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Found 53 results

  1. I'm in the (very slow) process of designing a setting for Fantasy Hero and one of the things I'm including is different fighting styles for different regions. For instance, a traditional early middle ages land might have warriors wearing chain armor or the equivalent and trained mostly in sword and shield, while another region might have developed a fighting style based on lighter armor and using a long weapon in the primary hand and a shorter one in the off hand and so on. The issue I'm facing is that I've always disliked how HERO automatically uses martial maneuvers to build fighting styles. I think it works fine for "traditional" martial arts but for something like a sword and shield style I've always wondered why not just buy bonuses to the regular combat maneuvers along with designing things like a "shield bash" attack. Other than the martial maneuvers giving a cost break, combining several bonuses (and sometimes a penalty) to a single maneuver and allowing the purchase of damage classes, all of which result in a lower cost than buying all of those individually, I don't see a compelling reason for me not to design the styles without using Martial Maneuvers. For instance a character might buy +3 OCV Only to Block with Sword or the like. So am I right? Does doing it my way mean the ability to create more customization by modifying existing maneuvers with the only drawback being that it costs more points? Thoughts? Comments? Observations? Thanks.
  2. Hello folks, After a long absence here because of a serious medical emergency, and a very looooooong hospital stay, I am back. This same emergency, somewhat resolved, has forcibly retired me, giving me a lot of free time. In that free time I have been with a group on Roll20.net happily playing games on weekends. Discussions with a friend, and a few players, motivated me, to take the remains fo a failed comic idea from a few years ago, and use the ideas for a Fantasy Race. So I floated the idea to the other players, and managed to make them work in Pathfinder (1), and and D&D5e. The results worked better than expected and they became an appealing choice for several of the players in both game systems. The race were "The Lupines" , a race of "beast men" based on Wolves, though their origins were obscure. We had Lupine Barbarians, Magic Users, a unique rogue, and a rather successful Paladin. Discussions lead to the possibility of making this an RPG book, with the stats a bit of write up in each system, and including example characters. Well, my first love is the Herosystem, and I wanted to include Hero stats. his leads me to some questions for those that are Herosystem experts. The current idea is to put the states and write ups for each system in their own sections, For ther Hero Section( and for prospective players), what would be most useful in a book that details a fantasy race? My deepest familiarity in the Herosystem myself, is The Big Blue Book, and before. I may own 5th edition, but it was at the tail end of my old Gaming period ( that ended in 1996) and I don't think I ever used the books. 6th Edition came out and faded from store shelves before I came to Revisit the table top hobby. Would it be acceptable to release the racial package deals in BBB format? What point levels are people mostly playing Fantasy Hero these days? In general most "racial Package Deals". would be 0-5 points, with cultural package deals around 10-15 points, or so. Other than a general descriptive text, what else would people like? We have had some successful PCs and those might become example characters (and NPCs). If so, How many? the page look, layout and formatting of Pathfinder and D&D are known and often generally dupicated for effect on Imgur, and Deviantart. These tend to be specific fonts, backgrounds and "painted" art. On the pages for D&D5e and Pathfinder, I will follow the "look" of the parent systems. That means full color digital paintings of the NPCs and example. What format for Herosystem should I follow? As it was in print in 1995? Is there a preferred formatting for the "current year"? Should I go full color? The Objective is a high quality, though probably not very long PDF. If I wanted to charge for it: Should I?, If so, How much? ($12.00 US too much?). And if I finish this PDF, what sort of distribution is there available? I have heard of Drivethrough RPG, but have never shopped there. Any hints? Hopefully my co-author, and myself will be able to put out an attractive package for Hero as well as other systems. We may use this as the cover, depicting the previous mentioned Paladin.
  3. Fantasy Hero campaign looking for 1-3 adult players in Metro Denver, CO Original Campaign intro: https://swordofdaden.tumblr.com/post/163587754460/the-map (please note: we have played 11 sessions since then, so the story has progressed. You would be joining us as we have made landfall on the continent.) (Speaking of the continent) The known world: https://swordofdaden.tumblr.com/post/165144252735/map-of-kolonia We play twice a month on the weekends. Must be able to be present in person (i.e. no Skype or the like) and make a commitment to attend. (We get that once in a while things come up but otherwise we're counting on you.) I host at my house on the eastern edge of Centennial (near Southland Town Center (aka "Southlands Mall")/ E470 & Smoky Hill (Exit 10)). Game on, -David
  4. Version 1.1


    This is a quick, simple 28-page introduction to the some of the basics of the Hero System, especially as it applies to Fantasy Hero. It attempts to walk a new player through some of the system's principles, showing off why Fantasy Hero is worth digging into, but without getting bogged down in math or rules minutiae. The intended audience is someone new to Hero, especially those coming to Hero from D&D or other class-based fantasy systems. The reader is walked through the basics of character creation, three character examples, a sample combat, and a few other bits.
  5. 5th edition fantasy, I cannot find where the rules state what happens to equipment / clothing when a character uses multiform... Can anyone help with a game-approved answer?
  6. dlapine

