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BoloOfEarth

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BoloOfEarth last won the day on September 14

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About BoloOfEarth

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    Smell? It Sphinx!
  • Birthday 06/17/1964

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    Database programming

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  1. BoloOfEarth

    Dealing with MultiPower in game

    (bolding added above) One clarification: with the Multipower you're considering the Active Points vs. the Multipower's pool, not the Real Cost. So let's say you have a 120-point Multipower pool with three variable slots: up to 10d6 Blast with AP (+1/4), Half END (+1/4), OIF Power Ring (-1/2) [75 AP, 50 RP] up to 50m Flight with 0 END (+1/2), OIF Power Ring (-1/2) [75 AP, 50 RP] up to 20 rPD / 20 rED Resistant Protection, Hardened (+1/4), Impenetrable (+1/4), OIF Power Ring (-1/2) [90 AP, 60 RP] So you could have, for example, 10m Flight @ 0 END (15 AP), 10 rPD / 10 rED Hardened Impenetrable (45 AP) and then 8d6 AP Blast @ Half END (60 AP), for 15 + 45 + 60 = 120. Or no Flight (0 AP), 10 rPD / 10 rED Hardened Impenetrable (45 AP) plus 10d6 AP Blast @ Half END (75 AP), for 45 + 75 = 120. Or 20m Flight @ 0 END (30 AP) + 20 rPD / 20 rED Hardened Impenetrable (90 AP) for 30 + 90 = 120. It's NOT 10m Flight @ 0 END (10 RP) + 20 rPD / 20 rED Hardened Impenetrable (60 RP) + 10d6 AP Blast @ Half END (50 RP) for 10 + 60 + 50 = 120.
  2. If you have some specific ideas of what to search for, you might try the Wayback Machine.
  3. BoloOfEarth

    Building an Engulfing Power for a Goopy Shapeshifter

    One downside to a Grab build is that it only restricts two limbs. As La Rose pointed out, it also doesn't cover (pardon the pun) the encompassing aspect of the power, perhaps requiring something clunky like the Barrier build LR mentions. That said, if going the Grab route rather than an Entangle, I'd suggest a high-STR (only to Grab / Hold), plus a handful of martial arts maneuvers, talking the GM into allowing a custom one for the encompassing maneuver Glop Fu 3 Glop-Pow: Basic Strike (+1 / +0 / STR + 2d6 Strike) 3 Glop Your Feet: Legsweep ( +2 / -1 / STR + 1d6 Strike, Target Falls) 4 Mouth Fulla Glop: Choke Hold (-2 / +0 / Grab head, 2d6 NND) 5 I've Got You Covered: Custom maneuver (-1 / -2 / Grab head + 4 Limbs, 1d6 NND) Edit to add: I think the number of limbs covered would mean that the shapeshifter is effectively between the target and any attackers.
  4. BoloOfEarth

    Building an Engulfing Power for a Goopy Shapeshifter

    I created a liquid metal supervillain (basically the Terminator T-1000) for my Champions game, and gave him the following power (I think I took it pretty much straight from the Champions Powers book): Gotcha: Entangle 5d6, 5 rPD / 5 rED, Constant (+½), AoE (Personal Surface; +¼), 0 END (+½); No Range (-½), Only Traps Objects / Limbs Used to Grab or Strike Him (-½), Feedback (-1). (Note that this is far more than the 55 AP cap that the OP mentions.) I went with that rather than a STR Grab because this, being a damage shield, doesn't require waiting until the character's Phase and action. And since he can form Extra Limbs and still attack, I didn't want to make it be all the character can do while he's holding someone. So this build may not really be what the OP is looking for, but I wanted to point it out as a possibility. (To get within the 55 AP cap, you'd want to make it Entangle 2d6, 3 rPD / 3 rED with Costs END only at activation for +¼ instead of the 0 END.) Going strictly with the OP's info, you could go with Entangle 3d6, 5 rPD / 5 rED, AoE (2m Radius; +¼); No Range (-½), Feedback (-1), Lockout (-½), or Entangle 2d6, 4 rPD / 4 rED, stops Sight Group with the same Advantage and Limitations. Personally, I'd suggest the latter one as it would significantly hinder many mentalists.
  5. BoloOfEarth

