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Found 32 results

  1. Christopher R Taylor

    The original Guardians from Champions I-III

    The original topic about rebuilding the Guardians is now archived and cannot be commented on, but you can find it here. We went through and tried to rebuild a few of the characters from what we knew, and managed to get a few done. Because some of the original Champions players who created the Guardians are now playtesting a new Superhero game called Prowlers and Paragons, and they have printed versions of their first characters in that game set, I've gotten an insight into some of the missing ones. So far, only Dove, Marksman, and Goliath have been posted, but they were missing from our data to recreate them in the other thread. Here's what I came up with for Dove based on that info: I don't have a nifty colored image for this one, but you can see the original Mark Williams art for the character at least. Some of the abilties and builds in P&P aren't exactly clear or certain, so I had to guess but this should be reasonably close.
  2. I have a couple game ideas rattling around in my head and need some help deciding which to focus on. One such idea is a city-level (to start) supers game. This wouldn't be set in the Champions Universe, and would rely heavily on PC backgrounds/disadvantages to mold plots/subplots. Rough details: Set in San Francisco, California, in a universe that closely resembles our own, plus Supers(!) Expect to spend some time RPing both in and out of costume. I would prefer to play in MapTool, but will go with Roll20 if consensus demands it. Voice via Discord. I prefer Hero 5e, but if enough people prefer it, I can use 6e instead. Played on a weekday, somewhere between either 11am to 5pm or 9:30pm to 2am CDT/CST. Looking for anywhere between 3 and 6 players who are consistent and enjoy roleplaying as much as roll-playing. I've played and GMed the Hero System way back when it was originally released (as Champions 1e), and have extensive experience with the concepts. If you're interested in playing or have questions, please reply to this thread.
  3. Version 1.0

    158 downloads

    This is an archive Lemming uploaded nearly a decade ago. He's not been on in over a year and since folk have been asking about character outlines. I thought that I would upload some of the ones that I have. Here's what Lemming has to say about this archive: From the ReadMe. ----- 268 different outlines. These were produced mainly from comics by Sam Bell, Don Satow, and myself. Each outline used to live on a page with several other outlines hence the odd numbering scheme. I scanned them in a few years ago and recently seperated the rest, indexed to 1 bit and left the background transparent. To be truly useful, you'll want to convert into RGB mode and use this as a background layer to draw around on. -Mark lemming at quirkyqatz.com April 10, 2005
  4. Welcome to Eclipse City! August 21, 2017, the day of "The Great American Eclipse", where a total eclipse could be viewed in the states of Oregon, Idaho, Wyoming, Nebraska, Kansas, Missouri, Illinois, Kentucky, Tennessee, North Carolina, Georgia and South Carolina. In the real world, it was a glorious astronomical treat that had folks all over the country putting on special glasses and gazing up in wonder. In the champions universe (or at least this version of it), it left a gift and a problem in the form of an entire city that just materialized out of nowhere. It hugged the existing topography as if it had been molded to it, streets and buildlings galore- and no one living in them. It was a ghost city, with fully furnished homes, businesses, hospitals, police stations and more. Well, human nature being what it is, even before the United States government could really react (And indeed, some higher up dismissed it as a hoax right off), what happened as the biggest rush to 'free land' since the Sooners of Oklahoma. Squatters of all economic strata swooped in to call dibs on a spot (sometimes more than one) and con men flourished as they sold 'deeds and titles' to the gullible and/or the desperate. With zero employment opportunities at first, you would think that would discourage people, but some folks took to the challenge and set up shop even quicker than they set up homes. After all, if you stumble onto an empty restaurant and happen to know how to cook, suddenly you can be your own boss- and the other new comers had to eat too. With a few neighborhood exceptions, the transition was pretty chaotic, and where there is chaos, there is often crime and violence. Some say that this was encouraged by folks behind the scenes. When the first supervillain tried to claim it as personal fief? It became a Primus matter. Primus came in along with scientific experts and the National Guard's assistance. Order was restored (Some say with the help of certain superheroes), though no politician wanted to call that order 'Martial Law', a few others certainly did. There was talk of evacuating the entire city of all civilians period, but the genie was out of the bottle and for every politician wanting to play this cautiously there seemed to be another talking about how the great American Pioneer spirit had a new outlet. Eclipse City was open and here to stay, or so it seems. It's been nearly a year since then, a rather generous land grant situation arose out of it, and the population is indeed city worthy. After the neglect to Puerto Rico, many Puerto RIcans flooded in creating an almost instant ethnic community. Several corporations flexed their muscle trying to seize territory, only to be stymied when several court rulings went to the original owners of the land (Even if nothing was on it before) and the earliest squatters who could prove their residency. The State governor had assigned a Mayor Pro Tem, but already there are cries for official elections. And, that, folks, if you've been so kind as to read that wall of text, is what I've got so far. I've been missing the old me lately, the polling me, the creative but not so creative I won't milk other forumites for ideas and opinions me. So help me make Eclipse City by voting, and then posting some reasons for why you voted the way you did.
  5. Hey my buddy and I are making a Champions Complete podcast and we think it doesn't suck. You might, I dunno. Anyways. https://itunes.apple.com/us/podcast/get-in-loser-were-going-adventuring/id1302997907
  6. dlapine

