Jump to content

Crits and such


HeroGM

Recommended Posts

6 hours ago, Chris Goodwin said:

I've thought of different ideas for crits.  Like, choose from one of the following:

  • Maximum damage (the default)
  • Choice of hit location
  • Ignore some armor (maybe half, maybe all)
  • Automatic impairing or disabling wound (making it an actual "critical hit" -- hitting something critical to the functioning of the opponent)
  • Some other choice for the player (eye shot?  Cut off arm?)
  • Luck roll (also triggering target's Unluck)

 

Very cool Chris!

Link to comment
Share on other sites

  • 1 month later...

Our critical hits system worked like this:

 

You rolled to hit.  If you rolled natural 3 or hit by double or more the DCV you needed (say, you needed to hit a 5 and hit an 11) then you got a crit.

 

A critical hit was a choice between max damage for your weapon, or choose the location you hit.

 

After a while, players stopped bothering with it, maybe it was just my group but people just didn't care for crits.

 

As for different kinds of attacks, I think it works best to hard wire those into the weapons rather than armor or fancy builds.  For example, in my FH setting, swords have +1 OCV (lots of surface to hit with, easy for beginners), Hammers do +1 stun multiple, Axes do +1 DC damage, Flails have +1 OCV vs shields (reach around) etc.  Doing this helps build in the effect every time the weapon is used, so you don't need a huge chart or list of different effects to use.

Link to comment
Share on other sites

9 hours ago, Christopher R Taylor said:

 

After a while, players stopped bothering with it, maybe it was just my group but people just didn't care for crits.

 

Must be your group. (Nothing wrong of course but definitely a ymmv thing). I was thinking tough yesterday when we played why perhaps it hasn’t gotten stale with us? One thing is we don’t get to play very often even before coronavirus. Another though is perhaps the way the group interacts with the almost exits and fumbles. As in two ones and another number or two sixes and another number. We hoop and holler with exclamations of “argggh! I almost got 3 ones.” Or the loud sigh of relief of “ whew! I just missed getting pooched!”.  Maybe it’s the cackle of delight from the GM that keeps things interesting in our group. What ever “it” is, it’s why I like ttrp with a good group of friends. You can’t get that shared group experience from a computer.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...