    Dealing with MultiPower in game

    I second dsatow's suggestion. Try and keep it as simple as possible. One of my player's characters has a gadget pool (VPP with 45 point Pool and Control), so I drew up a list of sample gadgets with costs at 5-point break points (10, 15, 20, 25, etc.). She can create something else on the fly, but this makes it easier for her to pick and choose. If the player insists on keeping things too wonky to figure easy break points, though, I would suggest the player figure out the most common combos they'll use. For instance, if the ring is a 125-point Pool with variable slots for Flight (with +3/4 Advantages), Resistant Protection (with +1/2 Advantages), plus a bunch of attack powers (various sets of Advantages ranging from +1/4 to +2) -- he might make a list like: (a) 17 points Flight (10m) (b) 35 points Flight (20m) (c) 61 points Flight (35m) (d) 22 points Resistant Protection (+5 rPD / +5 rED) (e) 45 points Resistant Protection (+10 rPD / +10 rED) (f) 63 points Resistant Protection (+14 rPD / +14 rED) (g) 94 points Attack 1 (15 DC with +1/4 Advantage) (h) 81 points Attack 1 (13 DC with +1/4) (i) 62 points Attack 1 (10 DC with +1/4) (j) 97 points Attack 2 (13DC with +1/2) (k) 82 points Attack 2 (11 DC with +1/2) (l) 60 points Attack 2 (8 DC with +1/2) ... and so on. Thus, he could choose: either (a) or (d) + either (g) or (j) for 111-119 points (a) + (d) + either (h) or (k) for a total of 120-121 points (b) + (d) + either (i) or (l) for 117-119 points either (c) or (f) + either (i) or (l) for 121-125 points ... and so on. And if they player is a munchkin who has to use up every last point in the Pool ("but I might be able to get an extra +1 damage for those 3 points!"), either he makes a list of every possible option, or you find a way to push him along. ("Okay, Power Ring's turn." "Hold on a sec, I'm still trying to figure out which powers I want." (waits a minute) "Okay, so while Power Ring is trying to optimize his powers, we go to Armadillo." "Hey, wait a minute! I'm not ready yet!" "Sorry, Ted, but the bad guys don't seem to want to honor your 'time out' request. So either s**t or get off the pot.")
  6. Sticking to game mechanics, I'd say that FTL is a fairly sci-fi-centric Hero System mechanic. Also, Teleportation Gates. Sure, either can be used in the superhero genre, and teleport gates would work for certain fantasy genre spells / artifacts, but both seem more prevalent in a sci-fi setting. Mechanics aside, though, I think setting and flavor text play much more of a role in defining a specific genre.
  7. BoloOfEarth

    Supers Image game

    DT, it's possible he wanted to join the game but didn't know the rules. So here they are, just in case: So Squirrel, before we can use your image you need to respond to this one below and get selected as the winner by that poster:
  8. BoloOfEarth

    Supers Image game

    "Good day, sirs and madam. Ah, I believe you must be the members of Foxbat Force. Welcome to the Justice Tower, home to the city's premiere superhero team. I'm Jeeves, the team's butler and man-servant. Might I take your cowl, Mr. Foxbat, sir? Or your lab coat, Professor Steriaca? I apologize that my masters are not in residence at the moment, but I have alerted them that they have visitors, and I expect them to arrive shortly. "My mask? Yes, sirs and madam, I realize it's hardly necessary, but it find it helps me fit in better with my employers. Makes them more comfortable, as it were. Ah, Ms. Batfox, I see you're admiring my walking stick. As you surmised, it does give me the ability to defend myself, and even to give a healthy jolt of electricity to ruffians seeking to damage the Justice Tower or its residents." "Please, come this way into the sitting room and I can bring you some refreshments while you wait for your hosts to arrive. Ah, Exoskeleton Man -- might I call you Mr. Man? -- please don't handle the artwork. That is an original Bartlett, and my masters would not be pleased to see it damaged or stolen." "Really, Mr. Foxbat, I must protest. Having your cohort Harmonious Fist restrain me is taking liberties I simply cannot allow. I must insist you release me at once, or I will be forced to take action against you. (sigh) Well, sirs and madam, you certainly can't say that you haven't been warned." WHAM! BAM! BASH! POW! ZZZAP! KA-POW! BLAM! GLOP-GLOP-GLOP-GLOP! "There, now, was that really necessary? Tsk, tsk, you've damaged my exterior as well. I'll have to replace this entire outfit, as well as sections of my epidermis. Why, yes, Mr. Man, I am in fact a robot. Now if you would all be so kind as to wait within the restraining resin I have applied, I'm sure my masters will be here shortly to turn you over to the authorities. In the meantime, would any of you like some tea?"
  9. BoloOfEarth

    Order of the Stick

    And thus, the ultimate fates of various RPG campaigns that have started and only lasted a handful of sessions. I feel responsible for a handful of those world grave markers. (*sniffle*)
  10. BoloOfEarth

    Forgotten Enemies metathread

    Well, I did say "maybe add Frisbee to it." But perhaps it's her nephew, Disc Golfer.
  11. BoloOfEarth

    I challenge you!

    Bagpipes. They've got to be, like, 1000% harder to learn how to play. Plus they look way more ridiculous. Drunken bar brawl: Scots vs. Irishmen
  12. BoloOfEarth

    NGD Scenes from a Hat

    He mutters and curses while watching reruns of Holmes on Homes. NT: Subtle signs your new neighbor is actually Sherlock Holmes in disguise.
  13. BoloOfEarth

    NGD Scenes from a Hat

    His flying DeLorean and hoverboard are dead giveaways. New Topic: Totally inappropriate uses of a time machine. (Difficulty: Nothing involving time paradoxes.)
  14. BoloOfEarth

    Forgotten Enemies metathread

    You can imagine my surprise. (I only kid you 'cause I like you.) Of course, now I'm thinking I should come up with my own home-grown lawn sports team, maybe add Frisbee to it. I could have Croquet (OAF hammers), Lawn Dart (indirect RKA), Badminton (hey, the name starts with "bad" so he must be a villain), Horseshoe (Luck powers), Bocce (he's got the balls for crime)... And in that vein... I present Wickets of Fury! https://www.youtube.com/watch?v=-gv5G1_yaKQ
  15. BoloOfEarth

    I challenge you!

    But Buck Rogers has Erin Gray. Glenn Miller. He really gets you In The Mood. Spike Jones vs. Tom Lehrer
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