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Brian Stanfield

HERO Member
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About Brian Stanfield

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    High Powered Superhero
  • Birthday 08/02/1971

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  1. Brian Stanfield

    Champions Now Information

    Yes, that's a good point. I guess this is technically true, and it's 6e, but it's still 130 pages. Then they bypassed it and went with Champions Complete instead (and Fantasy Hero as well). HERO Basic is long gone as far as I can tell. I think maybe what many of us mean by a "Rules Lite" version of the game is more like 40 pages of rules, like e1, with the express purpose of being a brief introduction to Champions, or some other specific (rather than generic) genre. The rules would be baked into the genre without all the variations, etc., required for a generic set of rules. This would be an introduction, referencing the more developed 6e rules, but making it playable in very quick order for someone who is new to the system. It's all a pipe dream, really, but could be done. Some of us think it should be done. But Champions Now, although based not he 3e rules, is not it. It's something different, and changes some of the core rules (such as killing attacks, and body) dramatically. Another example of a "Rules Lite" version would be something like GURPS Lite. Although still generic, it recently taught me the game in about 30 minutes so I could play it with my friends. Something like this, somewhere between the "Champions in 2 pages" PDF and Champions Complete, would be a great introduction for new folks without making their eyes swirl.
  2. Brian Stanfield

    Reprint HERO System 6th Edition Core Books ?

    Are all your sessions the same?
  3. Brian Stanfield

    Reprint HERO System 6th Edition Core Books ?

    Keep me posted on this. Let me know when the event happens because I can make it to Omaha pretty easily, and finding Champions at a convention is a pretty rare thing these days.
  4. Brian Stanfield

    Reprint HERO System 6th Edition Core Books ?

    What convention did you play at?
  5. Brian Stanfield

    How do you place a fictional city?

    I like that as an option. Connecticut is sorta "just there," and could use a larger coastal city to rival the other states.
  6. Brian Stanfield

    How do you place a fictional city?

    I'm trying to avoid that so that there is continuity with a more contemporary timeline. But I've been considering it as well because it makes for some interesting story options . . .
  7. Brian Stanfield

    Reprint HERO System 6th Edition Core Books ?

    Rough indeed! He's got a beta version coming out soon, but it's still really just a test document at this stage. He's more interested in playtesting Champions Now at this point more than he is in creating a clean presentation.
  8. Brian Stanfield

    Reprint HERO System 6th Edition Core Books ?

    I'm leaning in the same direction. Having talked to Ron a bit, and done a video with him (there are a whole series of videos on YouTube, and he does one with our Chris Goodwin as well), I'm getting a feel for what he's doing, and am excited by it. But my big question (which I'm trying to ask him in a new video if he's game) is why we need to go back to 3rd edition rules rather than make the 6e rules more accessible? He could do what he is working towards with the 6e rules, but he is also biased against universal systems, so he is really doing a sort of "old school renaissance" approach with Champions Now.
  9. Brian Stanfield

    Reprint HERO System 6th Edition Core Books ?

    That's a really good point. When I talked to Jason at Origins he was a bit flabbergasted by the fan reaction on the HERO games website. I don't think that the "powers that be" understand how frustrated we have gotten with the apparent stall in the HERO System. Every new thing seems more like a look backwards rather than ahead. Did we really need a Champions Complete? Or even worse, a sub-par Fantasy Hero Complete? They are so aesthetically deficient they couldn't possibly have been designed to be competitive in the brick-and-mortar marketplace. So what exactly are they?
  10. Brian Stanfield

    How do you place a fictional city?

    Although it's never really explained, I think that's the idea. Just pretend it never existed, or rather, it was actually called Santa Teresa. I'm not sure why she chose this route, but it always fascinated me. It solves some problems, but creates some others. But she does some other interesting things with her timeline as well, so that her books written in the '90s are still set in the '80s as if no time happened between novels. Over the course of 26 novels it's a bit disorienting, so misplacing Santa Barbara seems par for the course.
  11. Karate isn't even more popular than baseball in Japan.
  12. Brian Stanfield

    How do you place a fictional city?

    This really is the crux of the problem, isn't it? If you've ever read any of the Sue Grafton alphabet mysteries, she simply replaces Santa Barbara with Santa Teresa. Who's going to miss Santa Barbara? But it allows her to still travel to Los Angeles and San Francisco without any sort of discontinuity. What her sleuth never does, however, is visit Santa Barbara! But that's a lot more easily ignored than if I were to replace New York City. I think maybe the "replace Newark" suggestion from Vondy is workable, because who ever goes looking for a better life in Newark? My brother lived there for a while and all he got was robbed!
  13. Brian Stanfield

    Reprint HERO System 6th Edition Core Books ?

    No, I don't think you're misinterpreting it at all. In all honesty, I think Jason was throwing spaghetti at the wall to see what stuck with HERO folks. There was a bit of a backlash when the project was announced. He really just saw it as a fun project to try, and didn't realize people would feel so strongly about it. Ron Edwards himself has said that it is just an experiment on his part to see how much he can simplify and rationalize the rules to make them easier to take up and start right away. But he's doing things like eliminating Killing Attacks and making them into Advantages on Normal Attacks, and various changes like that. For him it's more about seeing what might work better or cleaner. I'm not sure he's too worried about attracting new players as much as he is trying to recapture the fluid, wide-open feel of the game in the '80s. This may have been misspoken on my part, but so far there is almost no artwork in his test document, but it's just an alpha copy so probably is no indication as to whether there will be artwork. I suspect that he's got a lot of art to work with, so I doubt the final version will be artless. But it's hard to tell from a rough working draft. Check it out and see for yourself: http://adeptplay.com/sites/default/files/Champions Now playtest.pdf
  14. Brian Stanfield

    Reprint HERO System 6th Edition Core Books ?

    Maybe it's because they sold their Champions IP for the mmorpg, and people just got burned out on the video game part of it and had no desire to return to/learn the paper and pencil version of the game? Maybe it's because HeroClix and DiceMasters have quick and easy versions of supers games? It's especially baffling, given the preponderance of superhero movies in the past 10 years, that people aren't more interested in the game. Maybe people are just more hooked on the "official" universes in the movies rather than creating their own characters? Who knows?!
  15. Brian Stanfield

    Reprint HERO System 6th Edition Core Books ?

    I'm totally with you on this point. I thought FHC was pretty ugly in general. The font, for God's sake, is so characterless and could have been so easily changed to something interesting. Most of the art is from the FH6e book, just black and white. But you're right, this looks totally generic and really uninteresting to someone who doesn't know HERO System. I've been talking to Ron Edwards, the guy who is doing Champions Now, and his goal isn't to revitalize the older editions. He's instead trying to apply emergent story theory in an easy to digest Champions 3e format. There may not be any artwork at all, I'm really not sure. You can get a free copy of the playtest document to see what he's up to. It's sort of like applying Aaron Allston's Strike Force to old-school (i.e. simpler) rules, with an emphasis on the emergent world aspects that he calls "story now." It's a great read, but is not intended to replace the 6e ruleset. It's more like a personal experiment on his part.
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