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pbemguy

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Tone down hidden laser to 10d6 or maybe 8d6. Tone down HA to +6d6 or maybe  +4d6. Total removal of the sword cane option. Removal of the hidden darenger RKA. Reduction if the Mind Control Paralization to 10d6 or 8d6.

 

Removal of the Mastermind Pool, and change it into a smaller Gadget Pool, with all objects/equipment/weapons looking like Victorian objects a gentleman would carry, like snuff boxes. The GM will give him whatever goons he needs and headquarters also.

 

Also fits in with someone who would only fight as a last resort, leaving the protection of his empire to his criminal employees.

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Milinda Wicked, Reginald Wicked's innocent sister. Note: her hair is supposed to be styled in sausage curls, akin to suggesting that she is an innocent damsel in distress. But she could become the next (Mistress) Wicked if something happens to her brother...

 

I especially don't like the image because she doesn't have sausage curls. If Fabrica has sausage curls, then redesign the image to give her some. Otherwise use this one.

milinda_wicked__mister_wicked_s_dnpc_by_steriaca_d566z41.png

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2 hours ago, Pariah said:

 

Any idea whether the Apple Apps store has it as well?

Don't know because I have a Samsung Android phone. I'll investgate.

 

I don't see it, but I don't have an iPhone. Try searching for "Factory of Heroes" on the iPhone shop.

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Here is what I have in the villain redo so far of Mister Wicked. 

 

13 STR 3 12- Lift 150kg 2 1/2 D6

23 DEX 26 14-

13 CON 3 12-

16 INT 6 14- Preception 14-

16 EGO 6 14-

16 PRE 6 14- PRE Attack 3 1/2 D6

 

5 OCV 10

5 DCV 10

4 OMCV 3

4 DMCV 3

5 SPD 30 Phases: 3,5,8,10,12

 

6 PD 4 16 PD/10 rPD

6 ED 4 16 ED/10 rED

60 END 8

10 BODY 0

60 STUN 20

 

Characteristic Total: 142

 

Martial Arts

27 Savate

 

Use art Barehanded (free), use art with staves, use art with swords

 

Savate Block: +2OCV, +2DCV, Block (Abort)

 

Chasse: -2OCV, +1DCV, +4d6 Strike 

 

Coup de Ped Bas: +0OCV, +2DCV, +2d6 Strike 

 

Savate Disarn: -1OCV, +1DCV, Dusarm, +10 STR to Disarm Roll

 

Footsweep: +2OCV, -1DCV, +1d6 Strike, Target Falls

 

Fauette: +1OCV, -2DCV, +4d6 Strike 

 

Martial Arts Total: 27

 

Powers

 

30 Argent Weapons System, Gimicked Gentleman Cane: Multipower 60 points, Focus (Gentlman's Cane, OAF, "Concelable": -1)

 

6v Slot 1, Hidden Laser: 12d6 Blast, Focus (Gentleman's Cane, OAF, "Concelable": -1), Charges (16: +0) [16c]

 

6v Slot 2, Knockout Gas: 8d6 Blast, Area Of Effect (Cone, 8m side: +1/4), AVLD (NND: Defense is No Need To Sleep, Does Not Breave, Immunity to Drugs/Poisons, Holding Ones Breath: +1/2), No Range (emits from cane tip: -1/2), Focus (Gentleman's Cane, OSF, "Concelable": -1), Charges (16: +0) [16c]

 

3v Slot 3, Paralization Darts: 8d6 Mind Control, Telepathic Command (+1/4), AVLD (NND: Defense is Immunity to Drugs/Poisons, Active Force Field, Thick Armor On Area Hit: +0), Set Effect (No Voluntary Movements: -1/2), Based On CON (-1), Normal Range (-1/4), Focus (Gentleman's Cane, OAF, "Concelable": -1), Charges (16: +0) [16c]

 

2v Slot 4: Gentleman's Cane As A Stave: +4d6 Hand-To-Hand Attack, Hand-To-Hand Attack (- 1/4), Focus (Gentleman's Cane, OAF: -1) [+2 END]

 

25 Argant Specialized Rope Tosser: 3d6 BODY, 3PD, 3ED Entangle, Focus (Hidden Launcher In Right Sleave Of Costume Cost, IIF: -1/4), Charges (8 recoverable charges: +0), Excapable With Contortion Skill Or DEX Roll (-4 penalty to roll: - 1/4) [8rc]