    Norfressa For Wizards

    Norfressa For Wizards View File 4 page Template for Fantasy Hero 5th edition. Based on the default template. Designed for two-sided printing. Prints the real costs for items in a VPP, so that spell casters can immediately see what real points each slot is using. Includes point totals for each section in the header and Total Equipment costs in SP Includes a PSL section in the combat summary Pg1 Characteristics/combat tables Pg2 Skills/Powers Pg3 Martial Arts/Perks/Talents Pg4 Disads/Equipment NOTE: use the first 2 lines of skills for PSL or leave them blank! The template will print the first two skills as PSL's Submitter dlapine Submitted 06/04/2018 Category Export Formats Output Format HTML (Browser) Rules Version HERO System 5th Edition  
  7. Christopher R Taylor

    6th Edition Conversions

    Well I've wrapped up the 4th edition Champions and Strike Force conversions, any others people would like to see from olden Champs days converted to 6th edition? Stuff not in more recent products like Enemies, I mean. OK I'm going to list all the character groups completed in this thread so newcomers can find them easily and not have to dig through the whole thread as it gets bigger and bigger. As I do more stuff, this will expand. Aesisinos from 4th edition Champions BBB Champions of the North 4th edition Zodiac Conspiracy, from the module To Serve And Protect module Ninja Hero 4th edition characters New Knights of the Round Table (part one) Atlas Unleashed module Deathstroke module (characters not covered by rjd59, below) Wings of the Valkyrie module European Enemies by GrandmasterGM Challenges for Champions Champions Presents, interwoven with characters from Watchers of the Dragon Also, here's the other threads containing various write ups by other folks: Crusader, Starburst, and the 4th edition Champions by me - the one that started up this madness for me in the first place Deathstroke by rjd59 The Blood by rjd59 Some Enemies for Hire and Mutant File rebuilds by Dr Mid-Nite Roadkill by rjd59 Several different write ups for The Guardians, the original team featured in the earliest Champions books.
  8. Lord Liaden

