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Showing results for tags 'teleport'.
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I created a Speedster that has a group Teleport but am wondering if I have created it correctly. The special effect is that the speedster moves up to 8 people out of an area in the blink of an eye and then returns to their starting position. Evacuate!: Teleportation 20m, x8 Increased Mass, Area Of Effect (8m Radius; +1/2), Selective (+1/4) (61 Active Points); Limited Power Power loses about a third of its effectiveness (Must Cross Intervening Space; -1/2), Usable By Other (-1/2), Grantor pays the END whenever the power is used, Grantor controls the power totally, Grantor can only grant the power to others, Recipient must remain close to Grantor The teleport would move the recipients out of the "close" range that Usable By Other requires, which is fine. Thoughts, comments, concerns...have I missed something or am I overthinking this?
I’m sure this has been discussed several times before. But I couldn’t find the info and I’ve been wondering. How through the games rules (6e preferably) could someone teleport a power armor guy out of his armor?
A two-part question for characters escaping from Mental Paralysis. Note that this is for a superheroic campaign. 1) Since EGO doesn't (normally) cost END to use, is it possible to push EGO to help escape from a powerful Mental Paralysis? Example: Osiris (angry over not getting enough attention) hits LongMan with a 2d6, 3 Mental Defense Mental Paralysis and rolls 2 BODY. Since LongMan only has 13 EGO (and thus rolling only 2 1/2 d6), his chances of breaking out are slim... but he has a deadline to meet. Can he push to 23 or even 25 EGO? 1a) Related question -- though EGO doesn't typically cost END to use, would he have to spend 1 END to use his normal 13 EGO to break free? 2) LongMan has a teleportation ring he found in a box of Cracker Jacks. Can he simply use that to teleport out of the Mental Paralysis, if it's not bought with Cannot Be Escaped With Teleportation?