Gandalf970 Posted September 3, 2020 Report Share Posted September 3, 2020 A player is making a Troll character that can have a +35 STR. He moved it to 35, thus giving him 7D6 damage and also 7 END each punch. He was wondering if there is anyway to limit this END cost? It is naked STR and not bought as a Power. I told him I didn't think so, but thought I would ask the forum. Quote Link to comment Share on other sites More sharing options...
Alcamtar Posted September 3, 2020 Report Share Posted September 3, 2020 In 6E1 page 178 there is an example of exactly what you describe: +40 STR, Reduced END, Only to Lift Objects. Computed as if it were any other power. Gandalf970 1 Quote Link to comment Share on other sites More sharing options...
Amorkca Posted September 3, 2020 Report Share Posted September 3, 2020 Buy reduced Endurance on his Str. +1/4 for half end; +1/2 for 0 End Gandalf970 1 Quote Link to comment Share on other sites More sharing options...
unclevlad Posted September 8, 2020 Report Share Posted September 8, 2020 Note that you can also buy STR as a "power" and it doesn't matter. A "power" doesn't need to have a source. For supers, I'll quite often buy STR, Running, and Leap to 0 on the Characteristics section, then include them in as "powers." With STR, generally it's not as important but it reads easier. With Running and Leap, I'm often including adders and advantages (Reduced End if nothing else), so again, it's cleaner to see what I'm doing, and what the final END cost will be. 6E calls what Amorcka is talking about, a Naked Advantage, since there's no implicit structure to put advantages and limitations on Characteristics. Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted September 13, 2020 Report Share Posted September 13, 2020 I don’t think that’s naked strength, just characteristic strength. I’m quibbling, but Naked has a specific sub-function which escapes me because IDHMBIFOM. That said, what everyone else posted is correct. The other way to go about it is to have an END Battery “only for feats of strength.” END is cheap. However. I would also submit it may make the most sense, campaign/game wise, to not change a thing. It’s a Troll. Buy up the strength characteristic, and then buy up END to whatever the Troll Characteristic Maxima is, since it’s likely over 50. Call it 75 or 100 or whatever is appropriate and off you go. Consider that historically, Trolls aren’t fast; odds are good its Speed is going to cap at 4. So even swinging twice per round, 14 END per swing, 40... 16.... 56? Max in a turn? Before REC? Even Trolls have to resource manage. I would want to understand the goal; is it to not resource manage, or is it to feel “troll like” in strength and application? Because a high END and REC can do wonders for that. Quote Link to comment Share on other sites More sharing options...
HeroGM Posted September 13, 2020 Report Share Posted September 13, 2020 The str isn't naked the reduced end is. So 10 (base) + 10 (max*) + 15 (over) will equel 40pts. [0+10+30]. To get the full limitation you have to put it on all of the str, not just the extra so 35*1.25=43/35*1.5=52. So all in all your spending 83-92pts on STR alone. * = This is taking the fact that cost is double over 20 as usual in heroic games. Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted September 15, 2020 Report Share Posted September 15, 2020 @ChaosDrgn Yes, but NCM is usually waived when you aren’t playing a human; NCM should be based on racial modifiers. Normal stats for a human (which I cap at 15 in my heroic campaigns) are not the same as NCM for an Oni, Troll, Ogre, Sprite, etc. Just a thought. Quote Link to comment Share on other sites More sharing options...
HeroGM Posted September 15, 2020 Report Share Posted September 15, 2020 That always came as a gm option. Also why I made a note for ncm. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted September 15, 2020 Report Share Posted September 15, 2020 Oh no the NCM rabbit hole! Run away! Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted September 16, 2020 Report Share Posted September 16, 2020 5 hours ago, Ninja-Bear said: Oh no the NCM rabbit hole! Run away! Dive! Dive! Dive! Quote Link to comment Share on other sites More sharing options...
pawsplay Posted October 9, 2020 Report Share Posted October 9, 2020 I guess one question is, should he? I guess it depends on how powerful and supernatural you want trolls to be. I would see it as a balancing factor. He can buy up his END and recovery. And he doesn't always have to use full strength; at the end of the round, why not use just 25 Strength and Haymaker? Quote Link to comment Share on other sites More sharing options...
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