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Tech

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Tech last won the day on December 8 2004

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About Tech

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    Millennial Master

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    Sol System

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  1. Tech

    The Sutherland Presidency

    Since I avoid politics in my game, I really really don't like Invictus. I'm with Badger.
  2. Tech

    Advice

    Cyclops didn't have a problem sleeping or having his eye lids hurting when he shut them because his power is hurting him.
  3. Tech

    Damage of the Mariana Trench

    In a manner of speaking, someone's going there, although it's going to be a villain. No one's going to kick the bucket if you're wondering.
  4. Tech

    Damage of the Mariana Trench

    Thanks so much cptpatriot!
  5. I'm curious how much damage do you think a hero or villain who was at the bottom of the 6.8 mile deep Mariana Trench would take? Down there, it's been listed as 15,750 psi.
  6. When you build a player character or a supervillain (or see one written up), what do you think makes a good character or even a great character? Is it the stats? Is it the power-scale of the bad guy vs. the heroes? Is it the background that you write-up? What criteria do you use? For myself, it's a combination of multiple things. It could be the picture that the players like. I remember someone drawing their own version of villains and we still laugh and shudder remembering the pictures. It could be that the villain is solo and is powerful enough to handle the team but not so powerful that the heroes have no chance of defeating him. It could be the villain is funny, like how I use Foxbat. It could be the villain is a wimp and keeps trying to take on heroes that will obviously defeat him. A combination of these is what could make a villain great and fun to use. There definitely has to be a chemistry with how a character is played with the other characters, whether hero or villains. I've had villains I've made that I thought would work out wonderful and the players were like 'meh'. I've had a few surprises where I made one-shot villains and the players really liked them and wanted to see them again, to my surprise. So what about you?
  7. Not me. Why should it be removed?
  8. No worse than some of the earliest supervillain history write-ups, and certainly better than European Enemies.
  9. I don't use them as a team; Thunderhead is GM'd solo, modified, and the hero (now villain) from the movie. I've modified alot of the villains in that book: some are just weird to be played or too weak.
  10. I'm agreeing that 'yes', this power would work, as well as needing a PER roll each phase, and keeping END cost going for each phase. However, realizing something is an illusion doesn't automatically break you out of it. I could see the hero with Mental Illusion telling the blinded hero what they're about to do and the target hero willing to accept it to be able to help her fellow heroes. It wouldn't disappear, even unintentionally: the target hero is glad to be able to be helped by a teammate, knowing that what is being "seen" is an accurate illusion.
  11. Tech

    Speedster Move Through Power

    First, you have to try to get these ideas past the GM and I sincerely doubt you will. I can think of all sorts of powers that obliterate my enemies but they're not going to get past the GM. If they did, I would really worry about why. If somehow, someone in my campaign tried that (and they won't, fortunately: let's hear it for great players!), I would pull out my rule which all players are very well acquainted with: "What's good for the players is good for the GM, and vice versa" It prevents power-gaming and crazy ideas like 40d6+ attacks from occurring in the campaign. This rule also protects the players.
  12. Tech

    Speedster Move Through Power

    For myself, anyone trying a move-through for a huge amount of damage would be limited to DEF + Body (or BODY x2 for complete obliteration). Sooo, Mr Superspeed, your 20 PD and 10 BODY allows you a maximum of 40d6, although you're probably going to need a new character.
  13. Tech

    Champions Worldwide game

    I tried not to laugh but I couldn't help it; that's hilarious!
  14. Having him being THE Thunderhead (who used to be a hero from The Incredibles... and not too bright... and something of a klutz) will be more fun than any of his powers might be. Of course, his background is totally changed, with his powers enhanced.
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