    The Sutherland Presidency

    Like the major comic-book publishers, the current official Champions Universe has mostly followed the history of real Earth, aside from the impact of the presence of superhumans. That includes real-world political and social trends, and often analogues to actual public figures, although there are differences. At present the real United States of America is undergoing political and social turmoil, catalyzed around the sitting President, Donald Trump. He's become a major polarizing figure, with supporters applauding policies they believe are necessary and overdue, while his detractors accuse him of attacking American values and even laying the ground work for fascism. Questions of President Trump's moral qualities and even mental stability have also been raised. I have no desire to get into a debate about that here (and we already have a thread for same on the NGD forum). However, that kind of upheaval sounds like a ripe field for story lines and role playing as part of a Champions campaign, in a supers world going through analogous events. Yet the very divisiveness surrounding this President, and the lack of clarity regarding the true motives of himself and those around him, and where all this will ultimately lead, could make many GMs wary of using an "alternate" Trump in their games. Then it occurred to me that our Champions source books provide an appropriate alternative figure actualizing all the worst suspicions and fears about this administration, with no question as to his private motivations, morality, or competence: Representative David Sutherland, formerly the "superhero" Invictus (Champions Villains Vol. 1: Master Villains). Long before the most recent presidential election, Sutherland had been subtly and shrewdly working to forward his political ambitions. His superheroic career accomplished much good and built a strong positive reputation, but it was all a show to accumulate support for an ultimate Presidential campaign. Since being elected to Congress he's been the most prominent superhero-turned-politician in America. For years he's maneuvered to place people sympathetic to his goals in positions of influence. Considering how tumultuous the last election was, it's not hard to imagine someone so famous, charismatic, and capable winning through to the Oval Office. Sutherland's true goal is to turn America into a modern Roman Empire, incontestably dominant around the globe, with himself as de facto Emperor. Once in office he's likely to very deliberately and calculatedly do things that detractors of the real President accuse him of attempting: install people personally loyal to him in important government roles; discredit and suppress media that criticize him, while promoting outlets that support him and attack his enemies; challenge the validity of laws and constitutional authority that restrict his ability to do what he wants; foster radicalized divisions within American society to mobilize more militant support behind him; disrupt international stability with confrontational policies asserting American dominance over global affairs, while cultivating foreign allies he can bribe or coerce. As for his morality, he's unquestionably corrupt, hedonistic, and ruthless, to a degree more epic than the relative banality of what Donald Trump has been accused of. For Champions gamers who would like to work some of the implications of the climate in America today into their games, but are wary of using an alternate of Donald Trump, David Sutherland is an unambiguous "villain" to oppose for heroes who know the truth about him; but with all the complications and challenges of opposing such a villain who's also the lawful, popular, and very capable occupant of the most powerful political office in the world.
  9. grandmastergm

    Champions Worldwide game

    Hello everyone, I'm going to run a Champions game over at Origins this year. I was going to set it in a non-USA setting, and I think that given the popularity of Black Panther that I should set the game in Africa. I'm not sure who I want to throw up for the game. Let me know which villain I should throw at the PCs. The PCs will be: Ma'at: Avatar of an Egyptian goddess Gazelle: A South African policeman with speedster powers Ogun: A Nigerian engineer with metal control powers TBD: I need a superhero concept and name Pridemaster: A Kenyan vigilante with the power of the lion White Rhino: reluctant Ugandan hero with the power of the rhino
  10. robertnownes

    LFG online

    Hi I am looking for a Fantasy hero game online to play, but im open to playing in any hero game, from champions to whatever. Would love to join an existing game, or get in on a new group, would be willing to share Gming duties to help create a long lasting hero System experience with a group of hero fans.!
  11. Hey, Long time HERO GM and player. I always find myself running Super Hero games and rarely getting to play in them. Right now my bi-monthly gaming group is devoted to D&D 5th edition right now and we will soon take PF2 for a spin this August. So I would love to join a game HERO Champions game. I have Hero Designer. I have 5th and 6th Edition books. I have the desire and motivation to play in a game. A little about me: 9 to 5 Jobber Husband and Father Avid Reader of Comic Books, Fantasy and a smattering of Sci-Fi I live on the East Coast in the US Thank you, LA Singletary
  12. Territan

