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Power based on two rolls


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Custom Modifier is your friend.  It comes in very handy from time to time.  I defined a High Scale movement advantage that's principally for Running and Flight, because MegaScale is too much IMO for the continuous movement powers.  From APG, there's Damage-Based END cost that I also like a lot.

 

There is a fair bit of stuff in APG not included in HD, but it can generally be included via one of the Customs.  Defensive Attack's a nice one for a Multiple Attack specialist;  it's got to be a custom skill.  

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