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Doc Democracy

HERO Member
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About Doc Democracy

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    Freedom Fighter
  • Birthday 11/15/1965

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    Male
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    London

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  1. Doc Democracy

    Political Discussion Thread (With Rules)

    That head of state position is also dodgy as to whether those nations will retain a British Monarch in that role when the present incumbent dies. I have read of a number of countries who would not seek to cause any distress to a lady who has held the role for such a long time are considering their position when she dies and either Charles or William take the 'reigns'. Did you see what I did there?? ๐Ÿ˜„ Doc
  2. Doc Democracy

    Political Discussion Thread (With Rules)

    Well, I realise I have come back to this late, but I have been busy the last week and not really on the boards much and while I thought about just letting it go, that tongue stuck out emoji really got to me... ๐Ÿ˜ข As you might imagine (from the Avatar), I would rather the reigning Monarch was not that of Scotland. However, since the unification of the Crowns with James I (V of Scotland), the Monarch in the UK has been a British rather than an English, Scottish or Irish Monarch (Wales was conquered by Edward I and never unified by Treaty). Ireland was rudely separated from the Nation and the Crown in 1922 so any chance of being an Irish Monarch rests with the six counties in the North which have never really be a nation state. I actually work in the British House of Commons in Westminster, not, to the chagrin of many English nationalists, part of an English Parliament but of a British one. There are indeed devolved institutions but all of their authority derive from Westminster and may be unilaterally removed by Westminster (political ramifications might dictate against it but it is absolutely possible). The Overseas Territories are not officially part of the United Kingdom but, as their title suggests, are Overseas Territories (an evolution from their previous title of protectorates...). As such, I stand by my assertion that Elizabeth is a British monarch (even if she should be Elizabeth I (II of England) rather than Elizabeth II). Her position, especially with regard to the Commonwealth, is a complex one. You are correct that her true title is the monarch of the United Kingdom but the common usage is British Monarchy. She is Head of the Commonwealth but that is not an inherited position and it may be interesting to see what the commonwealth does when the current Monarch dies. I hold true to my avatar - Doc Democracy.... ๐Ÿ˜„ Doc
  3. Ah, I am with Duke here. If he wants the colour of a one-armed man without the drawbacks, then he has learned to compensate. HERO is indeed a game where you get what you pay for and do not lose what you are not paid for. If there is no physical complication taken, and it is a cool idea, then I am for running with it and leaving it to the player to narrate how he gets around this kind of thing. It is Fantasy Hero, a two handed weapon he may have a tailored pulley system that works instead of his missing arm, or the sword has been modified or something, or he simply doesn't use them. Leave that to the player, tell him that you are willing to accept any rationalisation that does not feel ridiculous. It is the player's schtick, I like to allow that kind of thing as it shows the player has already begun to identify with the character and pushing back could lead to them having less investment in the character and the game. Doc
  4. Doc Democracy

    Crushing Entangle

    It only matters when a player says they want a cool power like that villain had...then you need to be able to get that build right. I guess the rule is not to make undocumented powers ones that players might want in their next character.... ๐Ÿ™‚
  5. Doc Democracy

    Political Discussion Thread (With Rules)

    I do hate to nitpick (I don't! ๐Ÿ˜› ) but I do believe you mean the reigning British Monarch.....
  6. Doc Democracy

    Critical Hits in the Hero System

    The vagaries of groups and experience. If it is not an issue for you, ignore us! ๐Ÿ™‚ Everyone has to play the game in front of them, noone else's.
  7. Doc Democracy

    What about a speed of 12?

    My Deathstroke equivalent was SPD 12. I only used him in one adventure but he was fantastic as a singleton villain. The heroes had to defuse a bomb but Deathstroke was standing guard and so one hero had to get to the bomb while the other four had to keep Deathstroke busy until it was disarmed. They struggled in an early encounter where he wiped the floor with the five of them. Then they thought about the fight rather than simply piling in, heroes delaying so that they had every segment covered to prevent him from resting for a segment and getting a recovery or potentially getting a free haymaker (both of which happened in the early fight). They also knew that they could barely afford to lose people, there was a downward spiral if one of them was knocked out of the fight. They knew they would win if they simply took up enough time, but they knew that they could not afford to just defend or he would speed off to the bomb person. He was a great villain, not hugely expensive and the players feared him in a way they did not other villains that cost much more and had more raw power available to them. Doc
  8. Doc Democracy