    The Arms Race Must End

    I'm getting fed up with my group, enough so that I may spike the campaign I'm currently running with them, even though they enjoy it immensely. I describe my players as "diabetic kids locked in a candy store for a weekend." They've built the most densely top-heavy combat-based characters imaginable. They don't forget skills or merely neglect their skills as backhand them out of the way as they pass that rack on the way to pick up more powers. Sometimes during play, they may say "I need to pick up that skill," but after the session ends, invariably they reach for the Powers book first and the skill list a distant seventeenth. How do I stop this? Throwing tougher opposition at them merely validates their decision to power up. I prefer to think I run a fairly heavy skill- and interaction-based game, but the one time a skill-based character nearly "got away with it," the gnashing of teeth and threats to ragequit the investigation were impressive indeed. (Maybe that's the way I need to go?) Additional point of information: This game has gone on for a while now, so some of these characters have crested 500 points (400+100XP). Those points have to go somewhere. And these people pretty much cut their teeth on Marvel, which was powers first and skills a distant seventeenth, so...
  13. Version 1.0.0

    76 downloads

    The PDF index for the Sixth Edition super-powers compendium book for Champions. Formerly offered for free on the Hero Games website.
  14. Now LIVE on Kickstarter! Create your Champions character in less than one minute using this versatile deck of 54 cards. Pick one Characteristics card, one Complications card, and three to ten Abilities cards to make your point-averaged superhero! Then upload the card numbers to the Hero Designer software to print your character sheets. Electronic files will be made available through Bits & Mortar for retail store customers.
  15. grandmastergm

    Toxic Avenger Stats

    Hey guys, I have a question: about how many points should I build the Toxic Avenger (and maybe a female counterpart)? What kind of powers should have? Characteristics? Feel free to post a build. For those of you that have seen this 1985 classic I highly recommend it.
  16. Okay, I'm sorting through a few ideas for my table top group, which we'll probably never have time to play anyway, but I wanted some opinions on if any of these appealed to folks in general. So, in a 'shared origin' selection for a Champions game, which of these would appeal most to you? (Yes, there will be a poll) Each has some inspiration from one source (or many sources) or another. I'm sure you'll recognize a few The Baddest Blood- (Teen Champions) Some say Project Good Apple should never have gotten approval. Supervillains rarely make good parents, but that doesn’t' stop them from procreating. Rather than immediately transfer the children of supervillains to the foster system and wait for them to possibly inherit powers and become villains themselves, some Smartguy in Primus had the idea of letting a select few agents raise the very young ones as their own through adoption. At the least, it was a hope that the kids would have a better chance to grow up right than usual. At the best, some hoped it would lead to a new generation of registered superheroes that were a lot more willing to work with the government than many of the maverick teams of the time. Budget cuts happen, former agents start to become true parents who aren't as crazy about their kids being fast tracked to a life of violence even for a fed job, and somehow, Good Apple and its kids got lost in the shuffle. You're in your early teens, and you and your fellow PCs are about to learn they aren't just gifted, they get those gifts from the baddest blood. The Color of Survival- (Champions) When a modern day terrorist cell discovers notes on something that killed with light and has a maybe twelve percent survival rate, they figure it's radioactive or something, and that's fine with them. They set the bomb to go off during a concert, and it does, in a cascade of lights of all the colors of the rainbow. The terrorists have unwittingly used a device meat to grant powers not kill. Fashioned by the villain Prism, it was how he made his supervillain Spectrum (See the Excellent Champions Presents #1). That was the 80s. Prism now serves four consecutive life sentences in Stronghold along with most of his buddies. However, few can survive the effects of it, and few did. Out of a nearly hundred people there, only a dozen survived. The survivors were also transformed forever. Some more obviously than others, but each gained powers along with a tendency towards a particular hue. For those who are not too badly deformed, it might be a dream come true- Except, of course, for the ugly fact any family and friends they came with likely died horrible deaths while they didn't. Some of the NPCs may become villains yet, others may just want to pick up what they can of their lives and grieve. The PCs? There are terrorists out there to capture, victims to avenge. Justice first, grief after, and a whole lot of survivor's guilt in between Iconic Man checked the Donor Box- (Champions) You've been on the waiting list for an organ transplant for a while. Truth to tell, you were getting worried. Then, in anbotherwise dark time (One of the cities most beloved superheroes had died) you got the go ahead. A man had passed away, and his organs were going out. Maybe you got a kidney, a lung, or even a heart? The important thing is, you had a new chance at health! The transplant was surprisingly smooth, recovery time was swift. And then? Then you began to develop superpowers! You see, Iconic Man was one of those shapeshifting super strong telepaths with freaky supervision you hear about. You have just one of those aspects. But the other organ recipients? They've gotten his other powers, and, you appear to be able to talk to each other in your heads through a funky mind link. None of you are as powerful as Iconic Man was, but when the city still faces his old foes? Maybe you owe it to the man who saved your lives to work together, as a team? Terra Force Reunited- (Champions) During the 80s, there was horrible and cheesy attempt to make a Superhero themed TV show. With outdated special effects, cheesy lines, and let's be honest, not the greatest acting, it was a modest success and ran for two years. The actors split up after the show, and while one or two went on to bigger things, most of them had to settle for weaker and weaker parts, and some just quit show biz entirely. Meanwhile, in a highly advanced planet, the lessons of Terra Force, about truth, honor, justice and the Terran way have become a part of their culture mainstay! It has revolutionized their planet over the last two years. It took a while for the signals to reach. Space probes were sent out to find out what happened to their heroes, only to learn the horrible truth. This, Terra Force, practically, a religion to the aliens now, was based on mere pretense? Did this mean their ethics were now a lie? No! said one brave scientist of that world. There was a way to make it right, to make it true! The Actors were found, and 'borrowed' for a time, when they woke up, each one of them was young again, with the same powers they had on the show, and released back onto Earth! With rediscovered youth, super powers, and warp bypass transmission devices implanted in their brains, a group of very confused actors can only wonder what happened and what will they do now? Meanwhile, the Aliens in question have no idea they have just exchanged a Cheesy early 80s show for a new Reality one. All involved are in for quite the learning process. Each Player plays a character who was a former actor, and they can talk it over with the others which ones are still loved by obscure fandoms, moved on to 'real roles', or just shucked it all to help sell used cars back in their home town.
  17. Version

