Jump to content

Search the Community

Showing results for tags 'Damage'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Store Item News
  • HERO System News
  • Conventions

Product Groups

  • Converted Subscriptions
  • HERO System 6th Edition
    • Hero System (General)
    • Champions
    • Fantasy Hero
    • Monster Hunter International
    • Pulp Hero
    • Star Hero
    • Steampunk
    • Champions LARP
  • HERO System 5th Edition
    • Hero System (General)
    • Champions
    • Dark Champions
    • Fantasy Hero
    • Ninja Hero
    • Pulp Hero
    • Star Hero
  • HERO System 4th Edition
    • HERO System (General)
    • Champions
    • Dark Champions
    • Fantasy Hero
    • Horror Hero
    • Ninja Hero
    • Star Hero
  • HERO System 3rd Edition
    • Champions
    • Danger International
    • Fantasy Hero
    • Justice Inc
    • Star Hero
  • HERO System 2nd Edition
    • Champions
    • Espionage!
  • HERO System 1st Edition
    • Champions
    • Dark Champions
    • Espionage!
  • HERO System Software
  • HERO System Dice
  • Digital Hero Magazine
  • HERO System Freebies

Forums

  • Support
    • Company Questions
    • Site Questions
    • HERO Games Product Line
    • HERO Designer
    • HERO Combat Manager
  • HERO System
    • HERO System 6th Edition Rules Questions
    • HERO System Discussion
    • Conventions
    • Kickstarter Projects
  • Genres
    • Champions
    • Dark Champions
    • Fantasy Hero
    • Monster Hunter International
    • Pulp Hero
    • Star Hero
    • Other Genres
  • Gaming
    • Player Finder
    • General Roleplaying
  • Other Forums
    • Other Software & Online Resources
    • Non-Gaming Discussion
  • Champions High Universe RPG's COURT OF DREAMS RPG
  • Champions High Universe RPG's TEAM ALPHA
  • Star Trek:Perspectives's OOC
  • Babylon City - General Information's Warehouse District
  • Babylon City - General Information's Waterfront
  • Babylon City - General Information's City Center
  • Babylon City - General Information's Stadium Center
  • Babylon City - General Information's Rules, Regulations, and other Info
  • Babylon City - General Information's Tenderloin
  • Babylon City - General Information's Downtown
  • Babylon City - General Information's Elysium
  • Babylon City - General Information's Little Asia
  • Babylon City - General Information's The Barrios
  • Babylon City - General Information's Outlying Areas
  • Babylon City - General Information's North Town
  • Babylon City - General Information's The Ruins (Greenfield)
  • Babylon City - General Information's The Foundry
  • Brideswell's Non-Prisoner Populous
  • Brideswell's Brideswell Gazette (or Whats New)
  • Brideswell's Level 1 (~3DC threats - Low Security)
  • Brideswell's Level 2 (~6 DC threats - high security prisoners)
  • Brideswell's Level 3 (~9DC - Superprison minimal security)
  • Brideswell's Level 4 (~12DC threats)
  • Brideswell's Level 5 (~15DC threats)
  • Brideswell's Level 6 (~18DC threats)
  • Brideswell's Level 7 (~21DC threats)
  • Brideswell's Level 8 (~24DC threats)
  • Brideswell's Level 9 (~27DC threats)
  • Brideswell's Level 10 (~30DC threats)

Categories

  • HERO Designer
    • Export Formats
    • Characters
    • Templates
    • Prefabs
    • Combat Records
  • HERO System 6th Edition Documents
  • HERO System 5th Edition Documents
  • Graphics
  • Maps
  • Miscellaneous
  • Babylon City - General Information's Downloadable Files

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


Biography


Occupation

Found 4 results

  1. I'm writing a Fantasy Hero game for a convention, which means that run time is a consideration. I want to use the mechanics that provide the right feel but which don't slow the game down. It is likely that some players will be unfamiliar with the Hero System so everything needs to be as streamlined as possible. In my experience, the Hit Location table provides an excellent mathematical distribution of STUN damage, but the time required is significant. An extra 3d6 roll, refer to a chart, then go back to the damage roll and multiply. It's not hard, but in a four hour con game with 6+ players it will add a noticeable amount of time. On the flip side, the standard 1-3 multiplier is simple but too low - without the possibility for higher STUN results, smaller fantasy weapons are not worth using. (For the old-school out there, d6-1 gets the higher STUN results but way too often). I have some crazy ideas using custom d6, but I'm wondering if other people have any ideas.
  2. I think this is a quick, easy, question... but often there are nuances in Hero that come up, especially in the world of 5th/6th and the naked advantages as well as this allowable build that stacks damage abilities on top of equipment damage. (Extra DCs on top of a gun you didn't pay points for... which has always struck me as breaking a fundamental concept of Hero... powers and equipment don't mix... but anyway...) If a character has Deadly Blow "Headshots only" and Weaponmaster "Pistols" and ranged Martial Arts with added damage classes with his Pistol... it is correct that there is nothing in RAW to stop all this damage from stacking? So a 9mm pistol does 1d6+1K... plus 1d6K if a headshot, +1d6K for being a pistol, plus 2 more damage classes from Far Shot or whatever... pistol does 4d6K? (Not involving hit location multipliers at this point.) Correct? As per RAW, there is no reason these all can't stack together? (I'm not saying there aren't issues of balance here, just checking RAW.) There is also nothing in RAW saying that this only applies to human/soft targets... because now that 9mm isn't just a perfect shot to the eye... even if you take away Deadly Blow, and now only 3d6K, that 9mm is doing hellacious damage to non-headshots as well. Just checking to see if I'm reading this right.
  3. Hi Steven I have a character that can shrink down about 4 inches. The character can fly. The flight is linked to shrinking, in words the character can only fly while shrunk. The character is armed with (real weapon) assault rifle which is ranged killing attack. If the character is shrunk, does the size have impact on the damage output of the assault rifle? To me, it would because the character is no longer firing 5.56 mm round at normal size but rather miniscule that the target may or may not even feel. The rules are silent on this which to me implies it does not have an impact. What is your opinion on the issue and how it is intended to work with 6th edition rules? I appreciate your time.
  4. Version 1.1

    66 downloads

    This spreadsheet was made to speed up gameplay during damage calculations on combats and to keep track of NPC resources (END, BODY, STUN). Here is a quick set of instructions to use the file: Sheet "NPC Resources":Type names and/or numbers for each NPC on the battlefeld. Insert their numbers as required (STUN, BODY, END, REC). Copy/paste is OK! As the fight goes on, type the expenses in any column and order in the respective line. Whenever the character takes a recovery, either type anything in the black "REC" line or type "r" in the STUN or END lines. Aid/Drain is also allowed; type them in the last three columns. [*]Damage sheets (Normal/Killing) When a NPC is hit, type in their respective defenses in any of the six tables available. Then, ask the player if he/she wants to roll for hit locations:If so, just select "N" in the dropdown "Auto?" menu and then select the local hit in the respective menu; If not, just select "Y" in the dropdown "Auto?" menu. [*]Ask the player if she/he wants to roll the damage dice. If so, just type the number of dice and select the right modifier in the respective Damage Roll table. If needed, copy and paste (values only) BODY or STUN damages in the correspondent table (the one in which you put the NPC defenses). [*]NPC Resources (again): Type in any line/column the damage taken by the NPC. You may paste something copied from the other sheets; however, if so, paste as "values only"!
×
×
  • Create New...