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Found 3 results

  1. Greetings all, I'd like to pick you brains on pricing a disad. I'm looking for some input on a power disadvantage. I have in mind a power that loses effectiveness the more it is used. Not Burnout as long as you have charges it still works, but charges that are less effective as they are used. Each use drops the effectiveness of the power by 10 active points. The idea is simple. I can use a custom power disad. I'm trying to figure out how to price it properly. Should it be costed similarly to Burnout, or should the disad be worth more? After 5 uses the player would be out of charges, but charges 4 and 5 are not going to be nearly as effective. And a blanket disad worth -X/Y is a whole lot easier than tiering each individual charge. Any input is welcome. 😂
  2. Version 1.0.0

    91 downloads

    The PDF index for the Sixth Edition super-powers compendium book for Champions. Formerly offered for free on the Hero Games website.
  3. Version

    126 downloads

    This is a sheet I whipped up a few years ago for creating powers by hand, on paper. It's based on a similar sheet for creating spells in Fantasy Hero 1st edition.
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