    57 downloads

    This is the Hero System Universe Timeline written by Steven S. Long and based on work by Steve Peterson and Steven S. Long. I found this online and noticed that it was not available here. It is a 4 page high level brief description of the significant events in the Hero System Timeline from 100,000 BC (before the Turakian Age) through the year 3000 A.D...It was written for 5th edition but it is version agnostic.
  18. Lord Liaden

    Gaia's Wrath for Champions

    Version

    105 downloads

    As I read the Champions Villains trilogy, I was struck by the strong similarities in background, motivation, and personality among several of the solo villains from Volume 3, and how bringing them together would create a formidable, versatile team with a strong unifying theme. Exploring all the ways I could use them in a game, I realized they could add a lot to almost any four-color-style superhero campaign, so I thought some of my fellow Champions gamers might also be able to use the concept. Gaia's Wrath are a group of extreme eco-terrorists, all with a nature/elemental motif, who believe the Earth's biosphere is in a war for survival with the human race. The Wrath intend to stop mankind's despoiling of the planet, by so decimating the human population that they will never again be a threat. This upload is a ZIP containing two files. One is a RTF writing up the Gaia's Wrath team in the format from Champions Villains Vol.2: Membership; Background/History; Group Relations; Tactics; Associates, Allies, And Adversaries. That last entry also briefly describes the team's support organization, "Gaia's Web." The references in the write-up are to the official Champions Universe as the default, but can easily be changed to fit many other settings. The write-ups and character sheets of the individual members of Gaia's Wrath, and all other characters referred to, are in the Champions Villains trilogy. The second file is a JPG of a color illustration of the entire team, which I composited from the artwork for each of the individual villains from CV 3. (I'm no artist or master of computer graphics, but I think it gets the point across.) I received permission from Jason Walters to upload both files here. I hope you find them interesting and useful. EDIT: I reformatted the RTF to hopefully make it easier to read and more esthetically pleasing, as well as made a couple of cosmetic touch-ups to the JPG.
  19. Version 1.0