 

60 Argent Rotating Account: 60 point Variable Power Pool

17 Power Pool Control Cost 30: VVP Cab Only Be Changed Between Adventures (- 1/2), Equipment And Weapons Must Be Bought With Focus Limitation (at least IIF: -1/4)

 

18 Argant Chemicaly Treated Costume, Customstyle Victorian: +10 PD, +10 ED Resistant Protection, Focus (Victorian Melodrama Villain Outfit, OIF: - 1/2), Requiers A Roll (-14: -1/4)

 

7 Argant Chemicaly Treated Deflector Cape, Customstyle Victorian: Deflection, Focus (Victorian Melodrama Villain Cape, OAF: -1), Restranable (-1/2), Limited Power (Must Be Aware Of Attack: -1/4) [2 END]

 

5 Argent Protecting Mask: 10 Sight Flash Defense, Focus (Mask, OAF, "Concelable": -1)

 

2 Argent Nose Filters: Life Support, Immunity To Drugs/Poisons (Knockout Gas only), Focus (Nose Filters, IIF: -1/4)

 

Powers total: 181

 

Skills

 

7 Acrobatics 16-

3 Acting 14-

7 Analyze (Bondage) 14-

7 Analyze (Martial Arts) 14-

7 Breakfall 16-

7 Bribery 16-

3 Charm 14-

3 Comcealment 12-

3 Comversation 14-

3 Criminology 12-

6 Gambling (Card, Dice, and Roulette) 12-

3 High Society 14-

3 Interagation 14-

5 KS: Movie Serials and Melodrama Fiction 14-

5 KS: Savate 14-

5 KS: The Criminal Underworld 14-

5 AK: Campaign City 14-

5 AK: Millennium City 14-

5 AK: Hollywood California 14-

5 AK: Hudson City 14-

5 AK: Vibora Bay 14-

5 AK: Tokyo Japan 14-

5 AK: Paris France 14-

0 Language English (Native, Southern Accent)

3 Language Spanish (Fluent w/accent)

3 Language French (Fluent w/accent)

1 Language Russian (Basic)

7 Lockpicking 16-

3 Parademics 12-

3 Persuasion 14-

3 Security Systems 12-

3 Shadowing 12-

7 Slight of Hand 16-

7 Stealth 16-

3 Tactics 12-

4 WF Common Melee Weapons and Small Arms

 

Skill Total 159

 

Contacts and Perks

 

10 DEMON Morbain, Extremely Useful Skills, Access to major organization, good relationship, limited by identity 14-

 

10 Argent Leader, Extremely Useful Skills, Access to major organization, good relationship, limited by identity 14-

 

27 The Criminal Underworld, Extremely Useful Skills, good relationship, limited by identity 14-

 

15 Money Filthy Rich

 

Contacts and Perks Total: 62

 

Grand Total: 472

 

Complications

DNPC Milinda Wicked (16 year old sister, unaware of his other idenity) 15

 

Distinctive Features: Dresses like a Victorian Gentleman/sterotypical Victorian Villain, even when inappropriate to do so (eccentric millionaire) Concelable, Noted and Recognized 15

 

Hunted by Law Enforcement (As powerful, NCI) 15

 

Hunted by "The Crusaders" (see Paradox Timely) (As powerful, NCI) (15)

 

Psychological Complication: Misogyny (Hatred of Women), Common, Strong 15

 

Psychological Complication: Melodramatic Murder (can't just stab or shoot victim, must go big or go home) Common, Strong 15

 

Psychological Complication: Lecherous, Common, Strong (15)

 

Social Complication: Harmful Secrets, Frequently, Major (15)

 

Unluck 2d6 (10)

 

Special Notes: The teams of this character and his crimes are not for all campaigns. He existence feels with sexual violence, slavery, planned insence and melodramatic murder. You have been warned.

 

Background: The Wicked family was always in the slave selling business. When the confederacy lost the Civil War, instead of totally shutting down their operation, they moved their auctions houses underground. And while only a small name in the slave selling business during the Civil War and before, with so little competition they flourished. Soon they expanded to other races, and to sexual slavery. 

 

The latest in the long line of Wickeds is Regional Wicked and his sister Milinda. Over the years the Wicked family has pumped their blood money into an easy life as eccentric millionaires. His father Darius operated out of Hudson City. Eventually the Harbringer of Justice found out about the organization and outright murdered him. Regional and his baby sister escaped and was raised by loyal employees until he was old enough to assume control of his father's empire. Being a fan of both movie serials and melodrama theater, and having extremely dark taist, he first picked up his top hat and cape. Mister Wicked was now the local master of the slave underworld.

