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Does this character do 9d6 or 12d6 with his club?


Panpiper

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Because the Hand Attack is "+6d6". It is the STR Min limitation which requires you apply the first 15 STR to simply being able to effectively swing the club.

 

That "+6d6" is an artifact of Hero Designer, I believe.  If you look at the Weapons Table on 6e v1 p 204, it indicates damage of "6d6 N", not "+6d6 Hand Attack".

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Hero Designer doesn't always do those mods cleanly, no.  It's something you see in some places.  For example, Shrinking with Normal Mass...yes, it reports the weight correctly, but it doesn't cancel the +6m of KB, which is another side of Normal Mass...it cancels the extra KB.  I also get odd results with, say, buying STR as a power, with Reduced END (applies to all STR)...the END cost reported often isn't quite right.  It's also probably a side effect of heroic rules vs. superheroic...superheroic never uses STR mins.  The rules for when those apply are just...different.

 

You COULD redo things, where the STR min becomes a 0-point usage limitation, and the club's bought purely as a 3d6 HA.  That would be cheaper...3d6 HA, 0 END, 2 hands, OAF, real weapon...the limitations come out to -2 on 22 active, so it's 7 now.  8, if you drop Real Weapon which feels bloody redundant with OAF.  Plus 1 more for the reach.  I just dislike Fantasy Hero because it kludges a lot of things, IMO, making them far more of a mess than they should be.  And it screams "throw every limit you can on!!!" like the OAF, Real Weapon combination to squeeze down every last point...which just says, IMO, the system is badly designed for that use.

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20 minutes ago, Ninja-Bear said:

Is there a reason why you used STR Min?

 

I took it from a prefab equipment list. As a piece of equipment however, a strength minimum is, in my opinion, absolutely necessary. A strength zero person cannot pick up a great club and do 3d6 damage with it. On the other hand, a strength 15 person 'would' be strong enough to pick it up, and instead of the same sort of fellow wielding a greatsword and doing 2d6 killing, with the great club they would do 6d6 normal instead.

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4 hours ago, DoctorImpossible said:

I'm not sure why a str requirement to use a weapon would mean that the weapon does less damage when someone strong enough *can* use the weapon effectively. Could somebody explain what that rule means, please?

 

A strength requirement means that a character needs to have that much strength to do the listed damage. If they have that strength, they do the full listed damage, it does NOT do "less" damage. If the character has 5 or more points of strength 'higher' than the strength minimum, each 5 points more adds an extra damage class, so it does 'more' damage, not less.

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