    Norfressa Fro Wizards

    Norfressa Fro Wizards View File updated: Removed typo to print appearance twice Submitter dlapine Submitted 06/04/2018 Category Export Formats Output Format HTML (Browser) Rules Version HERO System 5th Edition  
  7. dlapine

    Norfressa Fro Wizards

    Version 5.0.2


    updated: Removed typo to print appearance twice
  8. dlapine

    Norfressa For Wizards

    Norfressa For Wizards View File 4 page Template for Fantasy Hero 5th edition. Based on the default template. Designed for two-sided printing. Prints the real costs for items in a VPP, so that spell casters can immediately see what real points each slot is using. Includes point totals for each section in the header and Total Equipment costs in SP Includes a PSL section in the combat summary Pg1 Characteristics/combat tables Pg2 Skills/Powers Pg3 Martial Arts/Perks/Talents Pg4 Disads/Equipment NOTE: use the first 2 lines of skills for PSL or leave them blank! The template will print the first two skills as PSL's Submitter dlapine Submitted 06/04/2018 Category Export Formats Output Format HTML (Browser) Rules Version HERO System 5th Edition  
  9. dlapine

    Norfressa For Wizards

    Version 5.0.1


    4 page Template for Fantasy Hero 5th edition. Based on the default template. Designed for two-sided printing. Prints the real costs for items in a VPP, so that spell casters can immediately see what real points each slot is using. Includes point totals for each section in the header and Total Equipment costs in SP Includes a PSL section in the combat summary Pg1 Characteristics/combat tables Pg2 Skills/Powers Pg3 Martial Arts/Perks/Talents Pg4 Disads/Equipment NOTE: use the first 2 lines of skills for PSL or leave them blank! The template will print the first two skills as PSL's
  10. bluesguy

    LFP: Fantasy Hero - VTT

    I am currently running a Sunday afternoon role playing game using Epic Table (VTT) and Discord. There are currently four other players and it would be good if there was one or two additional players in the group. Specifics: When: Sunday afternoons from 1pm to 5pm Central Time. 3 to 4 Sundays a month Genre: Fantasy Hero Campaign: Nyonia which is my home brew world and I have been running for a while. The party currently consists of a captain of a ship (think Viking), bard, duelist, and war mage. The party could use a warrior-priest or straight up priest of either Larani or Peoni (which would be more priestly or monk like). Other options are possible but read about the world before you propose them. Please read this information about character creation. What do you need: Decent computer Very good internet connection Headphones/mic for your computer. We have one person who doesn't have this and it does cause problems. If you are interested let me know.
  11. Hello all. I eventually want to get together a group of friends and play Fantasy Hero with them. I'd like to play one of the small folk, because I like the idea of the "tiny but mighty" sort of character, so I like the gnomes and halflings. But seeing all the different versions of fantasy RPGs like D&D, Pathfinder, and so on, can you all please tell me a concise and consistent comparison between gnomes and halflings? What they are more or less like, their pastimes and combat tactics, and their boons and banes. I'd like to have info encompassing many different versions of other fantasy RPGs to give me a solid idea. Any help? Thanks.
  12. I could swear this has been addressed elsewhere in this forum, but I can't find it for the life of me. I'm interested in coming up with a comprehensive list of character concepts that certain class-based RPGs can't effectively handle. Here are some obvious ones, but what else am I missing? - Experienced But Aged Veteran Warriors - Lightly Armored Warriors That Aren't Monks - Characters With Severe Physical or Mental Impairments - Kids - Arbitrary Races Like Anthropomorphic Animals Or Dralasites Bonus points for characters out of popular works of fiction that could never be done in class systems, e.g. Last Airbender.
  13. Wardsman

    Harn Hero 2016

    Found some old threads that referred to older threads but bit rot has struck. Harnforum.com is now a japanese hair loss site. http://www.warflail.com/harnlink/ 404 http://home.interlynx.net/~brand/harn/harnhero.doc 404 http://www.lythia.com/ is still active. Any other suggestions?
  14. Can anyone help me make up spells to Create water, Create Food and Purify Food and Drink? For a Druid type spell caster that uses a VPP for their spell casting.
  15. Lord Liaden

    Encyclopedia Tuala 1.0



    A clear and thorough PDF reference guide to the setting detailed in Hero Games' Tuala Morn fantasy world setting source book, combining the functions of index and glossary. Previously offered for free on the HG website.
  16. Lyinggod

    Hero Grimoire I - Simplified

    Version 1


    This is for campaigns where the point cost of the spell to the character is not the "correct" real cost. Example: The actual real cost of a spell is 30 real point (100 active cost). If, in the campaign, all spells cost 3 characters points then when the character buys this new spell then the spell from this prefab is added to the regular character sheet to reflect/track the expenditure of 3 character points. A second character sheet/HD file is used to track the actual spell and mechanical information (power, limitations, advantages, etc) plus END cost. Designed for 5e and 6e, This is a list of the spells names from the Hero System Grimoire I. They have been converted to 3 point Custom Powers and POWER skills for campaigns that treat spells as either individual skills or charge a fixed cost for each spell. These default to treat all spells skills as INT based and all CUSTOM POWER spells as 3 point spells. Instructions are included that hopefully make it easy to change the skill base characteristics and point costs in mass. You will still need the Hero Designer Grimoire I HD pack and/or Grimoire I book for the mechanics/descriptions of the spells.
  17. C-Note