 

Personally: Wicked is a lecherous and murderous slimeball. He runs his criminal enterprise with charm, but let's face it, his empire is selling people, usually female, for whatever they want to use them for.

 

When he wishes to kill someone, it must be a big deathtrap. No simple shooting or stabbing. The deathtrap usually resembles something out of a movie serial. The person tied to train tracks. The person tied to a log headed to a lumber saw. And other evil ways to kill someone who is helpless in a way which promotes maximum fear in the victim while they are still alive.

 

In his public identity, he is considered an eccentric millionaire, holding southern costume balls and giving donations to charity. He also seems to be an excellent brother to his sister Milinda.  Secretly he plans on forcing her to bare his children when she gets old enough. Meanwhile, in order to keep his empire a secret from her, he allowed her to attend public high school. But still demanded that she continued to wear her victorian dress.

 

His mostly male henchmen are treated quite well. The few female henchmen have somehow earned his trust, but are not treated as well as 'his men'.

 

Quote: "I'll leave your manor of demise up to you, my dear. You can be cut in twine by the lumber saw, crushed under my steam locomotive, or prehaps electrocuted at the stroke of midnight. But before you choose, I must molest..." (generally at this time he is usually interrupted by a henchman reporting about invaders and such).

 

Powers: Wicked is skilled in the martial art of Savate. He also carries his gimmick Gentleman's Cane, a Victorian looking but rather hi-tech piece of weapon development on demand from ARGENT. He sometimes also commissions other pieces of equipment or weapons of a rather Victorian nature. His 'costume' is specially treated to stand up in combat, but does not fully cover his body. The wrists and head are uncovered, and since by nature this costume is ment to look more like clothes than superhero skin tights, attacks might find an opening between the folds. He has been trained at using his cape to deflect missiles, but he has to be able to sense the attack before he can react.

 

His most lethal attack is not on his character sheat. It is his base of operations and his horde of normal human henchmen and during auction time the people who bid on his merchandise may be superpowered on their own. 

 

Tactically he likes to go on the defensive until he sees an opening then strikes. He strikes to make his opponent unconscious or restrained. Females are held until he desides if they are merchandise or to be melodramatically murdered in a deathtrap. Men are the same, except they are more likely to be put into a deathtrap than not.

 

Description: Wicked normally looks the part of a Victorian gentleman, with slick back black hair, well oiled handlebar facial hair and goatee. His "Mister Wicked" outfit is a victorian gentleman outfit in black and red, making him look like he stepped out of a melodrama play. The only real difference between the two outfits is his mask, and his normal clothing doesn't have the ARGENT bells and whistles. He always has a southern accent, but it is only bairly noticable as Reginald Wicked eccentric millionaire, and fully stressed as Mister Wicked, seller of people. 

 

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23 hours ago, steriaca said:

Done with the rewrite of Mister Wicked's stats.

 

Before I do background and stuff, what do you think so far? Did he add up correctly?

 I haven't done the math but I can post him in the wiki, and then he can be edited there is there are things to fix.

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6 hours ago, steriaca said:

I don't think so.

 

6 hours ago, cptpatriot said:

Do we have a template for character entries yet? 

 

At the site I posted the first character. That could be used as a template. Or...if someone could post one here, I'd be happy to use it!

Remember we are trying for 6e as the main ruleset, with conversions to other editions.

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What sample VVP weapons would you wish to see?

 

1) Hallucination Snuff Box: It looks like a normal Victorian pocket box, but blowing into it puts the Hallucination powder into the victim's face.

 

2) Gentleman's Cane Upgrade, Spring Tip: Adds Superleap to his normal movements.Useful for excapeing.

 

And that is all I got.

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Humm...can Champions Now be one of these 'editions' of Champions we could convert characters to? If so, we have...

 

Champions 1ed.

Champions 2ed 

Champions 3ed.

Champions 4ed (bks the BBB).

Fusion Full. (Champions New Generation).

Fusion Light (DragonBall Z, Usagi Yojimbo rpg).

Champions 5ed (FrED. REFrED.)

Champions 6ed.

Champions Now!

 

That is nine separate editions. We can probably ignore Fusion and Champions Now, which of course leaves 6 editions.

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