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Found 2 results

  1. Work is ongoing with this project, and I plan on posting some things here to help give a glimpse into what the project is. Essentially, the Field Guide is a book of the other stuff in the world besides monsters and treasures and player characters. It is about the animals, plants, minerals and such that player characters can interact with to their advantage or detriment. This includes poisons, trades such as blacksmithing and leatherworking, herbs of fantastic enchanted quality, and much more. For example, in the world of Jolrhos you will find this: Pepper Moss This dappled green and white hanging moss is uncommon on trees. It dangles like Spanish moss, especially in areas away from water sources. Dust-like material grows on the moss containing spores, and a strong wind or being physically jostled can cause the dust to cascade around the moss. Most creatures are not particularly bothered by Pepper Moss, but humans, ratmen, wolfen, and zhai (not elves or dwarves) react to the dust as if it is very finely concentrated pepper. The moss causes stinging in the eyes and strong repeated sneezing. This acts as a flash attack of d6 worth of d6 (1-6d6) in the target for each plant’s worth of dust. Further, at the beginning of each phase while blinded, before moving, the target must make a Constitution Roll at -1 for each additional segment of blindness they are suffering from (so if a character has 3 segments of blindness, they must make CON roll at -3). Failing this CON roll means they are stunned and must recover as normal that phase, taking no other action. These effects are only on creatures that are affected by the pepper effect. Others only cough slightly in annoyance. All normal animals and most monsters are affected, but nothing such as dragons, demons, or undead is bothered by Pepper Moss. Naturally any creature that does not breathe is unaffected as well. Pepper Moss is found in forests, swamps, and jungles, in temperate to tropical regions.
  2. Version

    82 downloads

    The Fifth Edition version of Champions Universe first mentioned an intriguing-sounding location on CU Earth, called the Valley of Night. (The reference has since been reprinted in the 6E update to that book.) Few details about it were ever published, and there are no plans on the part of Hero Games to expand on them. However, I was inspired by that reference, and other elements from the official setting, to develop the Valley of Night for my own Champions campaign. Thinking that other gamers might find a use for them, I posted my (rather extensive) notes to the Hero Games discussion forums -- after first asking permission from Hero Games management -- where they seemed to be generally well received. The relevant discussion thread has long since passed into the obscurity of the forum archive; but this seemed to be an appropriate place to offer this material again for interested parties. This download is a ZIP containing two files. The first is a PDF, a sort of "sourcebooklet," of most of the material I created for the Valley of Night. The second is a RTF document with additional info, mostly inspired by feedback from my fellow forumites. They describe the Valley's history, geography, unique environment and ecology, and society; more than a dozen NPCs and creatures; and numerous plots and plot seeds for using the Valley. Although inspired by official CU elements this material isn't closely tied to that setting; I designed it to be easily inserted into most superhero game campaigns. Although written with a supers game in mind, I also include notes on adapting the Valley to fantasy, pulp, modern adventure, or future sci-fi settings. The material is somewhat bare-bones in format. It lacks character sheets for any of its original characters; instead I suggest modifications to the sheets of similar characters from Hero Games's Champions publications. The modifications are to the Fifth Edition write-ups for those characters, but should pose no significant problems to people using the 6E books they appear in. There are also no maps included -- map creation being a weakness of mine -- although all locations are described in substantial detail. I hope you enjoy your exploration of the Valley of Night. Assuming you survive.
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