Susano Posted December 12, 2003 Report Share Posted December 12, 2003 ANTON MERRIWEATHER (The Lord of Sleep) Val CHA Cost Roll Notes 13 STR 3 12- Lift 150 kg; 2 1/2d6 HTH Damage 16 DEX 18 12- OCV: 5 / DCV: 5 13 CON 6 12- 10 BODY 0 11- 15 INT 5 12- PER Roll 12- 18 EGO 16 13- ECV: 6 18 PRE 8 13- PRE Attack: 3 1/2d6 16 COM 3 12- 4 PD 1 Total: 4 PD 3 ED 0 Total: 3 ED 3 SPD 4 Phases: 4, 8, 12 6 REC 0 26 END 0 24 STUN 0 Total Characteristics Cost: 64 Movement: Running: 6" / 12" Swimming: 2" / 4" Cost Powers & Skills 10 Dread Curse Of Azathoth: Drain EGO 1d6, Ranged (+1/2); Incantations (-1/4), END 1 15 Shriveling: Drain BODY 1d6, Delayed Return Rate (points return at the rate of 5 per Day; +1 1/2 ), Ranged (+1/2); Extra Time (Extra Phase; -3/4), Incantations (-1/4), END 3 33 Wrack: Drain DEX, BODY, STUN 2d6, Ranged (+1/2), Variable Effect (+1); Extra Time (Full Phase; -1/2), Gestures (-1/4), Limited Range (10 yards; -1/4) plus Sight Group Flash 4d6; Extra Time (Full Phase; -1/2), Gestures (-1/4), Limited Range (10 yards; -1/4), Linked (-1/2), END 7 24 Dominate: 12d6 Mind Control versus Human Minds; Does Not Provide Mental Awareness (-1/4), Limited Range (10 yards; -1/4), Only Lasts For One Command (-1), END 6 62 Clutch Of Nyogtha: RKA 1d6, NND (non-human biology or not being "alive"; +1), Does BODY (+1), Continuous (+1), Invisible To Sight Group (+1/2); Concentration (1/2 DCV throughout; -1/2), Extra Time (Full Phase; -1/2), Limited Range (10 yards; -1/4) plus Entangle 4d6, Takes No Damage From Attacks (+1/2), Affects EGO Not STR (+1/2); Invisible To Sight Group (+1/2); Concentration (1/2 DCV throughout; -1/2), Extra Time (Full Phase; -1/2), Limited Range (10 yards; -1/4), Linked (-1/4), END 14 9 Bless Blade: Major Transform 3d6 (blade to magic blade, "heals" back if blade is broken, damaged, or melted); Extra Time (1 Minute; -1 1/2), OAF (blade and large animal blood sacrifice; -1 1/4), Gestures (throughout; -1/2), Limited Target (blades; -1/2), END 4 45 Cloud Memory: Minor Transform 6d6 (block memory of an event, heals back normally), Based On ECV (+1), Works Against EGO, Not BODY (+1/4); Limited Target (human memories; -1), Target Must Be Able To Hear Caster (-1/2), Caster Must Know Event To Be Blocked (-1/2), END 13 58 Mind Blast: Major Transform 6d6 (sane to insane, heals back normally), BOECV (+1), Works Versus EGO Not BODY (+1/4); All Or Nothing (-1/2), Extra Time (Full Phase; -1/2), Incantations (-1/4), Gestures (-1/4), Limited Target (human minds; -1), END 20 12 Deflect Harm: 12 PD Force Wall; Incantations (-1/4), Gestures (-1/4), No Range (-1/2), Self Only (-1/2), END 3 15 Body Warping Of Gorgoroth: Shape Shift (Sight, Touch Group, any shape), Mimic, Costs END To Activate (+1/4); Extra Time (5-10 Minutes; -2), Incantations (-1/2), END 5 12 Summon Dimensional Shambler: Summon 190-point Dimensional Shambler, Friendly (+1/4); Activation Roll 13- (-3/4), Extra Time (Full Phase; -1/2), OAF (pure metal dagger; -1), Incantations (-1/4), Gestures (-1/4), END 17 Summon Fire Vampire: Summon 320-point Fire Vampire, Friendly (+1/4); Activation Roll 13- (-3/4), Extra Time (Full Phase; -1/2), OAF (immobile; bonfire or other fire source; -1 1/2), Only At Night (-1/2), Fomalhaut Must Be Over The Horizon (-1/2), END 8 7 Magic Dagger: HKA 1d6-1 (1d6+1 with STR), Reduced Endurance (0 END; +1/2); OAF (-1) Perks: 2 Fringe Benefit: The Lord of Sleep Skills: 2 Combat Skill Levels: +1 OCV with Magic Dagger 2 AK: New York City 11- 0 Climbing 8- 1 Computer Programming 8- 0 Concealment 8- 0 Conversation 8- 0 Deduction 8- 1 Electronics 8- 1 KS: Astronomy 8- 1 KS: Cthulhu Mythos 8- 1 KS: Drugs and Pharmaceuticals 8- 2 KS: Music 11- 3 KS: The Occult 12- 0 Language: English (native) 0 Paramedic 8- 1 Persuasion 8- 7 Power: Mythos Magic 16- 4 PS: Play Guitar 13- 3 PS: Singer 13- 3 PS: Songwriter 13- 0 Shadowing 8- 1 SS: Chemistry 8- 0 Stealth 8- 3 Streetwise 13- 0 TF: Small Motorized Ground Vehicles 1 WF: Knife 358 Total Powers & Skills Cost 422 Total Character Cost 200+ Disadvantages 15 Hunted: The Fate (MoPow, NCI, Watching) 11- 10 Hunted: Nyarlathotep (MoPow, NCI, Watching) 8- 20 Normal Characteristic Maxima 20 Psychological Limitation: Casual Killer (Common, Strong) 20 Psychological Limitation: Loyal To The Fate (Common, Total) 15 Reputation: Assassin for the Network 14- (Extreme, Limited