalent of 'hit points' (which in Hero, is BODY) … and fall down (i.e. be prone) … and be out of commission for a bit. i.e. The Toon character standing in the exhaust of the Space Shuttle would take hit points and eventually fall down … then lay there doing a bunch of nothing for three minutes. The more I think about this, the more I wonder why if Mr. Taylor is trying to model something Toon-like … he's deviating from Toon's use of Hit Points and it's falling down and doing nothing for three minute death replacement. Taking No Body models neither of those things, IMHO … and your Space Shuttle example is a shining example of why!
  14. Surrealone

    Guns and Ammo

    May I play?
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