Panpiper Posted October 25, 2020 Report Share Posted October 25, 2020 Hero Designer lists the martial maneuver 'Distance Shot' as written in the thread title. Does this take an extra segment or an extra phase as in a delayed effect, or does this actually require the use of two of a character's phases/actions? Or is it both as it would seem from the above description, meaning not only two full turn phases but 'also' an extra segment on top of that? Quote Link to comment Share on other sites More sharing options...
unclevlad Posted October 25, 2020 Report Share Posted October 25, 2020 It's in HSMA. It's +1 segment. I believe this means it acts like the Extra Segment limitation...half phase, the power is actually resolved AFTER all other actions on the next segment. I rarely take it. Far Shot gives +4 on the range mod, and it's much friendlier on CV and time. Neither gives any bonus damage. If the optional, more granular range mods are being used, even out to 48m, Far Shot is better...it'd be +1 OCV, -2 DCV, whereas Distance Shot is +0 OCV, -2 DCV. Killer Shrike and Panpiper 2 Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted October 25, 2020 Report Share Posted October 25, 2020 Agreed w/ unclevlad; this maneuver is rubbish. Panpiper 1 Quote Link to comment Share on other sites More sharing options...
unclevlad Posted October 26, 2020 Report Share Posted October 26, 2020 In many ways, the only normal maneuver you need is Basic Shot. +2 range, +2 damage, neutral CV. Offensive Ranged Disarm beats the heck out of Ranged Disarm overall, for only 1 more point. Finish off with (generally) Offensive Trip, and you're largely done. Far Shot and Quick Shot have appeal too, but I think you can live with just Basic Shot just fine. Panpiper 1 Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted November 15, 2020 Report Share Posted November 15, 2020 On 10/25/2020 at 11:12 AM, Panpiper said: Hero Designer lists the martial maneuver 'Distance Shot' as written in the thread title. Does this take an extra segment or an extra phase as in a delayed effect, or does this actually require the use of two of a character's phases/actions? Or is it both as it would seem from the above description, meaning not only two full turn phases but 'also' an extra segment on top of that? I looked it up. Basically the limitation works the same as a Haymaker time wise. So the attack goes off the very end of the next segment. That’s how I took the rules. Panpiper 1 Quote Link to comment Share on other sites More sharing options...
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