Group: NYC crime syndicates) 122 Experience 422 Total Disadvantage Points Background/History: Anton has always been a musician, but he has not always been a sorcerer. He first encountered the Mythos when he was 16, by killing his former guitar teacher and catching the man's blood in a bowl he'd found under the floorboards. Now he could play and sing with the best of them. At the same time, he had become a willing servant of Nyarlathotep, and gladly accepted the price for his new talent: a blood sacrifice every four weeks. Seven years later, when he was 23, Anton's band (Charnel Dreams) was invited to play at the infamous Club Apocalypse. Afterwards Anton was met by Robert Hubert, who owned the club. Robert promptly became the band's manager and Anton himself was made a member of the Network. Upon joining he was made the Lord of Sleep, and became the Fate's assassin, killing those who needed to be gotten rid of. It's a job he greatly enjoys. Personality/Motivation: Anton doesn't want much in life... just to be a favored servant of Nyarlathotep. He also likes playing at Club Apocalypse and working for the Fate, and that's about the extent of his ambitions. Having killed a person a month foe the last 10 years means he's committed over 120 murders, a fact that doesn't disturb him much. In fact, he almost enjoys killing, and looks forward to the next murder with some eagerness. He, like virtually all Call of Cthulhu sorcerers, has parted with his sanity a long time ago. Powers/Tactics: Anton does all his killing with spells. He prefers to use Summoned beings, and will call up Dimension Shamblers and Fire Vampires to do the deed it at all possible. If not, he will use the Clutch of Nyogtha to rip out his foe's heart. He will use other spells as the situation warrants or to gain entry into a secured location in order to kill his target. Appearance: Anton stands 5'8" with a slightly stocky build. He has long dark blond hair, an earring, and normally wears jeans and a T-shirt. Designer's Notes: Anton Merriweather comes from the pages of Pagan Publishing's "Delta Green" campaign setting, an excellent sourcebook on mixing modern horror and conspiracy with the Call of Cthulhu Mythos. I highly recommend it. Anton's point total is very high, considering the type of character he is. This is due to my translations of Call of Cthulhu spells. You may want to modify how spells are bought (see Fantasy Hero for more on this) or to modify the spells themselves. A Multipower might work, or a more standard set of Disadvantages. At the very least, his spells should prove useful for anyone running a horror or fantasy campaign. I also think that Anton's musical skills should all be around 16-, but 13- was what his skill levels translated to. (Anton Merriweather created by Dennis Detwiller and John Tynes, character sheet created by Michael Surbrook) Quote Link to comment Share on other sites More sharing options...
ArmlessTigerMan Posted December 14, 2003 Report Share Posted December 14, 2003 Great character, and great write-up. Even though Delta Green is a modern day setting, The Lord of Sleep struck me instantly as quite 'pulpy.' Take away his guitar and make him a Frank Sinatra style crooner, or the leader of a swing band, and instant pulp. How is the rest of Delta Green in this regard? Firmly rooted in modern day sensibilities, or do you think it could easily be mined for cool stuff for a pulp-era campaign? Quote Link to comment Share on other sites More sharing options...
Susano Posted December 16, 2003 Author Report Share Posted December 16, 2003 Originally posted by ArmlessTigerMan Great character, and great write-up. Even though Delta Green is a modern day setting, The Lord of Sleep struck me instantly as quite 'pulpy.' Take away his guitar and make him a Frank Sinatra style crooner, or the leader of a swing band, and instant pulp. How is the rest of Delta Green in this regard? Firmly rooted in modern day sensibilities, or do you think it could easily be mined for cool stuff for a pulp-era campaign? You can play it that way, as DG includes background data activities during the 1930s (before there was a Delta Green). There just won't be the heavy air of conspiracy. Quote Link to comment Share on other sites More sharing options...
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