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Looking for online players for Horror Themed Game


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Feeling the urge to run something Call of Cthulhuish...but using the Hero System 5e.  Wondering if anyone would be interested?  Planning on doing it online, once every couple of weeks or so.  175 point characters, 100 point characters 75 points in disadvantages.  I have included a sample character below.  And of course, I won't limit the adventures to just Cthulhian sanity eaters but other sorts of monsters as well.  Leave a message below or email me at booggeyman@hotmail.com if interested.

 

Geoff Pettijohn.pdf

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Hey;

 

What are your preferred mapping/chat/dice rolling apps?

From the character example is it set modern America?

Do you have any preferences about types of characters (shooter, reporter/investigator, etc)?  If the characters already know each other, backstory, etc? 

Anything you would want players to stay from in the background or build?

Are  5 - 10 pt powers allowable (maybe magic or psi or holy abilities) or only skills?

Is there a minimum or maximum number of players you're comfortable with?

What haven't I asked that I should? ;)

 

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Historically, I have used Google hangouts with success but am open to other ideas.

Well, Modern World, I  doubt we will stay in America  all the time.

PC's can come from any background that fits a modern origin. Medieval wizards are right out.

As far as whether or not PC'S know each other, it's up to the PC'S. It certainly makes sense considering paranormal investigations on this level are probably fairly uncommon. 

Stay away from Cthulhuan Knowledge, although occult, parapsychology and similar skills are probably okay. Stay away from actual powers (within reason, an occultist having a meager spell or two I'm okay with, having the mutant ability to detect ghosts or goats I will probably frown upon).

As I said above, mystical, psi, or similar low level 'real world' powers I am okay with.

I wouldn't want to run with less than two or more than five or so.

You should always ask if I drink the blood of new players (rarely), if I'm from this planet (I think so) and whether it's possible to curry my favor as a GM (no but those who get dramatically or even comedically into character have been known to gain bonuses to rolls from time to time.)

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5 hours ago, boogeyman said:

 

Stay away from Cthulhuan Knowledge, although occult, parapsychology and similar skills are probably okay. Stay away from actual powers (within reason, an occultist having a meager spell or two I'm okay with, having the mutant ability to detect ghosts or goats I will probably frown upon).

As I said above, mystical, psi, or similar low level 'real world' powers I am okay with.

 

A second sample character, this one focusing on 'powers'

Aubrey Cochlear.pdf

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At this point, I am thinking of using EGO Rolls in place of the SAN stat, with certain creatures making an EGO Attack (similar to a PRE Attack), egregious failures might result in new psych lims which could be removed with EXP.  However I am open to other ideas.  And I am just using EQ for weapons and basics (like I created Geoff with a 50 point vehicle to represent an average car in his EQ) obviously, you would buy unique weapons/vehicles as perks and /or powers.  And I would like to avoid Resource points if I can, just in case we get a newb or two...less to explain.

 

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