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About Dino

  • Rank
    Name level clerk
  • Birthday 10/26/1970

Profile Information

  • Gender
  • Location
    Eureka CA
  • Interests
    Gaming, Free Software, Rock Music, Fiction, Atheism.
  • Biography
    I am the artist formerly know as Deejmeister...
  • Occupation
    Eligibility Worker II
  1. Nobody's mentioned it yet: Tunnels and Trolls. Simple character generation that takes minutes, quick combats, you can do anything the GM agrees to with a Saving Roll. Also, best solo-play game ever.
  2. Rules for groundfighting are found on Pg127 6E2. PS: Groundfighting can eliminate the penalties. You could also take and Environmental Movement for it.
  3. Here's an MMA writeup I did using custom martial arts maneuvers: Cost Mixed Martial Arts 4 1) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND 5 2) Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort 3 3) Double Leg Takedown: 1/2 Phase, +2 OCV, -1 DCV, 3d6 Strike, Target Falls 5 4) Escaping Throw: 1/2 Phase, +0 OCV, +0 DCV, 25 STR , to Escape, Target Falls 3 5) Grappling: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 20 STR for holding on 5 6) Ground N' Pound: 1/2 Phase, +0 OCV, -2 DCV, 6d6, Strike, Must Follow Takedown 5 7) Low Kick/Knee Strike: 1/2 Phase, +1 OCV, -2 DCV, 6d6 Strike 4 😎 Punch/Elbow Strike: 1/2 Phase, +2 OCV, +0 DCV, 4d6 Strike 4 9) Reversal: var Phase, -1 OCV, -2 DCV, 25 STR to Escape; Grab Two Limbs 5 10) Roundhouse/Spin Kick: 1/2 Phase, -2 OCV, +1 DCV, 6d6 Strike 3 11) Sacrifice Throw: 1/2 Phase, +2 OCV, +1 DCV, 2d6 Strike; You Fall, Target Falls 4 12) The Sprawl: 1/2 Phase, +0 OCV, +0 DCV, 25 STR , to resist Throws, Block, Abort MMA.hdp
  4. Pretty sure the map was done by Keith Curtis. http://www.kacurtis.com/index.html
  5. Chaosium's Basic Role Playing is pretty damn easy to learn. Especially the percentage based skill system. The quick-start rules are free: *** clicky ***
  6. It's still possible to use the expanded, purchase by category version of the Systems Operation skill when using a 5th edition template. Is there a way to enable this in 6th edition? I'd like to run a hard sci-fi game in 6th edition and use the category version of System Ops (and Electronics). How hard would it be to mod a 6th edition template for this? Would I be better off building it as a custom skill?
  7. Immortality Syndrome (Champions Powers pp 379-380) Extra Body: Only to prevent death (-2)
  8. Running a BuffyTVS game and I just realized that there are stats for stakes in Hero that I can find. I'm thinking its basically a Dagger or Shortsword depending on length, with lower PD/ED for being made of wood (per Fantasy Hero). Anyone know of official stats anywhere?
  9. Dino

    DunDraCon 2018

    I have submitted a Fantasy Hero game based on a game I ran at KublaCon 2017: Greyhawk Hero: Hateful Things Nearly a hundred years ago the Hateful Wars cleansed the Lortmil Mountains of Goblins, Orcs, and other evil humanoids. Now rumors of ghostly lights in the mountains around the former Hobgoblin city of Grot-Ugrat have prompted Thane Bolor Blackaxe to send messengers to the Ulek states seeking aid and offering great reward for those brave enough to win the day. Your party of adventurers have assembled at the dwarven fortress of Hoch Dunglorin to listen to his plan. https://deejmeister.net/dundracon-2018/
  10. So, I'm running a Star Trek game on Hero. The PCs are crew members of an Ambassador Class ship (think Enterprise C) in 2380 (post Star Trek: Nemesis). I am assuming that the ship has civilians on board like the Odyssey class ships we saw in Next Gen, both dependents of Starfleet personnel and civilian contractors. My question is: what do the civilians on board a starfleet vessel do to pass the time and feel productive? The only examples I can remember from Next Gen are Wesley Crusher, a teenage genius who became an acting crew member and later a starfleet cadet; Keiko O'Brien, a biologist who passed the time teaching; and Guinan, who ran the bar/lounge and was not a dependent. What kinds of jobs could the non-starfleet people on the ship have? What would they be trusted with as far as ship operations and security matters? Obviously the minor children on board will be in school, and there could be civilian as well as starfleet teachers working full or part time. I've already decided that the big recreation lounge (ala Ten Forward on the Enterprise D) will be run by a civilian. What other jobs can people think of? I'm looking at about 200 civilians on board and I don't want them all to be twiddling their thumbs.
  11. I was looking through Ultimate Equipment and once again I was profoundly disappointed with the write ups for modern hand-to-hand weapons. Basically they are all some variant of club, inducing things like hammers which are written as killing attacks in fantasy games. So I am playing in a zombie survival horror game and my PC is using a crowbar as her primary weapon. What stats should it have? I'm thinking it's basically a mace that can be used one or two handed, maybe with an OCV penalty as it is not balanced as a weapon. Anybody got stats for that? Also, what type of fantasy axe would a modern fire axe compare to?
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