    Critical Hits in the Hero System

    I struggles with the concept of criticals are bad for players for a long time, I did not believe it for what seemed to be reasonable, rational reasons. I am now convinced that, over the long run, criticals are bad for players (which does not mean they are not fun or that they stir the pot as far as combats go). Criticals are even more bad for players if they tend to end combats - they are random, so you dont get to choose when there may be criticals, though TORG had rules that would mitigate that. If you think of your average combat - 5 attacks a turn and it might last for 4 or five turns. That is maybe 25 attacks per character. If there are 4 on either side of the combat, then you have 200 attacks, which means there is likely to be one critical in every combat. There are many villains, none of which the players have a visceral attachment to. They do not care if one of them is taken out of a fight or potentially killed etc. The GM can easily adjust and add in another villain if there is a need later in the session. If it is the hero that is one-shotted or killed then they sit out the fight (boring), get captured (which they hate) or get killed (which makes them hate you!). ๐Ÿ™‚ The risks to each side are the same, the consequences are much higher on the player side. The nature of an RPG is that the heroes participate in every contest, the villains rotate in a wide arc. Each hero therefore suffers more critical hits than any individual villain just by the nature of things and the players are more concerned about detriment to their hero than to any protagonist villain. I am not against critical hits, nor is Hugh, it is the impact of those things on the immediate game that is at issue. If you have fight ending criticals you need some narrative method for players to avoid that, if you do not, then you need to make the criticals interesting to make them worth the bureaucracy. Doc
  9. Doc Democracy

    What about a speed of 12?

    I played a SPD 12 speedster (Swift) in a Golden Age campaign for three sessions before retiring him - my friends hated him. He had Martial Arts, AP, Autofire and Reduced END on STR. Each punch did very little damage but he threw an awful lot of them very quickly.... He could move in and attack and attack and move away before anyone got a bead on him. He did steal the limelight as it was ALWAYS my turn. All of the downsides folk have spoken about were true of Swift. I got rid of him for a stage magician type with a tiny VPP. Magnor the Magnificent.
  10. Doc Democracy

    Critical Hits in the Hero System

    Say you were rolling 4D6 blaster damage with one of the dice wild. Your average roll is 14. If one of those dice rolled 6, then the end average result is 17 or 18. It is not a huge overpowered effect. There is a small chance that the added dice is a six bringing and such events means the average damage goes up to 23. If the wild dice rolls another six, the average damage goes up again, this time to about 29. Given that the three sixes are about equal to the one in 216 chance of the 3 in HERO, this is worth looking at. Damage has increased from 14 to about 29. In SW you compare that against a strength roll. If strength was 4D, then you have suddenly gone from, on average, getting a stunned result to 15 higher which is "Mortally wounded". If strength was 3D then you are looking at going from"wounded" to "killed". I would say that this is relatively equivalent switches - a critical roll that happens once in every 216 times changing a result from minor to possibly instant kill. The big difference for me between the systems is that this is where I would, in Star Wars, use a force point to double my STR roll and keep me alive (punches the result back down to about 4 or 5 higher and merely wounded). Vanilla HERO rules do not provide that potential for heroes to mitigate dice rolls of that nature. Doc
  11. Doc Democracy

    Crushing Entangle

    But it doesnโ€™t make sense, in terms of the power, for someone else to do damage without also damaging the entangle.
  12. It might be, I actually avoided buying it because I have issues with the author of the novels...
  13. Even those books were broad and designed for a GM to build his own campaign/game. You could not pick it up, create a few characters that were game specific and play five or six sessions. In each one you had to get your head round the game system and everything else, it was like a Ferrari with no body work, all the nuts, bolts and infrastructure on show. My my thoughts for these would be that all the GM decisions would have been made and baked into the game. A neophyte GM with neophyte players should be able to pick it up and play it almost immediately. It would have no rules in it that were not needed for the game at hand and no powers/talents/skills just in case. A fully baked cake rather than a pantry full of ingredients, or even a pantry with a few cookbooks. My favourite of the old ones was Justice Inc, I LOVED that box set. But instead of Justice Inc you would sell a game called The Shadow, or The Land that time Forgot, or The Untouchables. Each one would be set up differently, with different aspects of the core rules exposed, just the ones needed for that particular game. i would like a HERO nerd download to be available where the author explains, for those with access to the core rules (and an interest in such things), what decisions she made in setting up the game. I would also expect a lot of design time given to the character sheets as these would be almost everything the players had and would need to ooze campaign detail and colour. That is my vision. I would want to launch each game with a โ€œcelebrityโ€ group playing the first adventure online. If you were really going to push the boat out, there would be Roll20 available packs for each one so that those inspired by the online videos could immediately go play the game... Doc
  14. Doc Democracy

    Crushing Entangle

    only issue with transparency for me is that it allows anyone to attack and do damage with that form.
  15. Doc Democracy

    Crushing Entangle

    Not if you make the attack NND....or indirect, only from within the entangle...
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