    FH - Hyborian Currency

    Version 1.2


    I could not find a Prefab for Fantasy Hero money, so I decided to create one for my Hyborian Era campaign. I found a table online listing different currencies for the Hyborian Kingdoms, so I made some modifications and created this Prefab. So far, the Prefab has currencies for Aquilonia, Corinthia, Argos, and Stygia. Listed for each coin: Official Name, Common Name, Conversion Value to Silver Pieces, and Engraving. Weights are included in the statistics. I will be uploading future versions which will include currencies for additional Kingdoms. Feel free to modify this for your own campaign.
  18. lou_tennant

    Turakian Age World Map

    Version 1


    A black/white world map - this is as high a resolution as I have. I have been working on overlaying the colour versions of the map but the scales are different - perhaps the source files will be able to allow someone to do this - I don't have Adobe Illustrator nor Photoshop.
  19. lou_tennant

    Turakian Age maps 1

    Version 1


    This is a zip of the TIF files used in the book itself.
  20. Christopher R Taylor

    Skyrim Hero: Magic



    This file contains the conversion I did of Skyrim's spells into Hero 6th edition. Included is the Hero Designer files for each level of mastery for the spells.
  21. Version 1.3


    This Export Formats should be used to create output similar to the Summary Format from Legendsmiths's Narosia: Sea of Tears game. The export places Sensory Powers, Attack Powers, and Defense Powers in the appropriate categories, but then repeats them in the Additional Powers and Addtional Equipment section — you will need to edit/delete the duplicates. The format does recognized "CARRIED" items and will only list carried items in the Sensory, Offense, or Defense sections. I've uploaded 2 sample files. The first is the raw output. There are always some things that you will want to clean up, or rearrange. This can be accomplished quickly, and you can see that even 30 seconds of rearranging can get you to the layout you want. Especially with multipowers, VPPs, equipment, etc, there just is no right way to automatically arrange all the things. HD's handling of images limits support of images to JPEGs. Additionally, image size definition from HD is in pixels while RTF requires twips and there is no way that I have discovered to perform the necessary x15 conversion to get the dimensions right. However, the image is output onto a single page for various reasons and as part of the post output touch-up can simply be resized. Pages 1-2 actually work well as a vertical "tent" of sorts. If printed double-sided, fold it in half and place the image side towards the other players. That leaves pages 3-4 as the character reference sheet and puts the character's Complications front and center. Shields, and multipowers in general, are impossible to put into the proper categories. I probably spent way too much time fiddling with REGEX to try and get the Shield to fall under Defenses on its own and I just can't do it reliably. Only those Powers not listed elsewhere (PERCEPTION, MOVEMENT, DEFENSE, OFFENSE) are listed here. For Narosia, this works out pretty well and keeps the sheet clean. Equipment is listed in a summary and a complete format. Delete the one you don't want. Weapons and Armor should show up under Offense and Defense, as well as magic items related to Senses and Movement. The complete Shield output in MP style is included as well so you can just copy/past it under Defense (the only solution I could come up with). Skill levels are another tricky beast that I decided it wasn't worth the potential errors in logic to try and solve. Combat-related levels show up under offense but then get duplicated under Skills. Delete as you like. This format does work in LibreOffice (pretty well)with the exception of font specification. MS Word and LO handle font tags slightly differently and do not agree that Lithos Pro Bold and Lithos Pro (Bold) are the same font. If you don't have Lithos Pro, it should use Arial instead.
  22. Version Beta2


    Fillable Fantasy Hero Complete Character Sheet. See Changelog for changes to this version.
  23. AlHazred

    Darklands Alchemy

    Version 1


    The 1992 computer game Darklands had an interesting alchemy system. This prefab replicates that system tor Fantasy Hero, using the Alternate Enchanted Item Creation Rules from page 320 of the Fantasy Hero 6E book. The package contains the prefab file, an alchemy document (giving real point costs, Alchemy Skill roll modifications, and Long Term END costs for all of the formulas) and a potions document (giving the effects of each potion, price and weight). In a game adhering closely to Darklands, only one or two potions should be for sale in any given city.
  24. AlHazred

    Talislanta Hero - Tarteran

    Version 1


    Talislanta is a fantasy setting by Stephen Michael Sechi, which eschews vanilla generic fantasy tropes in favor of the exotic. This package contains a package deal and race template for the Tarterans, a hybrid species of humanoid reputed to be half-devil and half-man.
  25. AlHazred

    Talislanta Hero - Ebonite

    Version 1


    Talislanta is a fantasy setting by Stephen Michael Sechi, which eschews vanilla generic fantasy tropes in favor of the exotic. This package contains a package deal and race template for the Ebonites, spectral beings who come from the ruined city of Ebon, an ancient port on the dark shores of the Underworld.