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Power based on two rolls


HeroGM

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Custom Modifier is your friend.  It comes in very handy from time to time.  I defined a High Scale movement advantage that's principally for Running and Flight, because MegaScale is too much IMO for the continuous movement powers.  From APG, there's Damage-Based END cost that I also like a lot.

 

There is a fair bit of stuff in APG not included in HD, but it can generally be included via one of the Customs.  Defensive Attack's a nice one for a Multiple Attack specialist;  it's got to be a custom skill.  

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  • 3 months later...

You’re defining something that is outside of the rules of the system — the same answer applies.  Custom Modifier for Limitations/Advantages that are outside of the core rules, Custom Power (or create a custom template) for Powers that are outside of the core rules.

If “costB” is a standard Power, then just purchase it as such.  If “costA” is a standard Skill, then purchase it as such.  If “costB” requires a successful roll of “costA” then assign RSR to “costB”.

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Please be aware that you're posting in the HD forum -- this is where you can get help on how to do something within HD...but you haven't really defined what you want to do -- use a different forum for that.  Once you know the rules that you want to use to model the ability that you're after, if it's not clear how to do that in HD, then you come here.

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