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I'm not certain that anyone would WANT to simulate sports with the hero system but I do believe it very possible and have put thought into it.

The core of Sport Hero is a form of Missile Deflection that is usable by everyman that only affects a 'ball'. This is a GM call as to what is a ball. Some grenades could be a ball and some sport plays could be considered combat in game terms.

The best example is catching a baseball. The pitcher throws at his ocv and the catcher attempts to catch it with missile deflection. Then we can add the batter. He uses the bat to Reflect the ball.

The real trick is for the system to determine where the ball lands. I've worked it out thusly:

  1. Once the batter has a successful hit, he calls his target hex.

  2. A halfway hex is calculated between the batter and the target.

  3. The height of the arc is calculated as well. (For targeting purposes, this penultimate hex is the true Target)

  4. If the batter misses, roll a d6 to determine the hex face the ball strayed past. Hence the direction of the error. {1=up,2=upper right,3=lower right,4=down, etc}

  5. The ball passes through a midair hex that is (roll made)-(roll needed) hexes away from the midair target hex.

  6. The distance actually achieved (as opposed to targeted) is determined by a 'Damage Roll' based on STR of both the pitcher and the Batter.

  7. Count the remaining hexes until it hits the field

  8. A fielder may attempt to catch it


I invite critique and comment


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