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Distance Shot 1+1 Phase, +0 OCV, -2 DCV, Range+6, Strike , +1 Segment ???


Panpiper

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Hero Designer lists the martial maneuver 'Distance Shot' as written in the thread title.

 

Does this take an extra segment or an extra phase as in a delayed effect, or does this actually require the use of two of a character's phases/actions? Or is it both as it would seem from the above description, meaning not only two full turn phases but 'also' an extra segment on top of that?

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It's in HSMA.  It's +1 segment.  I believe this means it acts like the Extra Segment limitation...half phase, the power is actually resolved AFTER all other actions on the next segment.

I rarely take it.  Far Shot gives +4 on the range mod, and it's much friendlier on CV and time.  Neither gives any bonus damage.  If the optional, more granular range mods are being used, even out to 48m, Far Shot is better...it'd be +1 OCV, -2 DCV, whereas Distance Shot is +0 OCV, -2 DCV.

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In many ways, the only normal maneuver you need is Basic Shot.  +2 range, +2 damage, neutral CV.  Offensive Ranged Disarm beats the heck out of Ranged Disarm overall, for only 1 more point.  Finish off with (generally) Offensive Trip, and you're largely done.  Far Shot and Quick Shot have appeal too, but I think you can live with just Basic Shot just fine.

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  • 3 weeks later...
On 10/25/2020 at 11:12 AM, Panpiper said:

Hero Designer lists the martial maneuver 'Distance Shot' as written in the thread title.

 

Does this take an extra segment or an extra phase as in a delayed effect, or does this actually require the use of two of a character's phases/actions? Or is it both as it would seem from the above description, meaning not only two full turn phases but 'also' an extra segment on top of that?

I looked it up. Basically the limitation works the same as a Haymaker time wise. So the attack goes off the very end of the next segment. That’s how I took the rules.

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