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How to build Eric Draven/the Crow


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I found write-ups from the Marvel and DC rpg's...

 

Here's the Marvel FASERIP write-up...

(From http://jackolanternsmshblog.blogspot.com/2013/11/eric-draven-from-crow-1994.html )

 

Eric Draven

F: In (40)
A: In (40)
S: Ex (20)
E: In (40)
R: Typ (06)
I: Am (50)
P: Rm (30)

Health: 120
Karma: 86
Popularity: (As a member of Hangman's Joke) 2, - 5 (Among Detroit's criminal element after his rising).
Resources: Fe (2) (He is legally dead)

Talents:
Musician
Firearms
Knowledge: Detroit Area
Knowledge: Streetwise - Detroit
Brawling

Powers:
The Risen Dead: Eric Draven was returned from the grave a year after his murder to avenge himself and his fiancée Shelly by supernatural means attributed to a crow. Draven was returned with supernatural abilities to carry out his specific goal. These abilities included:

  • Enhanced FASERIP: Eric Draven was far more agile, strong, and durable than he was in life, hence his increased FASE.
  • Spiritual Connection: The Crow: Although apparently a regular crow, the particular Crow that returned Eric was far more than that. The Crow shared an empathic link with Draven, which explains his greater than normal Intution and Psyche. The crow was the anchor for Draven's power, and as such, anything seen, experienced, or felt by the crow was also experienced by Draven.
  • Undead State: As Draven was essentially undead, he was immune to poisons, toxins, and disease. While the crow was alive, Draven did not need to make stun/kill result checks as he was already dead (Although he could still be slammed and would take 'damage'). Draven healed his End Rank of Damage each round, sealing up wounds within seconds. While Draven was not immune to the damage effects, he could make a simple Endurance FEAT to ignore their effects. Draven also 'regenerated' regardless if resting or in combat, and recovered Endurance Ranks 1 per Round. Draven did not need to eat or sleep after his return.
  • Empath: Although not necessarily apparent, Draven was an empath, capable of sensing emotions ranging from deeply hidden trauma to current emotional states. Draven is able to transfer emotional trauma between himself and others, heal others of crippling injuries and addictions, and 'read' a person's intent or connections. The use of Draven's Empathy requires an Endurance FEAT, which Draven will spend Karma on if the situation warrants (such as completely curing Sarah's mother Darla of Morphine addiction or transferring Shelly's memories into Top Dollar). Draven could also 'read' an object similar to psychometry or postcognition by touch - Items with specific emotional connection to Shelly or Draven during life would be easiest to identify, but would require a Psyche FEAT as the flooding emotions would have a physical/psychic impact on Draven. As an aspect of his empathy, Draven also possessed a type of combat sense which would allow him to anticipate the actions of those around him, most notably seen when facing Tin-Tin. All of these effects are at Am (50) intensity.
  • Hyper-Leaping: Draven could leap between Gd (10) and Ex (20) distances, covering blocks as necessary (and as shown in the police chase). Draven could make a simple Agility FEAT to land without damage or notice.
  • Karma-Loss Immunity: Draven does not lose Karma for killing opponents, and actually gains Karma for killing those responsible for his murder. Draven will not kill indiscriminately, nor will he put innocents in danger. (See Limitations)


Contacts: Although Dead, Draven could rely on two individuals for help and assistance: Sgt. Albrecht (The lead investigator into Draven and Shelly's murder) and Sarah, a young girl that Draven had mentored and considered a friend. Theoretically while Draven was alive, he had connections within musicians circles as a member of Hangman's Joke.

Limitations:
Tied to the Crow: Draven's return was due to the Crow which he was empathically connected to. As Myca, Top-Dollar's Sister/Lover figured out, the crow was the source of all Draven's power. When wounded, it effectively removed the majority of Draven's powers, and made him 'normal'. Draven's FASERIP drops to the following:
F: Typ (06) A: Typ (06) S: Typ (06) E: Typ (06) I: Typ (06)* P: Typ (06). In addition, Draven can be hurt and will not regenerate from damage, nor will Draven be able to access his more combat oriented Empathic powers. As the crow was wounded and not killed, it is uncertain what would happen to Draven should the crow actually die.
Enemies: Draven has several enemies during the short time of his resurrection, including the man who greenlit his murder, Top Dollar, and the majority of the Detroit City Police Department.
Obsession/Purpose: Revenge: Draven is dedicated to finding those responsible for the murders of Shelly and himself, and will go to great lengths to avenge himself on them, even poetic. Draven will kill without remorse any who are responsible, but will go to great lengths to preserve the innocent.
Purpose Completed: Once Draven has completed his purpose, he will return to his rest. Draven will not remain in the land of the living once his goal has been reached, and will simply return to the graveyard in which he awoke.

 

--------------------------------

 

Here's the DC:

(From: https://www.writeups.org/the-crow-brandon-lee/ )

 

Game Stats — DC Heroes RPG 

The Crow

Dex: 09 Str: 05 Bod: 07 Motivation: Justice
Int: 05 Wil: 09 Min: 07 Occupation: Avenger
Inf: 08 Aur: 07 Spi: 07 Resources {or Wealth}: 000
Init: 026   HP: 050

Powers:
Jumping: 01, Regeneration (ML): 14, Invulnerability (ML): 14, Eye of the Cat: 10, Mind blast: 08, Mind Probe: 10

Bonuses and Limitations:

  • Jumping, Regeneration, Invulnerability, Eye of the Cat, Martial Artist, Acrobatics, and Weaponry can only be used when his Pet is healthy.
  • Mind Probe and Mind Blast have No Range (-1).

Skills:
Acrobatics*: 09, Artist (musician, actor): 03, Martial Artist*: 09, Thief (stealth)*: 09, Weaponry (melee, firearms, missile)*: 09

Advantages:
Area Knowledge (Detroit slums), Confined Headquarters (his old apartment), Life support (full), Pet (crow), Lightning Reflexes, Iron Nerves.

Connections:
Police (Low).

Drawbacks:
Catastrophic Irrational Attraction to punishing anyone involved with the murder of Eric and Shelly, MIA to poetic justice, Traumatic Flashback (the murder of Eric and Shelly).


Pet crow

Dex: 04 Str: 01 Bod: 02 Motivation: Justice
Int: 02 Wil: 02 Min: 02 Occupation: Spirit
Inf: 01 Aur: 01 Spi: 10 Resources {or Wealth}: 00
Init: 007   HP: 010

Powers:
Flight: 05, Invulnerability (ML): 05, Ultravision: 07

Skills:
Thief (Stealth): 09

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I would make his str, dex, con all in the 23-25 range, and body about 15  

 

Pre about 20

 

PD 25

ED 25

 

Dam Res invisible.  (SFX it looks like he's getting pumped full of bullets, but really he's not getting hurt and any apparent damage just heals right up)

 

Add some Mart Arts and you'd be good!

 

But this is just MHO!

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