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  1. I'm going to run a game of third-edition Danger International at GameStorm this year. I'm using this thread for character notes, ideas, my thoughts while designing the game, and so on. Suggestions and advice are helpful! Note that my Low Heroic Protocols (see link in my signature) are in effect here. This is essentially a default condition for Danger International, as there are no Powers! I'm going to try something with character creation. I'm putting together something like the Champions Character Creation Cards, for Danger International. I'm going to make up a set of note cards with the skill and stat blocks on them; for ease of use I'm going to do my best to get everything to a cost multiple of 5 points, then on the card I'm going to mark down that cost divided by 5, to make it easier for new folks. Choose a character sheet, choose a personal skill block, choose an MOS, make sure your total adds up to (x). I'm thinking 25, for a 125 total point game. The stat blocks are: STR 13 DEX 14 CON 13 BODY 11 INT 13 EGO 11 PRE 13 COM 10 PD 5 ED 3 SPD 3 REC 6 END 26 STUN 26 Total cost: 40 / 5 = 8 STR 13 DEX 15 CON 16 BODY 11 INT 13 EGO 11 PRE 15 COM 10 PD 5 ED 3 SPD 3 REC 6 END 32 STUN 27 Total cost: 50 / 5 = 10 STR 13 DEX 17 CON 13 BODY 10 INT 13 EGO 13 PRE 13 COM 12 PD 5 ED 3 SPD 3 REC 6 END 26 STUN 26 Total cost: 50 / 5 = 10 STR 18 DEX 11 CON 15 BODY 13 INT 10 EGO 13 PRE 15 COM 10 PD 6 ED 4 SPD 3 REC 7 END 30 STUN 30 Total cost: 50 / 5 = 10 STR 10 DEX 18 CON 15 BODY 11 INT 13 EGO 11 PRE 15 COM 10 PD 4 ED 3 SPD 3 REC 5 END 30 STUN 24 Total cost: 50 / 5 = 10 STR 13 DEX 14 CON 18 BODY 15 INT 10 EGO 11 PRE 18 COM 14 PD 4 ED 4 SPD 3 REC 7 END 36 STUN 31 Total cost: 60 / 5 = 12 Everyone gets the Military Package: 2 WF: Small Arms 1 WF: Light Machine Guns 1 WF: Handheld Grenade Launchers 3 Breakfall 3 Climbing 3 Concealment 1 Paramedic 8- 1 Stealth 8- 5 Survival 12- 1 KS: Enemy Forces 8- 2 KS: Parachuting 11- 2 KS: Military Procedure 11- 5 +1 with Ranged Combat Total Cost: 30 / 5 = 6 Everyone also gets the Personal Skills Package: Personal: 5 Additional Skill +1 3 One of: Brawling or Additional Skill 2 PS: _____ (hobby) 11- 2 KS: _____ (interest) 11- 1 One of: Language (1 point) or Weapon Familiarity 2 Something (edited to add) Total Cost: 15 / 5 = 3 MOS's: Everyone gets at least one MOS. Designate one MOS as your primary MOS: Primary MOS (edited to add) 5 +1 with Primary MOS Skills Total Cost: 5 / 5 = 1 Choose one or two MOS's from below. Armourer/Mechanic 5 Electronics 12- 5 Gunsmith 12- 7 Mechanic 13- 3 +1 with Crafting Skills Total Cost: 20 / 5 = 4 Comms and/or Hacking 5 Bugging +1 3 Computer Programming 7 Electronics 13- 5 Security Systems +1 2 KS: Radio Communications 11- 3 +1 with Electronics & Security Skills Total Cost: 25 / 5 = 5 Demolitions expert 7 Demolitions 13- 1 Electronics 8- 1 Lockpicking 8- 1 Mechanic 8- 10 +1 Overall Level Total Cost: 20 / 5 = 4 Driver 1 Area Knowledge (area of operations) 8- 6 Driving (standard passenger vehicles, military nontracked vehicles) +1 3 Navigation 12- 3 Pilot (one of: small fixed wing, large fixed wing, rotary) 1 Mechanic 8- 1 PS: Loadmaster 8- Total Cost: 15 / 5 = 3 Heavy Weapons expert 1 WF: Rocket Launchers 1 WF: Mortars 1 WF: Heavy Machine Guns 3 +1 with one of the above 3 Gunsmith 11- 1 One of: +1 PD, +2 END, +1 STUN Total Cost: 10 / 5 = 2 Interpersonal Skills Expert 3 Interrogation 3 Persuasion 3 Seduction 3 Streetwise 3 +3 PRE 3 +1 with Interaction Skills 2 Language (2 points) Total Cost: 20 / 5 = 4 Intel Expert 3 Linguist 3 Scholar 1 KS: Intelligence Analysis 11- 2 Two additional KS's at 11- 5 Languages 3 +3 INT 5 Speed Reading 3 +1 to Perception Total Cost: 25 / 5 = 5 Knives (throwing + HTH) 10 Martial Art Form 1 WF: Knives 1 WF: Thrown Knives 8 +1 with All Combat Total Cost: 20 / 5 = 4 Martial Arts expert 10 Martial Art Form 3 +1 with Martial Art Form 6 (9) +3 DEX 4 Kiai +2d6 1 Language (1 point) Total Cost: 25 / 5 = 5 Medic 4 Paramedic +1 2 KS: Anatomy & Physiology 11- 3 KS: Emergency Medical Protocols 12- 3 PS: Diagnosis 12- 2 (3) +1 DEX 6 +3 EGO Total Cost: 20 / 5 = 4 Navy SEAL (edited) 11 Commando Training 3 Demolitions 11- 6 +3" Swimming 3 KS: Scuba 6 +3 CON (adjust figured) 1 One of: +1 PD, +2 END, +1 STUN Total Cost: 30 / 5 = 6 Stealth expert 2 Concealment +1 6 Stealth +1 2 WF: Bows/Crossbows 2 +1" Running 3 +1 with Bows/Crossbows Total Cost: 15 / 5 = 3 Finally, one or more of the following non-MOS's: Hand-to-hand Combat Expert 5 +1 with Hand-to-hand Combat Total Cost: 5 / 5 = 1 Lucky 5 1d6 Luck Total Cost: 5 / 5 = 1 Runner 2 +1" Running 2 +1 REC 6 Skill Levels: +2 with Running Total Cost: 10 / 5 = 2 Weapons Expert 5 +1 with ranged combat Total Cost: 5 / 5 = 1 Tough (edited to add) 2 +2 PD 1 +1 ED 1 +1 REC 1 +1 STUN Total Cost: 5 / 5 = 1 Fast (edited to add) 10 +1 SPD Total Cost: 10 / 5 = 2 Disadvantages will be coming soon.
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