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The manuscript for Western Hero is at Hero HQ and being worked over, with a new cover being created for it.  I don't know any realistic release date but I hope it will be out by Christmas.  This is to be an official Hero Games product, not a Hall of Champions fan bit or self pub job like my other work.

 

I have a few release ideas set up for it, when it hits the shelves including an adventure module.  As I get more news and information I'll pass it along here.  So stay tuned, pardner.

 

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As there is a perfectly fine Bestiary for Hero 6th I didn't include that in the book, and the real world characters (and fictional ones) I released already as downloadable files on this site.  So that saved some room which I promptly filled in with more background material and scenario prompts.

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I wish I could use that art at the top for the cover but unfortunately its poster art for Once Upon A Time In The West and probably costs like eighty gazillion dollars for the rights.

 

Without any market research or data to back it up, I have a suspicion that there's a fair sized market for good western gaming stuff that is largely unserved.  Look at the acclaim of Aces & Eights for what is essentially an unplayable ruleset

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20 minutes ago, Christopher R Taylor said:

Without any market research or data to back it up, I have a suspicion that there's a fair sized market for good western gaming stuff that is largely unserved.  Look at the acclaim of Aces & Eights for what is essentially an unplayable ruleset

 

I never have gotten to actually play Ace & Eights but it has some neat ideas.  I really liked the concept of the shot clock and the determining where a shot hits.  But I have no real idea of how the game actually plays. 

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50 minutes ago, Christopher R Taylor said:

I played Aces & Eights and its like Hero x Phoenix Command, cubed in the combat system.  Neat concepts, unplayable execution.

Ouch! Phoenix Command.  Haven't heard that title in a while.

 

I've wondered if a modified hit location chart could be based on the target silhouettes.  Hand gun accuracy was notoriously bad and rolling a hit "could" actually mean you get to roll on the silhouette to see if you hit the person, their gear or just missed.

 

Just a thought that I haven't really thought too hard on.

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On 10/18/2020 at 7:03 PM, Christopher R Taylor said:

I wish I could use that art at the top for the cover but unfortunately its poster art for Once Upon A Time In The West and probably costs like eighty gazillion dollars for the rights.

 

 

You might try contacting the studio and asking if they'd donate the art for your cover, or sell it for a modest fee, if you give them credit for it and recommend the GM and players watch the movie on Prime Video to get the appropriate tone for western genre.

 

And maybe recommend watching other western movies which are for sale in their inventory.

 

Increasing interest in westerns can only be good for studios which have a large inventory of westerns available for view on demand.

2 minutes ago, archer said:

 

 

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I've wondered if a modified hit location chart could be based on the target silhouettes.  Hand gun accuracy was notoriously bad and rolling a hit "could" actually mean you get to roll on the silhouette to see if you hit the person, their gear or just missed.

 

The shot clock was one of their award-winning ideas that was really attractive and kind of fun to use, but... its more of a pain than you'd think.  Even in just an old west game you need dozens of different silhouettes.  They provide some basic ones (facing, kneeling, from overhead) but... what if he's riding a horse?  What if its two guys wrestling?  What if its a bear?

 

Then you add in fantasy or superhero stuff and it gets ridiculous, you'd need thousands of these things.

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27 minutes ago, Christopher R Taylor said:

The shot clock was one of their award-winning ideas that was really attractive and kind of fun to use, but... its more of a pain than you'd think.  Even in just an old west game you need dozens of different silhouettes.  They provide some basic ones (facing, kneeling, from overhead) but... what if he's riding a horse?  What if its two guys wrestling?  What if its a bear?

 

Then you add in fantasy or superhero stuff and it gets ridiculous, you'd need thousands of these things.

 

Funny you should say that :winkgrin:

The put out additional silhouettes to cover a lot.  Multiple angles for someone riding a horse, galloping a horse, a mule.  Many dfferent angles for a person on foot, a person hiding behind a hostage, and even hunting silhouettes for bear, deer and many more.

 

It was what made me ponder about it.  But I can see how kludgy it could get if you had multiple opponents. 

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12 hours ago, Spence said:

It was what made me ponder about it.  But I can see how kludgy it could get if you had multiple opponents. 

I've run combats regularly with up to 6 players. The initiative Action Count is I think the best initiative system that I have encountered in any RPG. Your actions have a 'count' in tenths of a second and once combat begins it all works upward from there. In other words, if you say that you're going to draw down on someone then bring your weapon to bear (point it in their general direction, and fire, then once that resolves in game time you then then select you next option. There is no 'roll for initiative' or DEX ranking as to who goes first, who goes next is determined by the length of their action. 

As you get wounded, your capacity to fight back is reduced by penalties from your wounds and combat is extremely lethal. It's not a 'cinematic realism' game I'll grant - I consider it more Deadwood than Spaghetti - but it simulates the genre well, I find.

 

Admittedly, in the Covid Climate, I haven't run A&8s on VTT - I usually leave control of the action count to a player at the table to tell folks when 'they're up', but in Roll20 I need a Pro subscription for the API for that to happen. As the players were about to assault an old mining town where bandits were holed up, I've left the scenario on a cliffhanger for the time being. 

 

The gimmick of the shot clock is what drew me to the game, along with the poker chip mechanic for brawling, although in practice the latter gimmick just does not work - I default to the hand to hand rules instead and they work fine.

 

Westerns are certainly a niche genre and despite the fact that the Reloaded KS overfunded Kenzer & Co have had no interest whatsoever in supporting it, which is a shame.

 

Western by Swedish company Askfageln is also something that I have invested into, although sadly, they have been disrupted by personal illness in translating their game to English. If you want to see how beautiful Western looks, Google their Kickstarter.

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