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MrKinister

HERO Member
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    102
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About MrKinister

  • Rank
    New Member

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  • Gender
    Male
  • Location
    Los Angeles, CA
  • Interests
    RPGs, Meditation
  • Occupation
    IT Support & Administration

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300 profile views
  1. Oh, yeah. And in order to not get stuck on rolls, any information that is critical to the plot should NOT be behind a roll-wall. If it is really that critical, they will have to get it, no matter how. That will have to be an investigation freebie. It should be easy to get, even if there are rolls present. Otherwise you may be shooting yourself in the plot-foot. 😃
  2. It strikes me that you may need to pay attention to the player's personal preference. You, as the GM, have absolute control over the story, except where public rolls cannot be denied (hence a GM screen). If you have a series of players that do not like investigations, you need to adapt your game to those players. It looks to me your players are into the game as a way to splash stuff around with powers in combat. You have combat junkies. There's nothing wrong with that. Other players will be more skill oriented, and others will be more roleplay oriented. There is no point in giving an action player a mystery to solve. They will look at it and walk away like a cat faced with distasteful food. Just bury it. What do your players want? Give that to them. It will make them happy. Now, the question then remains, what do you, as a GM, want? Do you want to run combat scenarios all the time? Do you want to make things more clever or cerebral? It might help a bit to give the players an idea of what to expect in a scenario. Something along the lines of "Hey guys, these next three sessions are going to be about a mystery you have to solve. Put on your thinking caps." Unless they are unusually stubborn, or being passive-aggressive, they will at least know what is expected of them and they may pay attention to things they might not normally pay attention to. As a last resort, you may just have to spoon feed them the information in a way that makes sense to them. You can present it as a the characters reaching the conclusions that the players then learn about through your exposition. After all, the characters are usually much better at what they do than the players. Sometimes the characters will have better investigation skills (and perhaps more common sense) than the players. 😃 And that might just be the case: If the players are new to "investigations", they really may have no idea how to go about them. A few in-game examples of how to think through such a situation, and what to pay attention to, and the types of questions to ask, will give them an education on how to proceed in those types of scenarios. Again, unless your players are deliberately dragging their feet because all they really want to do is get into the next fight they will eventually pick up on these details. This may be especially true if their only background to roleplay is fantasy-based, where the typical plot is "there's trouble in town (cave, dungeon, dimension, etc), go there, find the monsters, kill them". Not much of a thinking man's game. They may be stuck in that "we need someone to tell us where the monsters are so we can kill them" mindset. I know I was stuck there for a little while, until I learned more by watching more and more investigation games. I got better. 😃 Just my $0.02.
  3. Even though I won't actually play in this game, I would agree that I don't play FH for D&D. I like a separately defined magic system, even if it just the Colleges of Magic 4th edition had to offer. Anything but the D&D "you only get 4 first level spells per day" system. 😃
  4. In my observations, fantasy is more "black and white". It is easy to say, "Orcs are evil", and then you proceed to slaughter the entire tribe, no moral, ethical, or any type of, quandary or fallout. Fantasy also carries the old medieval romanticism of the "shining knight" and the "damsel in distress". Admittedly, fantasy is "fantastic", with wonder and discovery aplenty.
  5. Well, if it is online, I may have some time open, depending on schedule.
  6. The link to your game takes me a "page not found" page. Have you perhaps set it to private?
  7. You don't need to pay for it. The client is a free download. And there are so many open public servers, you can easily squeeze a dozen people into one of them and it will only barely register since the system is so bandwidth-efficient.
  8. I'd be interested in a Fantasy Hero game. I've been looking for something that might fit me for a while. Do you have a particular schedule in mind? Bluesguy: Have you tried TeamSpeak? It is takes very little bandwidth, you can access open servers easily (which don't require paying for them) and the sound quality is high.
  9. Hello Steph, I would certainly be looking for a GM. Would you be interested in running a Fantasy Hero game? You have at least three players here. That would make for a fine party. Keep us posted. =)
  10. Anyone running a Fantasy Hero game online looking for one more player?
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