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Brian Stanfield

HERO Member
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    439
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About Brian Stanfield

  • Rank
    Standard Superhero
  • Birthday 08/02/1971

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    Male

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  1. Brian Stanfield

    Resourcing Hero games on Roll20

    Roll20 had a great presentation at Origins this year. They are planning on including a die roll that will keep track of specific results for each roll (for instance, 1s and 6s). Seems like they're always improving. I've never looked at Roll20 before, so I joined your sandbox. When you get a chance, can you make me a GM so I can look around?
  2. Brian Stanfield

    Origins 2018

    Now if I can only remember this a year from now!
  3. Brian Stanfield

    Champions Now Information

    THIS!!! This is a great idea. I think a few cons would be a better way to create a buzz, both for indie gamers and for folks interested in Champions. It seems like it could actually create an interest in Champions with the growing numbers of idie gamers out there . . . .
  4. Brian Stanfield

    Champions Now Information

    This is an interesting video! It seems to hint at what he's shooting for in the Kickstarter. But I'm still left guessing a little bit.
  5. Brian Stanfield

    Champions Now Information

    I'm almost on board with this project. But I'm inclined to agree with Spence that it's more of what we've already seen. I think I can get a lot more useful advice out of Aaron Allston's Strike Force reissue, which was truly a brilliant idea. I think we can all agree that 3e was quicker and easier to play, and has a lot of appeal because of that. What I'm curious about, though, is how to offer these quick and fluid character creation suggestions to 6e. If we go to 3e to avoid the crunchiness of 6e, I'm really interested in hearing time-tested advice on how to cut through the endless detail to create beginning characters and encounters in 6e the way we used to in 3e. In all honesty, I think the character creation cards were a brilliant Kickstarter idea. I'd like to see someone do what Ron is planning, but using the cc cards in 6e. I looked at the beta documents, and Ron seems like a really interesting guy, and I'd love to see more of what he does. But this particular project seems to fall a little flat for me. Perhaps if there's a more explicit goal here (applying storytelling techniques to Champions), and a clearer plan of what it entails, it'll make for a less confusing KS offering. It seems like with a little more refinement (and maybe a better outline of what the goal is), I'd be all over backing this.
  6. Brian Stanfield

    Origins 2018

    Wow! This is good to know! How are they listed in the paper book? Are they listed by event like usual? Do you check with IGOD beforehand to see what they are offering?
  7. Brian Stanfield

    Origins 2018

    Those all sound great! I didn't get to pre-register for anything because of a screwup on Origins's part, so I was pretty much stuck demoing games and stuff like that. Kind of a bummer. I went and met Jason Walters, but he was always busy so I didn't get to talk to him much. It was still fun all around, but not exhilarating.
  8. Brian Stanfield

    Origins 2018

    Have you found anything good to play yet?
  9. Brian Stanfield

    Origins 2018

    Is anyone else at Origins this year?
  10. Brian Stanfield

    WH40K Hero

    Got it. I misunderstood your goal. Still, this sounds like a lot of fun, and I'd like to see what you finally come up with. You should post it when you get it figured out, and maybe write up a documents for the downloads section.
  11. Brian Stanfield

    WH40K Hero

    Its been a looooong time since I played 40k, but one principle that I always liked was the points-balance approach that is similar to HERO. In other words, you can gauge a squad based on the total number of points it has just like you can gauge a super team against a villain team. The weapons were a big part of balancing squads. For example, you could have a single squad of highly equipped space marines against an endless horde of space orcs with crappy weapons, but the points still balance out. My my point in bringing this up is that you'll probably want to include the weapons and equipment in the character builds so that there is still some balance at the squad level. They can all take the Focus Disadvantage, Real Weapon Disadvantage, etc. to make them more affordable, but it'll be easier to maintain a balance between opposing squad combat.
  12. Brian Stanfield

    6e Equipment Guide Character Pack

    I looked through the book for the detailed explanations on the builds, but they are done more like the genre books, offering a lot of possibilities for what can be done in a build, not necessarily what is done in a build. It may be worth getting a .pdf version of the book just to look at the material.
  13. Brian Stanfield

    6e Equipment Guide Character Pack

    By the way, have you compared the stats to the 5e Equipment Guide? They are actually cheaper, so it looks like there's an intentional adjustment in the 6e guide.
  14. Brian Stanfield

    6e Equipment Guide Character Pack

    Hmmm . . . Maybe this is worth asking Steve Long directly to see how he did the builds? Now I'm curious myself . . . .
  15. Brian Stanfield

    6e Equipment Guide Character Pack

    What are some of the numbers problems in the 6e guide? I haven't gone through it very thoroughly since it's basically an exact replica of the 5e Equipment Guide with new stats.
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