    86 downloads

    This is a fairly complex write up for all of the capabilities and functions of the modern Smart Phone. Strictly speaking, the construct is not legal by the rules as written because it places special powers in a power framework. Ask your GM for permission before purchasing this equipment for your character.
  20. Durzan Malakim

    Starter-Character-Sheet-Portrait

    Version 1.0

    141 downloads

    There was a request to create a simplified character sheet suitable for new players. For this first effort I chose to stick with a basic portrait layout and use some colors to This three-page HTML character sheet introduces new players to the HERO system by presenting only the elements they need to start playing quickly. This template assumes someone with more experience will create or enter character information for the player in Hero Designer. What you need to do to use this template: Fill in the following sections in Hero Designer: * Character name * Alternate ID * Powers/Tactics * Personality/Motivation * Background/History * Complications * Campaign Use * Appearance * Campaign name Add the list item HTML markup around each line in the Background tab of Hero Designer. For example, <li>This is an example</li>. Limit images to 200 pixels wide x 300 pixels high. Add bold HTML markup around each complication type in Hero Designer. For example, <b>Hunted:</b>. When printing from the browser, enable the option to print background images.
  21. Version 1.0

    23 downloads

    This is an effort to explain the organisation and rank structure of the Australian Army. I expect to do the same for the Navy and Airforce. Package Deals will follow shortly.
  22. Version 1

    125 downloads

    These are the Character outlines that appeared on the original 2nd edition character sheet. I believe that the artist is Mark Williams. This is an archive created by another poster, but has been missing from the boards for quite awhile. enjoy, Tasha
  23. Bikerbob

    Champshts

    Version 1

    514 downloads

    All 8 of the champion 2nd edition Character Sheets.
  24. Lord Liaden

    The Valley of Night

    Version

    78 downloads

    The Fifth Edition version of Champions Universe first mentioned an intriguing-sounding location on CU Earth, called the Valley of Night. (The reference has since been reprinted in the 6E update to that book.) Few details about it were ever published, and there are no plans on the part of Hero Games to expand on them. However, I was inspired by that reference, and other elements from the official setting, to develop the Valley of Night for my own Champions campaign. Thinking that other gamers might find a use for them, I posted my (rather extensive) notes to the Hero Games discussion forums -- after first asking permission from Hero Games management -- where they seemed to be generally well received. The relevant discussion thread has long since passed into the obscurity of the forum archive; but this seemed to be an appropriate place to offer this material again for interested parties. This download is a ZIP containing two files. The first is a PDF, a sort of "sourcebooklet," of most of the material I created for the Valley of Night. The second is a RTF document with additional info, mostly inspired by feedback from my fellow forumites. They describe the Valley's history, geography, unique environment and ecology, and society; more than a dozen NPCs and creatures; and numerous plots and plot seeds for using the Valley. Although inspired by official CU elements this material isn't closely tied to that setting; I designed it to be easily inserted into most superhero game campaigns. Although written with a supers game in mind, I also include notes on adapting the Valley to fantasy, pulp, modern adventure, or future sci-fi settings. The material is somewhat bare-bones in format. It lacks character sheets for any of its original characters; instead I suggest modifications to the sheets of similar characters from Hero Games's Champions publications. The modifications are to the Fifth Edition write-ups for those characters, but should pose no significant problems to people using the 6E books they appear in. There are also no maps included -- map creation being a weakness of mine -- although all locations are described in substantial detail. I hope you enjoy your exploration of the Valley of Night. Assuming you survive.
  25. Christopher R Taylor

    Viper Paper Miniatures

    Version

    86 downloads

    A set of paper miniatures for VIPER characters. Print out and cut, fold, and use for your game!
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