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TjackFlash

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About TjackFlash

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    I used to be known on this site as Tjack but due to a glitch when it was upgraded I've been blocked from my old ID.

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  1. The Doc Sidhe books by Arron Allston were excellent if not exactly superhero novels. It was more a cross between fantasy and the Doc Savage pulps.
  2. Most of my heroes are pretty pragmatic. They'd ask the their team tech to teach them how to bank online and giggle all the way home.
  3. Does your character have a hobby? Blow the point on being an expert in it. This is not a foolish idea, it is part of role-playing. When the GM asks that fateful question at the begining of an episode, " What's your character doing right now?" Don't you want to have a better answer than "I dunno." Consider the person you've created, and figure out what they might enjoy spending their off time doing. Your GM will thank you for the odd ideas that may come to them for sessions.
  4. With respect to Worldmaker's story on FanFiction.net "Origin Story" how about Lady Clairol?
  5. My first Champs hero Jack Flash was a Los Angeles based, .357 packing, FBI agent, and was so long ago that when the movie Beverly Hills Cop II came out I stole it's theme song. Bob Segar's "Shakedown" was always just perfect. "It's a given L.A. law, there's always someone faster on the draw. No matter where you hide, I'm gonna take you down."
  6. Four different times in my life I've gotten the fortune, "Depart not from the path from which Fate has you assigned." Creepy phrasing and all. I've asked other people and no one ever said they got that one. I can't tell if either I'm in big trouble or in for something cool.
  7. Four different times in my life I've gotten the fortune, "Depart not from the path from which Fate has you assigned." Creepy phrasing and all. I've asked other people and no one ever said they got that one. I can't tell if either I'm in big trouble or in for something cool.
  8. Four different times in my life I've gotten the fortune, "Depart not from the path from which Fate has you assigned." Creepy phrasing and all. I've asked other people and no one ever said they got that one. I can't tell if either I'm in big trouble or in for something cool.
  9. When building a character I like to work from the inside out. Meaning that a lot of the time I've got a better idea of the personality of the guy than of how to write up the powers. I've been kidded that in the middle of a game I'm the only one who knows the color of his character's socks. What all this means is that for me part of writing up is to have a list of skills that I know may never come up in game but I think add flavor to the roll play. Also when every once in a while when one PC being a guitarist or another who's a Houdini buff comes up in session it's a little treat like an episode of TV where you see that favorite character/actor of yours sing, or juggle or something. The next time you're finishing a write-up and have a point or two left over, instead of just tossing them into a stat you'll raise up to an effective number later, consider what this person does when their not saving the city.
  10. The Enterprise-D had Mr. Mot the barber, and the waiter who's name I forget from the "Lower Decks" episode, but neither of these two really scream exciting PC to me. Real world Naval ships do sometimes have civilians from other Govt. agency's serving on board such as NCIS in the legal dept. or CIA, NSA, or Naval Intelligence as support for a particular mission. There is also often a civilian specialist Technician who working with new or experimental equipment. These however all seem to be more guest stars to an episode rather than week in, week out characters.
  11. In a Star Wars game I once based a Y-wing commander on Tommy Lee Jones's portrayal of the Commander of Attack helicopters in the movie Fire Birds. Texas drawl, cadence and word choice, stance, mannerisms, the whole bit. Very popular NPC, but that was less about the character than the actor.
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