Panpiper Posted July 15, 2020 Report Share Posted July 15, 2020 I'm confused as to whether strength minimum affects the damage, given that the club is defined as "HA +6d6". Character sheet now available at this thread. Reference 'Brunt'. Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted July 15, 2020 Report Share Posted July 15, 2020 The STR required for STR Minimum is used to meet that requirement. Only STR in excess of the STR Min adds to damage, so he does 9d6 swinging the club two-handed. Essentially, the first 15 STR powers the club's base damage of 6d6. ScottishFox and Panpiper 1 1 Quote Link to comment Share on other sites More sharing options...
Panpiper Posted July 15, 2020 Author Report Share Posted July 15, 2020 It's the "+" 6d6 that has me confused. Why is it not listed as simply 6d6, which would then make it perfectly obvious that only the excess strength would add? Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted July 15, 2020 Report Share Posted July 15, 2020 Because the Hand Attack is "+6d6". It is the STR Min limitation which requires you apply the first 15 STR to simply being able to effectively swing the club. That "+6d6" is an artifact of Hero Designer, I believe. If you look at the Weapons Table on 6e v1 p 204, it indicates damage of "6d6 N", not "+6d6 Hand Attack". Panpiper 1 Quote Link to comment Share on other sites More sharing options...
unclevlad Posted July 17, 2020 Report Share Posted July 17, 2020 Hero Designer doesn't always do those mods cleanly, no. It's something you see in some places. For example, Shrinking with Normal Mass...yes, it reports the weight correctly, but it doesn't cancel the +6m of KB, which is another side of Normal Mass...it cancels the extra KB. I also get odd results with, say, buying STR as a power, with Reduced END (applies to all STR)...the END cost reported often isn't quite right. It's also probably a side effect of heroic rules vs. superheroic...superheroic never uses STR mins. The rules for when those apply are just...different. You COULD redo things, where the STR min becomes a 0-point usage limitation, and the club's bought purely as a 3d6 HA. That would be cheaper...3d6 HA, 0 END, 2 hands, OAF, real weapon...the limitations come out to -2 on 22 active, so it's 7 now. 8, if you drop Real Weapon which feels bloody redundant with OAF. Plus 1 more for the reach. I just dislike Fantasy Hero because it kludges a lot of things, IMO, making them far more of a mess than they should be. And it screams "throw every limit you can on!!!" like the OAF, Real Weapon combination to squeeze down every last point...which just says, IMO, the system is badly designed for that use. Panpiper 1 Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted July 18, 2020 Report Share Posted July 18, 2020 On 7/15/2020 at 8:33 AM, Panpiper said: I'm confused as to whether strength minimum affects the damage, given that the club is defined as "HA +6d6". Brunt's Character Sheet.pdf 347.79 kB · 14 downloads Is there a reason why you used STR Min? Quote Link to comment Share on other sites More sharing options...
Panpiper Posted July 18, 2020 Author Report Share Posted July 18, 2020 20 minutes ago, Ninja-Bear said: Is there a reason why you used STR Min? I took it from a prefab equipment list. As a piece of equipment however, a strength minimum is, in my opinion, absolutely necessary. A strength zero person cannot pick up a great club and do 3d6 damage with it. On the other hand, a strength 15 person 'would' be strong enough to pick it up, and instead of the same sort of fellow wielding a greatsword and doing 2d6 killing, with the great club they would do 6d6 normal instead. Scott Ruggels 1 Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted July 18, 2020 Report Share Posted July 18, 2020 Ok. Also note that real weapon limitation can, if the GM wants to, limit the amount of damage can be added to a weapon. In essence the old doubling damage rule. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted July 19, 2020 Report Share Posted July 19, 2020 Unclevlad, I understand where you’re coming from about Real Limitation. I too feel that Focus Limitation should cover this. Quote Link to comment Share on other sites More sharing options...
DoctorImpossible Posted July 25, 2020 Report Share Posted July 25, 2020 I'm not sure why a str requirement to use a weapon would mean that the weapon does less damage when someone strong enough *can* use the weapon effectively. Could somebody explain what that rule means, please? DeleteThisAccount and CaptainCoulson 2 Quote Link to comment Share on other sites More sharing options...
Panpiper Posted July 25, 2020 Author Report Share Posted July 25, 2020 4 hours ago, DoctorImpossible said: I'm not sure why a str requirement to use a weapon would mean that the weapon does less damage when someone strong enough *can* use the weapon effectively. Could somebody explain what that rule means, please? A strength requirement means that a character needs to have that much strength to do the listed damage. If they have that strength, they do the full listed damage, it does NOT do "less" damage. If the character has 5 or more points of strength 'higher' than the strength minimum, each 5 points more adds an extra damage class, so it does 'more' damage, not less. DoctorImpossible 1 Quote Link to comment Share on other sites More sharing options...
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