Christougher Posted June 26, 2020 Report Share Posted June 26, 2020 The MMORPG City of Heroes spawned a villain equivalent, City of Villains. One of the villain archetypes was the Mastermind, who had minions they directed to attack their enemies. As the Mastermind rose in power, these minions went from one to three mooks, one to two lieutenants, and a boss. How would you build such a character without using the Summon power? Many GMs are wary of Summon abuse, and you can't completely control Summons as well as a Mastermind could. Quote Link to comment Share on other sites More sharing options...
Sketchpad Posted June 26, 2020 Report Share Posted June 26, 2020 If you wanted absolute control over the minions, Summon really is the way to go. But, without Summon, I would build it by using the Followers Perk along with some standardize statting of the minions. As they advanced, they would spend their points on improving or acquiring new minions. So that increase in number? Points spent to increase the number. The advanced versions of the minions? Points spent on making the minions more effective and giving them better gear. Mind you, I've also used Resource Points in many of my games and buy standard equipment that way. This makes equipping them a bit easier IMHO. Quote Link to comment Share on other sites More sharing options...
CptPatriot Posted June 27, 2020 Report Share Posted June 27, 2020 If you build the minions by the Follower perk, I believe you lose the ability to increase their point cost by buying the Follower with more points. Summons is the way to go. Quote Link to comment Share on other sites More sharing options...
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