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Star Hero Complete ?


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Now that we have Champions Complete and Fantasy Hero Complete, is it time for Star Hero Complete? 


My gaming group is starting a GURPS 3rd edition Space Opera campaign and even though I and the GM are GURPS players from the 90s, I'd prefer if we were playing with Star Hero. However, I know the entry point is monumental (HERO System 6E volumes 1 & 2 + Star Hero 6E are the essential basic books) for a GM that has a lot invested in the GURPS system. So my next thought is whether a Star Hero Complete is sensible. I think it would help sell the HERO system as an alternative to GURPS for a cinematic space opera RPG (150-point GURPS player characters). Hero has the cinematic mode built in from the start, while GURPS is based in realism.  So, help me Star Hero Complete, you're my only hope!

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@Chris Goodwin Thanks for pointing me to an early edition that is complete in itself. The one thing that I like about 6E is the change to non-Figured Characteristics. But, I can live with it for a complete book. Unfortunately, for this specific GURPS sci-fi campaign the GM is stuck on using GURPS because he has many GURPS worldbooks to draw from (Ultra-Tech, Psionics, Aliens, etc.), so proposing HERO System will be for naught. Now, when I eventually run a sci-fi RPG I can use HERO and will look at Star Hero 3E. The players will be inclined to play since the single book is not cost prohibited. 

Edited by borbetomagnus
Corrected typos and mis-spellings
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I have a huge collection of GURPS 3rd edition books too and I'd definitely use them to convert to Champions Complete. No problem for when I run a Star Hero campaign. For the current game that is kicking off the GM wouldn't go that route. He's stuck on GURPS and only played HERO in a short swords and sorcery fantasy campaign using the Valdorian Age setting book.

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I, too, -- well, I _once_ had a large pile of GURPS books (3e preferred).  Eventually I unloaded all of them, keeping only Old West.


There are a couple of Space ones I wish I had kept (I'm not a real whiz at orbital mechanics, and every once in a while, I love me some Atomic Rockets  :D )


I didn't have all.  I didn't have _half_.  I think I had maybe 2 dozen, total.  But I can say that all of them were packed full of information, reasonably-well laid out, and possibly some of the best info-dumps of any game books on the market, before, then, or today.

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