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bigbywolfe

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bigbywolfe last won the day on September 4 2015

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About bigbywolfe

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    Quintuple Millennial Master
  • Birthday 04/13/1984

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    Male
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    Wisconsin
  • Biography
    I'm a geek. I like RPGs and board games, but will play video games if I have to.
  • Occupation
    Security

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  1. bigbywolfe

    In Need of Some Examples and Recommendations

    What edition are you playing? You can still use the package deal as a Template for characters of a certain race and just not give them things for free...
  2. bigbywolfe

    Martial artists and defense

    The idea that Martial Artists "aren't strong" only exists in the superhero genre where super strength is a common power. Most martial artists in comics are in peak physical condition and many are very strong by human standards. I think your definition of "Archetypal Martial Artist" is not as archetypal as you think it is, your definition is only somewhat true in one specific genre. Even in trying to give examples you used things from other genres like the Enter the Dragon clip that basically disprove your point.
  3. bigbywolfe

    In Need of Some Examples and Recommendations

    Package Deals (Templates in 6E) aren't free, you pay points for them so there is no "bonus" that isn't being paid for. Unless this product is for a REALLY old edition.
  4. bigbywolfe

    Martial artists and defense

    I scrapper vs martial artist distinction is not nearly as clear as some like to make out. For example, both characters in that video (and in fact most all fighters in Enter the Dragon) are considered martial artists withing the kung fu/martial arts genre. On top of that, in game terms martial artists and scrappers will often be hitting for similar damage, so the biggest distinction is often only DCV vs PD/ED, not how hard they hit. Even comics blur the line. Wolverine used to be one of the iconic examples of a "scrapper" but he's also basically a ninja who gave black belt level martial arts training to several younger X-Men. Meanwhile, Spiderman who is the ultimate Dex/Dodge character has demi-brick strength and no actual martial arts training (originally). Differentiating the two can have its uses in conversation, but it's not nearly as clear cut or obvious as brick or blaster or speedster.
  5. bigbywolfe

    d6-1 vs 1/2d6 for KAs

    I'm sure I got the idea from this very forum when I was new, but good to know I am in such good company, lol.
  6. bigbywolfe

    d6-1 vs 1/2d6 for KAs

    Likewise. I usually use d6-1 to differentiate between weapons or ammo type as it adds a little more granularity in low power games and the equipment isn't bought with points.
  7. Deleted because this argument is not worth the headache and because the OP already said what they desired.
  8. That's ridiculous. The distance something is from you is not subjective regardless of what system of measurement you use. You can convert measurements between systems because they are physically defined things observable and measurable in the world. To say they are just as "subjective" as the concept of a lie is crazy. You can not physically measure a lie or observe it. You also seem to be missing the point that the person had clearly stated they want this ability to be a skill contest, presumably a skill anyone could learn, not a special power, so insisting that "detect lie" is the only/best way to do this and justifying that argument by pointing existing Talents isn't really helpful.
  9. bigbywolfe

    Help with first character?

    And those goggles will do nothing for you when you are Blinded by a Flash or Transform or an eye injury in a gritty game or an Entangle that blocks Vision or against the Ninja bad guys that bought their smoke bombs vs the Sight Group as is common. (Plus any dope with a $100 night vision scope can shoot you through your smoke cloud. How long will it take the villains to figure out there is a cheap, mundane solution to your knock-off smoke bombs?)
  10. bigbywolfe

    Help with first character?

    Yes you can. I don't know where the heck you got this idea from. That being said, buying the your own smoke bomb as Darkness vs Normal Sight and getting UV Vision won't help you against the competent ninja whose smoke bomb was bought against the Sight Sense Group. Or when your sight is Flashed. Or when in full darkness with no UV light source (underground for example). In all of those example Combat Sense or Spacial Awareness or whatever would be infinitely more useful than the UV Vision you only bought to circumvent your own smoke bomb even though it makes no sense for your character.
  11. bigbywolfe

    Tying Movement and Range to a physical attack?

    This seems like it would Encourage safe play, not discourage it. I can stay as far away as possible and am rewarded by having my "dash-attacks" do even more damage than normal? Yeah, I'm pretty much always going to try to stay at range, dash in for the damage bonus, and then get the heck out of dodge retreating back to the relative safety of not being toe-to-toe with someone. I think I understand what you are trying to avoid, I just don't see how this solves the perceived problem.
  12. bigbywolfe

    Tying Movement and Range to a physical attack?

    In most fighting games you are less likely to do damage to a character farther away as they have more time to react and either block or dodge the attack. Some character's self-projecting attacks explicitly do MORE damage to nearby characters, like Ken and Ryu's hurricane kick that hits multiple times and thus is stronger versus an adjacent foe than one that is half way across the screen and will only take the last hit. Maybe I'm super out of date with my fighting game knowledge, but I can't think of a single example of this type of move doing more damage if the range is greater. From my POV this just doesn't emulate the type of attack/game you are wanting to emulate.
  13. bigbywolfe

    Help with first character?

    Just a note, 250 points was not the standard in 5E, that was 4E. The 5E standard that all published characters were based on was 350 points. Also, "perfect human" in Champions if using the published setting is 30 STR, DEX, CON, not 20 (though 20 is common for many people's games).
  14. bigbywolfe

    Help with first character?

    It you want him to run faster than a car you may want to increase his Non-Combat running multiplier rather than increase his SPD. As written with SPD 6 he can run 20MPH or 40MPH non-combat speed. At SPD 5 he would run 16.5 MPH or 33.5MPH non-combat. As to picking up a motorcycle, a 500lb bike (226kg) could be lifted one handed by a 25 STR character (assuming lifting one hand gives you -5 STR for calculating which I think is the norm). A STR 40 character could easily lift a bike in each hand without restricting himself in anyway. You could drop his STR a bit and give him a Multipower of Brick Tricks or Chi/Ki powers, or whatever. It's not that you can't be strong and fast, and I don't know what the rest of the characters look like, but IF you are hitting the campaign max in both Damage AND OCV, or both PD/ED AND DCV you may need to consider whether you want to focus on something specific to be the best at instead of maxing everything.
  15. bigbywolfe

    Help with first character?

    It's hard to know what to suggest since I don't anything about your character concept but I'll give it a shot. Personally I'd drop a point of Speed. You have good DCV, good PD/ED, and great CON. You don't need extra Phases to Abort for defensive actions and bricks are traditionally a bit slower. If English is his native language you don't need to pay for it. Also, if your campaign uses Everyman Skills you can get a few of your skills for free at 8- and buy them up later. What is his Killing Attack? If it isn't key to the character concept you could perhaps drop it for something cheaper. Maybe a Naked Advantage Armor Piercing or AoE for your STR?
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