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Move by/through


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Hi,

maybe it's an old question but I've searched for a response in the forum but didn't find it. 

 

Looking at the rules for adding damage it says:

 

"When a character performs a Move By/Through (or other movement-based Maneuver) with a weapon, divide his STR by 2 for purposes of calculating extra damage or DC/OCV penalties based on the weapon’s STR Minimum (6E2 199)."

 

And in the chapter about using objects as weapons it says:

 

" Improvised weapons typically can only increase

a character’s Normal Damage in HTH Combat when used with a Strike Combat Maneuver. If used with some other Maneuver, they just let the character hit the target without having to touch it (unless the GM or some other rule says otherwise)."

 

If it works as I intended, looks like you have a very little advantage (if there is) in using a weapon with Move By/Through and looks like a strong character has a greater effect comprared with one that uses a focus (weapon). 

 

Furthermore you can't add damage using an object (like a car) and smashing it  on the enemy using Move By/Through. 

 

So my first question is if my interpretation in correct, the second is why there is such approach and the third of you use this rule (and if it works) or modify/ignore it. 

 

Thanks

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If the object is large enough, using an object could protect you from the target's damage shield. (If I perform a Move By while holding my asteroid, the GM has a good chance to rule that your Damage Shield likely isn't going to affect me through a mile of rock.)

 

If the object is large enough, it could be counted as an area of effect attack. (If I perform a Move By while holding my asteroid, the GM has a good chance to rule that your need to at least try to Dive for Cover in order to avoid being hit by a mile-wide asteroid.)

 

I don't really play 6e though I've read the rules. Maybe someone else can help with other questions. 

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1 hour ago, archer said:

If the object is large enough, using an object could protect you from the target's damage shield. (If I perform a Move By while holding my asteroid, the GM has a good chance to rule that your Damage Shield likely isn't going to affect me through a mile of rock.)

 

If the object is large enough, it could be counted as an area of effect attack. (If I perform a Move By while holding my asteroid, the GM has a good chance to rule that your need to at least try to Dive for Cover in order to avoid being hit by a mile-wide asteroid.)

 

I don't really play 6e though I've read the rules. Maybe someone else can help with other questions. 

Ok those are reasons for using an object ad weapon, but doesn't help me with my questions nor tell me if my interpretation is correct, but thanks for trying to help

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1 hour ago, Beast said:

adding weapon damage from something you pick up off the battle ground in a supers game should not add any damage to your move by/through(sfx might convert to a killing attack)
in any other genre, you can only double the max damage of the weapon
 

Ok thanks, that is how I understood the rule. 

 

And with a proper weapon, the STR is halved also without a minima as I read it (so it works this way for supers too), what do you think? 

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3 minutes ago, Beast said:

you only 1/2 the str for a move by

it is full strength for a move through

 

only when doing a move by

"If a Move Through is performed with a HTH weapon or HTH Killing Attack, divide the character’s STR by 2 for purposes of calculating extra damage or DC/OCV penalties based on the weapon’s STR Minimum."

 

This is written at page 72 6E2 under the Move through maneuver, and that's really strange for me

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14 minutes ago, Greywind said:

Because of the velocity added to damage.

Ok but without a weapon this works differently, you halve the STR only with a Move by, with a weapon you halve also  with a move through and with an object used as weapon you add STR only with a Strike

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from champions complete
pg 151

 

A successful Move By does half of the character’s regular
STR damage plus (velocity/10)d6
. The attacker himself takes
one-third of this damage (both STUN and BODY; appropriate
defenses apply).

 


• When a character performs either Maneuver with a
weapon, halve the character’s STR for purposes of the
STR Minimum
(calculating extra damage or DC/OCV
penalties), and apply the damage normally taken by
the attacking character to the weapon instead.

 

 

• Hand-To-Hand Attack damage adds to either
Maneuver if (and only if) the GM believes it makes
sense based on the Special Effects of the HA and the
Maneuver. If it adds, it adds to the overall damage (so
it isn’t halved along with STR for a Move By, and it
affects the damage the attacker himself takes).

 

 

MOVE THROUGH
(½ Phase; -v/10 OCV; -3 DCV)
Allows a character to attack at the end of a move by running
right into his target. If the attacker misses his target and has
meters of movement remaining in his Full Move, he keeps
traveling in a straight line; he may decelerate if he wishes. If he
doesn’t have meters of movement remaining in his Full Move, he
ends his Full Move at the target’s location.
If the character hits his target, he does his regular STR
damage plus (velocity/6)d6. The attacker himself takes one-half
of this damage (both STUN and BODY; appropriate defenses

apply). If the attack did no Knockback, then the attacker takes
the full damage instead (it’s like running into a wall).
If the attacker hits the target and doesn’t do Knockback,
or he hits the target at the end of his Full Move, he stops at the
target’s location (directly in front of the target). If he hits and
does Knockback, and has meters remaining in his Full Move, he
has his choice of three options:

 

 

the 2 big book suffer from too much example bloat
CC boils it down

 

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7 minutes ago, Beast said:

from champions complete
pg 151

 

A successful Move By does half of the character’s regular
STR damage plus (velocity/10)d6
. The attacker himself takes
one-third of this damage (both STUN and BODY; appropriate
defenses apply).

 


• When a character performs either Maneuver with a
weapon, halve the character’s STR for purposes of the
STR Minimum
(calculating extra damage or DC/OCV
penalties), and apply the damage normally taken by
the attacking character to the weapon instead.

 

 

• Hand-To-Hand Attack damage adds to either
Maneuver if (and only if) the GM believes it makes
sense based on the Special Effects of the HA and the
Maneuver. If it adds, it adds to the overall damage (so
it isn’t halved along with STR for a Move By, and it
affects the damage the attacker himself takes).

 

 

MOVE THROUGH
(½ Phase; -v/10 OCV; -3 DCV)
Allows a character to attack at the end of a move by running
right into his target. If the attacker misses his target and has
meters of movement remaining in his Full Move, he keeps
traveling in a straight line; he may decelerate if he wishes. If he
doesn’t have meters of movement remaining in his Full Move, he
ends his Full Move at the target’s location.
If the character hits his target, he does his regular STR
damage plus (velocity/6)d6. The attacker himself takes one-half
of this damage (both STUN and BODY; appropriate defenses

apply). If the attack did no Knockback, then the attacker takes
the full damage instead (it’s like running into a wall).
If the attacker hits the target and doesn’t do Knockback,
or he hits the target at the end of his Full Move, he stops at the
target’s location (directly in front of the target). If he hits and
does Knockback, and has meters remaining in his Full Move, he
has his choice of three options:

the 2 big book suffer from too much example bloat
CC boils it down

 

This is very useful! 

 

"When a character performs either Maneuver with a

weapon, halve the character’s STR for purposes of the

STR Minimum (calculating extra damage or DC/OCV

penalties), and apply the damage normally taken by

the attacking character to the weapon inst ead." 

 

Do you think that this quote means that the STR is halved only for the minima and not for the damage counting? 

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1 minute ago, Khas said:

This is very useful! 

 

"When a character performs either Maneuver with a

weapon, halve the character’s STR for purposes of the

STR Minimum (calculating extra damage or DC/OCV

penalties), and apply the damage normally taken by

the attacking character to the weapon inst ead." 

 

Do you think that this quote means that the STR is halved only for the minima and not for the damage counting? 

yes

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