Jump to content

Jayzon

HERO Member
  • Content Count

    20
  • Joined

  • Last visited

  1. Update: 4 awesome sessions after he began as a martial artist he has finally been able to rid himself of the curse (Unluck 2d6) of the black paladin's sword, during which time he spent half his time getting his brains bashed in (he kept getting 1-shotted to unconsciousness by the same villain) and constantly tripping over own feet mid-maneuver, his sanity has begun to waver. It seems the effects of battle and the taint of evil from the curse have irrevocably altered him forever. 1st off he needs some STUN or he will keep getting KOed at every turn (very frustrating). 2nd I would like to give him at least 1 ranged power of some sort and I was thinking maybe since he's a martial artist a "haduken" might fit; maybe even a negative chi "haduken" due to the taint of evil might be better. 3rd he will now be known as the Grinning Fool as he will always have a very disturbing grin plastered on his face and he tends to mumble to himself almost inaudibly as well as giggle and have loud bursts of maniacal laughter. His body language will also be all sort of creepy and unusual. 4th now he has a mysterious shadow creature follow him that can be spotted randomly throughout the adventure. I will be using the curse as a plot point to develop abilities and powers as well as complications; I am open to suggestions. I will be also taking out a few skills to have some extra points back for some changes.
  2. Ok, after much debate and playing around w/ ideas and points, advantages, complications, etc. here's what I ended up with. Played tested it as we began our new campaign and so far I had a blast w/ it. There's some room still to tweak. The brain implant is something we agreed on having for each character that allows us to download temporary (skills only) knowledge into our brains relevant to our mission in order to be able to travel from dimension (each w/ its own tech/magic/monsters/ etc.). Example: if we go into a medieval setting I would download the skill how to ride a horse, if it was a futuristic setting I would download how to use an energy weapon, just to give a quick example. I thank everyone that contributed and helped out! Also, any extra ideas/suggestions are most welcome! Grim.pdf
  3. Ok, after much debate and playing around w/ ideas and points, advantages, complications, etc. here's what I ended up with. Played tested it as we began our new campaign and so far I had a blast w/ it. There's some room still to tweak. The brain implant is something we agreed on having for each character that allows us to download temporary (skills only) knowledge into our brains relevant to our mission in order to be able to travel from dimension (each w/ its own tech/magic/monsters/ etc.). Example: if we go into a medieval setting I would download the skill how to ride a horse, if it was a futuristic setting I would download how to use an energy weapon, just to give a quick example. I thank everyone that contributed and helped out! Also, any extra ideas/suggestions are most welcome! Grim.pdf
  4. I just took a look and I am really liking what I see. Today was our weekly game (4th time we meet since forming group) and we decided to change a few things. We are switching to Super Agents (less points) instead of superheros and it will be more dirty and gritty (more chance of dying than of getting knocked out). In the new version the character will switch to master of bladed combat instead of ranged, but I will give it some sort of ranged attack such as throwing knife or some such so he has something ranged too. So this build u made I would only need to reduce certain stats and a few minor tweaks and I think its good to go!!! Thanks again! Once I make the changes and the GM approves it for the game I will be posting it here.
  5. Ok, i will look into that. Thanks for ideas and suggestions. Edit: As of tonight the group has decided to eliminate END unless for some specific things and the game will switch from superheroes to super agents (less points total), but I will keep this in mind if they, for whatever reason, decide to switch back (we are a new group and are still testing stuff and flexing our creative muscles so to speak so the game is going thru some growing pains).
  6. As soon as i get hone and the conputer i will chek it out. I knew i had to be doing sonethibg wrong, i just had no idea what. Thank you for suggestions and ideas. Looking foward to seeing that gadgeteer. Also, the diplomatic immunity is because he is an alien from another "galactic country" and his family just got it (bribed...cough) from the local planetary authorities.
  7. Took a pic of character sheet in case someone wants to see but doesn't have the character designer:
  8. Took a pic of character sheet in case someone wants to see but doesn't have the character designer:
  9. I made a version using the Hero Designer software. I have no idea if its even legal system-wise, but I will link it here in case anyone wants to give it a look see and let me know what they think. Mr.hdc
  10. I made a version using the Hero Designer software. I have no idea if its even legal system-wise, but I will link it here in case anyone wants to give it a look see and let me know what they think. Mr.hdc
  11. Still working on the concept when I have time, which I don't have almost any it seems lately. I am going to need to trim fat to make it work.
  12. Still working on the concept when I have time, which I dont have almost any it seems lately. I am going to need to trim fat to make it work.
  13. More great ideas to work with, thank you.
  14. Great ideas, thank you. I have to research that idea for shotgun, sounds like what am looking for. The gadget pool vs multipower, I think the multipower is more akin to what am looking for, basically a weapon that can be reshaped to become a different weapon with its own traits, not looking into something that I can change to suit the mission like a pool point would allow (I assume this is more or less how it works). I don't want to tweak powers once the weapon is created, just create it so it has multiple powers (gun/shotgun/rifle/etc.). Though i can definitely see the greater advantages of a point pool in the long run. The " affects psychic powers" grenade am looking for something that once I encounter a psychic I can throw at him/her that can disrupt, affect, or lessen their psychic ability. A quick simple idea could be something that just makes their OMCV drop so its harder to hit someone withe their mental powers. You have certainly given me more to work w/ and consider; thank you!
  15. Awesome. It's slowly coming together. thank you.
×
×
  • Create New...