Jump to content

MrAgdesh

HERO Member
  • Content count

    137
  • Joined

  • Last visited

1 Follower

About MrAgdesh

  • Rank
    Skilled Normal
  • Birthday 06/21/1967

Profile Information

  • Occupation
    Firefighter

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. MrAgdesh

    Rethinking Growth

    Yep. Hulk moves pretty darn fast in the Avengers. Chasing Black Widow through the Helicarrier he's keeping pace. Comic Book Physics...
  2. Player 1: 18 DEX Speed 4. Phases 3,6,9,12. Player 2: 15 DEX Speed 3, Phases 4, 8, 12 On Phase 3, Player 1 attempts to hit Player 2. Player 2 Aborts his phase 4 to a Dodge. On Phase 6, Player 1 declares “Hold my Action until Player 2 stops Dodging” At 15 DEX, phase 8, Player 2 stops Dodging. Does this mean; a) That Player 1 may now act because he has the 'priority' of Holding and that Player 2 has stopped Dodging (but could Abort his action this phase to Dodge again should he wish) b) The two characters, now acting simultaneously at 15 DEX enter a DEX roll-off for priority as to who goes first, with neither being able to abort (6E2 pg 19)
  3. If you dispense with the DEX roll at simultaneous DEX’s and institute some other priority system, e.g., Held Actions, does this also negate the ability to Abort that accompanies the usual simultaneous DEX roll rule? E.g. Two characters, Player 1 is Speed 4, Dex 15. Player 2 is Speed 3 Dex 14 On phase 3, Player 1 attempts to hit player 2, who announces an Abort to a Dodge. On phase 6, Player 1 Holds his action; “I wait until he stops dodging” On Phase 8, at Dex 14, when player 2 would act (and therefore stop Dodging) , Player 1 decides to strike again. Rather than commit to Dex rolls, the GM rules that the Held Action has priority. Does this mean that Player 2’s Dodge Bonus has ended? They’re at DEX 14 but player 2 hasn’t acted yet. I presume so, or there would be no point in Player 1 saying “I wait until he stops Dodging” At this point is player 2 unable to Abort?
  4. MrAgdesh

    Feint

    I think that I'll go along the lines of what I said about Feint halving the target's DCV - but Only if they choose to Abort. Otherwise just straight OCV modifiers.
  5. MrAgdesh

    Removing the free Post Phase 12 Recovery

    I'm thinking to leave in place as is for unconscious characters; they're rhythmically breathing, 'relaxed' etc.
  6. MrAgdesh

    Removing the free Post Phase 12 Recovery

    Yes, that's it. Just looking at a variety of options. This is something that I've thought of, along with the obvious limiting of Speed. Wondered if anybody might have tried it and if so what conclusions they reached. We haven't even tried it in a trial combat yet.
  7. Has anybody experimented with this long term in a campaign?
  8. MrAgdesh

    Feint

    The economy of actions will lead me on to another thread, sir, following some discussion at our gaming table this morning. Second point: Isn't that the difference between Surprised and Surprise Move, though? A Surprise Move (which Feint is) does not halve the target's DCV like surprised in combat/out of combat -does, and thus still allows the abort. A halving of the target's DCV might be along the lines of what I'm after - so that an Abort to Dodge is not that great an option all of a sudden. Although then you have the prospect of Abort to Block... I appreciate the input!
  9. MrAgdesh

    Feint

    Isn't the success determined (a) by the initial Skill vs Skill roll (Feint vs PER) and (b) by actually hitting their DCV? My point was that in response to a player declaring a Feint for an OCV advantage (or, in fact penalty if he fails the roll) his opponent can just abort to a Dodge to cancel that benefit out. The same is true of a surprise manoeuvre; Player 1 (15 DEX): "I use my acrobatics skill to cartwheel across the floor, catch his neck in a scissor lock with my thighs, and execute a Killing Strike!" GM: "Groovy, make an Acrobatics roll and I'll give you a +1 OCV" Player 2 (14 DEX): "Abort to a Dodge" In both cases Player 2 can easily negate the 'surprise'.
  10. MrAgdesh

    Feint

    The target knows the Feint occurred and succeeded when he gets hit by the attack. Especially so if the OCV bonus from the Feint was *just* enough to cause him to be hit.
  11. MrAgdesh

    Feint

    I agree with Greywind in that if you are playing NPCs then matters like this are less relevant. However If you’re talking about player knowledge not influencing gameplay how do most of you games master the occasional (and thematic) hero vs hero punch up? Do you ask the player on the higher dex (player A) for a general statement of intent? E.g. “I’m going to somehow attack player B” and then require a reaction from player B; “I abort to a block” or does player A say “I’m going to martial strike player B sticking my two Levels with HtH combat, and my 1 overall level in OCV” To which player B might say “I abort to a martial dodge” (as the attacker’s OCV might be better than his own at this point )
  12. MrAgdesh

    Feint

    As others have pointed out, the problem is in player vs character knowledge. The target may not know to abort to a Dodge but the target’s player would. However, as has also been pointed out, it can be difficult to differentiate these at times.
  13. MrAgdesh

    Feint

    Yes, but if the Feint/Sleight roll works then the target will know to abort before the attack roll gets boosted. Same if the GM grants a surprise manoeuvre bonus. It just seems counter intuitive to me that these “surprises” allow somebody to then block or dodge them.
  14. MrAgdesh

    Feint

    I’m playing around with a swashbuckling setting and I’m looking at Feint (HSMA pg 200, UMA pg 116) as an Agility skill to boost OCV for the next attack. The trouble is that I don’t think that it works. Assuming that you go on a higher DEX than the target and you declare half phase Feint (and get a good roll) your opponent can just Abort to a Dodge - which probably easily negates the Feint mechanic wise, and just seems to nix it thematically, too. The same could be said for ‘surprise manoeuvre’ bonuses.
×