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Found 2 results

  1. A two-part question for characters escaping from Mental Paralysis. Note that this is for a superheroic campaign. 1) Since EGO doesn't (normally) cost END to use, is it possible to push EGO to help escape from a powerful Mental Paralysis? Example: Osiris (angry over not getting enough attention) hits LongMan with a 2d6, 3 Mental Defense Mental Paralysis and rolls 2 BODY. Since LongMan only has 13 EGO (and thus rolling only 2 1/2 d6), his chances of breaking out are slim... but he has a deadline to meet. Can he push to 23 or even 25 EGO? 1a) Related question -- though EGO doesn't typically cost END to use, would he have to spend 1 END to use his normal 13 EGO to break free? 2) LongMan has a teleportation ring he found in a box of Cracker Jacks. Can he simply use that to teleport out of the Mental Paralysis, if it's not bought with Cannot Be Escaped With Teleportation?
  2. I see that in 6E1:217 it says: Is this already (effectively) taking into account BODY and PD / ED being Defense Powers (since an Entangle is actually an Attack Power), or does the Drain effect rolled still need to be halved, in addition to using the costs above? For instance, Dr. Deathtouch has a disintegration field (2d6 Drain BODY, AoE Personal Surface, 0 END, Persistent, No Range, Always On). Captain Gummo hits Dr. DT with his Entangle 5d6, 5 PD / 5 ED, and Gummo rolls 5 BODY. Dr. DT rolls 8 on his damage shield Drain. Does that mean he Drains 4 BODY from the Entangle, or 2 BODY?
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